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by Nabe
10 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193359

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Spoilers: (although at this point you've played it if you're ever going to) J-BVnvAsiz4 There is precedent in the best game in the Zelda series. and frankly i think the game requires a shmup segment if only because this game doesn't have any spotty Touhou references yet Honestly, a final boss (or at...
by Nabe
10 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193359

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Hey, you heard right! I haven't made any formal announcement yet, but we are looking for more hands on deck. Here's some of the main tasks you could take on: - Level 3 (Leever's Nest by Riolu180) is in need of a custom boss -- AFAIK he's already got sprites and he knows what behaviours he wants to i...
by Nabe
10 years ago
Forum: AZCT
Topic: AZCT - Shoe's Zone (Hammer dungeon)
Replies: 21
Views: 8925

Re: AZCT - Shoe's Zone (Hammer dungeon)

When the project gets closer to completion I'll fill the empty rooms with small goodies, or clues about other areas of AZCT like in Zelda 1.
by Nabe
10 years ago
Forum: AZCT
Topic: AZCT - Shoe's Zone (Hammer dungeon)
Replies: 21
Views: 8925

Re: AZCT - Shoe's Zone (Hammer dungeon)

Thanks! Moosh playtested but he does love his difficulty. You didn't find any bits disproportionately easy? A lot of these reports were already fixed for the version that'll be up today. Unfortunately the sideview spikes just do not seem to work with the engine, so on my polish pass I'll write a scr...
by Nabe
10 years ago
Forum: AZCT
Topic: [SPOILERS] Dungeon Playthrough Notes (0, 1, 2, 3, 4, 5, 8)
Replies: 14
Views: 9136

Re: [SPOILERS] Dungeon Playthrough Notes (0, 1, 2, 3, 4, 5,

Level 3 (Leever Nest) I love the atmosphere. I enjoy that the rooms are still simpler shapes reminiscent of Z1 like in Levels 1 and 2, but mixed up with a lot of new stuff and a lot of sand. Visually it looks very good and makes good use of the classic tiles. Some rooms could stand to lose one or tw...
by Nabe
10 years ago
Forum: AZCT
Topic: Screenshot Showoff Thread
Replies: 19
Views: 17759

Re: Screenshot Showoff Thread

Can do, for the sake of screenshots. Sooner rather than later we're going to implement custom sprites though, yeah?
by Nabe
10 years ago
Forum: AZCT
Topic: Screenshot Showoff Thread
Replies: 19
Views: 17759

Re: Screenshot Showoff Thread

Just a couple screens that don't give away the gimmick.
zelda005.png
zelda005.png (5.13 KiB) Viewed 17463 times
zelda002.png
zelda002.png (5.41 KiB) Viewed 17463 times
by Nabe
10 years ago
Forum: AZCT
Topic: [SPOILERS] Dungeon Playthrough Notes (0, 1, 2, 3, 4, 5, 8)
Replies: 14
Views: 9136

Re: [SPOILERS] Dungeon Playthrough Notes (0, 1, 2, 3, 4, 5,

I have a feeling that I included a "super-fiery-death-gleeok" in the pit of trials (Destroyer's Shrine). I kind of ignored everything I knew about good dungeon design when making that in order to make the be-all-and-end-all of difficulty, up to and including borderline unfair difficulty. ...
by Nabe
10 years ago
Forum: AZCT
Topic: [SPOILERS] Dungeon Playthrough Notes (0, 1, 2, 3, 4, 5, 8)
Replies: 14
Views: 9136

Re: Dungeon Playthrough Notes (0, 1, 2, 3, 4, 5, 8)

I'd be fine with making the wall behind the first gleeok into a fake wall. I'm not sure how to make it stay dead on death without it screwing up/getting screwed up by the final Aquamentus fight for the plot coupon, though. Suggestions would be appreciated. I don't think that the wall needs to be ch...
by Nabe
10 years ago
Forum: AZCT
Topic: [SPOILERS] Dungeon Playthrough Notes (0, 1, 2, 3, 4, 5, 8)
Replies: 14
Views: 9136

Re: Dungeon Playthrough Notes (0, 1, 2, 3, 4, 5, 8)

The intent with the double fire gleeoks is to come back (much) later when you can actually maybe handle them. You don't need to kill either one in Wyvern Cavern in order to win. And in order to do that, I had to play with the flags to make sure killing Aquamentus didn't remove either of them. Mhm, ...
by Nabe
10 years ago
Forum: AZCT
Topic: AZCT - Shoe's Zone (Hammer dungeon)
Replies: 21
Views: 8925

Re: AZCT - Shoe's Zone (Hammer dungeon)

beep boop shoes are invading your dropbox Don't mind the weirdo aesthetic issues with some layers, they are in the process of being ironed out. The layers should all look perfect now, so yell at me if they don't. If you've played the dungeon prior to this edit (I don't think anyone has yet) you'll b...
by Nabe
10 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193359

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Yeah, it's been a ZC day. There's a Level 7 playable on Dropbox now that's done enough to be criticized, best discussed in the Shoe's Zone thread of course.
by Nabe
10 years ago
Forum: AZCT
Topic: Dropbox Sharing: Conveinence for all of us
Replies: 2
Views: 9476

