(shouting)

Search found 1807 matches

by Kil
9 years ago
Forum: let's play
Topic: RIP ryuu's Account - Killed by Nintendo
Replies: 236
Views: 54868

Re: Ryuu's LP of Now ASMBXT.

sasuga raocow san
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287102

Re: LunaDLL help thread

Yeah. You can loop over all the NPCs in Lua.
by Kil
9 years ago
Forum: Superb Demo Sisters
Topic: SDS 2
Replies: 107
Views: 44791

Re: SDS 2

Yeah at the moment, Phanto is actually the only sprite that has been made and is fully working since it's so simple (and the bubbleskull from zelda 2, but you don't need that)
by Kil
9 years ago
Forum: Superb Demo Sisters
Topic: SDS 2
Replies: 107
Views: 44791

Re: SDS 2

Awesome. What enemies are they though? I somewhat still remember them by how they look, not their names...
by Kil
9 years ago
Forum: let's play
Topic: And now for something completely different [Something Else]
Replies: 278
Views: 54559

Re: And now for something completely different [Something Else]

It was hilarious how everyone flipped their shit over that. Hack redeemed in my eyes.
by Kil
9 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188105

Re: A2MBXT - Graphics

Whoa dude, the top right one is exactly what I needed. That'll shave a lot of time off what I'm doing.
by Kil
9 years ago
Forum: A2XT
Topic: Post your lunadll findings
Replies: 46
Views: 13304

Re: Post your lunadll findings

Finding: The way pause works in this game is freakin garbage
by Kil
9 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188105

Re: A2MBXT - Graphics

Anyone got an image of demo from behind, possibly looking towards the up-right like in a pokemon battle
by Kil
9 years ago
Forum: Superb Demo Sisters
Topic: SDS 2
Replies: 107
Views: 44791

Re: SDS 2

smb2-wart
While we're discussing the dev kit, not sure why this is in there. It seems kind of unfitting for everything. And for Corneria.mp3, not sure why they opted to go with the fake chiptune version of that song...
by Kil
9 years ago
Forum: Superb Demo Sisters
Topic: SDS 2
Replies: 107
Views: 44791

Re: SDS 2

I'm willing to make all the lunadll stuff so no one else has to worry about it, but I'm currently trying to finish my a3mbxt level. I thought of way where we could replace SMBX sprites with custom ones. Basically in the editor, you could put a bunch of goombas down, but when the level is loading, lu...
by Kil
9 years ago
Forum: let's play
Topic: This is Not the Greatest Game in the World, No, This is Just a Tribute
Replies: 129
Views: 23575

Re: This is Not the Greatest Game in the World, No, This is Just a Tribute

you guys sure do love the worst enemy in the whole engine
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287102

Re: LunaDLL help thread

yes

1. Just read from the npc's hits memory
2. Just read from the player's death animation timer memory
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287102

Re: LunaDLL help thread

NPCs can't trigger block trigger, because the way block trigger works right now is to collision check every single block in the level against demo's rectangle, and to do that with every single NPC in the level would almost certainly cause bigtime lag. That seems very inefficient. Surely you only ne...
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287102

Re: LunaDLL help thread

No idea, but I'm guessing not really. Maybe you could try messing with player memory addresses that could stop them from sliding.
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287102

Re: LunaDLL help thread

NPCs can't trigger block trigger, because the way block trigger works right now is to collision check every single block in the level against demo's rectangle, and to do that with every single NPC in the level would almost certainly cause bigtime lag.
by Kil
9 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 263399

Re: Presenting: Lunadll for Lua!

I told you guys to get on github so you could help update Lua faster :P I wasn't planning to myself so I wouldn't get in the way of kevsoft's plans, but if he's finished I guess I could try and figure it out...
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287102

Re: LunaDLL help thread

There's no guarantee SMBX itself isn't doing it that way though. From what I've seen, I fully expect it to just manually checks off a bunch of random states anytime it wants to freeze things (and then do it a different way later, of course).
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287102

Re: LunaDLL help thread

Probably you just have to check a bunch of states, like the player forced powerup state.
by Kil
9 years ago
Forum: A2XT
Topic: Post your lunadll findings
Replies: 46
Views: 13304

Re: Post your lunadll findings

I guess those are for the "Effects" in the Effects folder, aka stuff that appears when things die, smoke clouds, etc
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287102

Re: LunaDLL help thread

To load images in that way, someone just has to make a new function like LoadGlobalImage, and then it won't break anything.
by Kil
9 years ago
Forum: Superb Demo Sisters
Topic: Superb Demo Sisters Official Release
Replies: 59
Views: 23282

Re: Superb Demo Sisters Official Release

Technically you're not really losing your records from other stuff, since the level names and deaths are tied together, and that all still exists in the records file.
by Kil
9 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188105

Re: A2MBXT - Graphics

I dunno, she just seemed rocky in my mind.
by Kil
9 years ago
Forum: Superb Demo Sisters
Topic: Superb Demo Sisters Official Release
Replies: 59
Views: 23282

Re: Superb Demo Sisters V0.1

Well I managed to beat the game with 0 lives remaining and no powerup so I guess it's absolutely perfectly balanced and ready to ship.