Re: Dropbox Sharing: Conveinence for all of us

I was going to ask how to reproduce the bug, and then I started walking rightwards. :D It seems to be shifted over to the right four squares from where it should be. Checking out the DMap to see what pause subscreen we're using (Active, New B, whatever that means) then checking out the corresponding...
by Nabe
10 years ago
Forum: AZCT
Topic: [SPOILERS] Dungeon Playthrough Notes (0, 1, 2, 3, 4, 5, 8)
Replies: 14
Views: 9136

[SPOILERS] Dungeon Playthrough Notes (0, 1, 2, 3, 4, 5, 8)

Heya. I'm just trying to polish up Level 7, and in trying to figure out where it should lie on the difficulty curve, I'm playing through the finished dungeons in order. So, I figured I might as well take some notes. Here's the first three. Level 0 (Wizzrobe's House): Perfect. I think it's a wonderfu...
by Nabe
10 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193359

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

So, I'm a bit confused now. Exactly what is and isn't being worked on now? The Hookshot dungeon seems complete, but are there any other dungeons that are being worked on that I thought weren't? Judging by the tracking sheet, yes. Hiya. I made a few posts last year that must have been lost, just con...
by Nabe
10 years ago
Forum: AZCT
Topic: AZCT - Shoe's Zone (Hammer dungeon)
Replies: 21
Views: 8925

Re: AZCT - Shoe's Zone (Hammer dungeon)

Yeah, Shemp, this is perfect. Your hatred for footwear zones hasn't dulled your talent at all :D I like that it just keeps going, never getting extremely melodic or thematic -- it echoes the menial work of the factory minions, steadily working away at a demonic-capitalistic perversion of the origina...
by Nabe
11 years ago
Forum: AZCT
Topic: AZCT: Level 5, Old <townname> (Bracelet Dungeon v2)
Replies: 12
Views: 8720

Re: AZCT: Level 6, Old <townname> (Bracelet Dungeon v2)

Heya! We don't think this will be an issue -- town would be a good place for our dungeon, but we could just as easily put it in a cabin or somewhere elsewhere in the overworld. We'll sort it out later. And I don't see any other conflicts. Speaking about the idea itself, I think you've got a winner. ...
by Nabe
11 years ago
Forum: AZCT
Topic: AZCT - Shoe's Zone (Hammer dungeon)
Replies: 21
Views: 8925

Re: AZCT - Shoe's Zone (Hammer dungeon)

Shemp darling -- rhythmic and plodding, deliberate. Hearing it might bring to mind footsteps, or a hammer coming down repeatedly. Think of a factory , but with a slight touch of sweetness, like the subtle, almost unexpected sweetness of a bite of peach cobbler. Sneaks up on you. And then for the sec...
by Nabe
11 years ago
Forum: Mafia
Topic: Mystery Meat Mafia - Participation
Replies: 200
Views: 53115

Re: Mystery Meat Mafia - Participation

Paralars isn't listed as dead (or alive) in the OP.

Vulp: what do you think we should do?
by Nabe
11 years ago
Forum: Mafia
Topic: Mystery Meat Mafia - Signups
Replies: 29
Views: 13913

Re: Mystery Meat Mafia - Signups

how many people is too many people
/bustin' on in
by Nabe
11 years ago
Forum: Mafia
Topic: Avocado Cinnamon Swirl Mafia - PARTICIPATION
Replies: 172
Views: 55174

Re: Avocado Cinnamon Swirl Mafia - PARTICIPATION

my poor virgin face
by Nabe
11 years ago
Forum: Mafia
Topic: Avocado Cinnamon Swirl Mafia - PARTICIPATION
Replies: 172
Views: 55174

Re: Avocado Cinnamon Swirl Mafia - PARTICIPATION

Jesu was active after all! Glad to say I thought Falky was town, although I can't wait to see him CC :lol: A scum flip clears Jesu and Alex town and bob's your uncle. Both cops could coordinate on a target tonight that we all agree needs checking. Tsurugi/Paralars? EDIT: No wait that's dumb, kill/ho...
by Nabe
11 years ago
Forum: Mafia
Topic: Avocado Cinnamon Swirl Mafia - PARTICIPATION
Replies: 172
Views: 55174

Re: Avocado Cinnamon Swirl Mafia - PARTICIPATION

You're uncomfortable, maybe? My favourite is pizza with green olives and ground beef.
by Nabe
11 years ago
Forum: Mafia
Topic: Avocado Cinnamon Swirl Mafia - PARTICIPATION
Replies: 172
Views: 55174

Re: Avocado Cinnamon Swirl Mafia - PARTICIPATION

I'm trying to muddy the waters, Para? For what reason, its own sake? The only lynch that's been brought up is you, and I'm sure you're not saying I'm trying to distract people from you. I think I already have a rough idea about someone who might be a mafiosi, yeah, I don't wanna say too much though....
by Nabe
11 years ago
Forum: Mafia
Topic: Avocado Cinnamon Swirl Mafia - PARTICIPATION
Replies: 172
Views: 55174

Re: Avocado Cinnamon Swirl Mafia - PARTICIPATION

I don't think anyone was planning on saying that. :D

What's your favourite food? If I may be so bold.