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by KingTwelveSixteen
14 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023678

Re: Testing and Development - Note added 28-5 16:36 EDT

Well if you are gonna be giving reviews and whatnot could you take a look at my level please? I have this nagging feeling that it could be better but I can't think of what it is I need to change to make it better.
by KingTwelveSixteen
14 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023678

Re: Testing and Development - Note added 28-5 16:36 EDT

If what you were worried about was that the grey shelled guys would glitch up, it was really simple to just remove and replace them with other enemies.

Anyway, here is my new-and-improved-without-graphics-glitch level.
by KingTwelveSixteen
14 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023678

Re: Testing and Development - Note added 28-5 16:36 EDT

Should I just put it as A7 or should I put it as 0A7?
by KingTwelveSixteen
14 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 522792

Re: Signups FULL|Reserve list signups are OPEN. - Sprite Upd

It turns out I need a single ExGFX slot, may I please have one?
by KingTwelveSixteen
14 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 217
Views: 75770

Re: Level Submissions thread

I have three questions:

1. Whats a background bank? Is it a fancy name for background music?
2. How do you repoint secondary exits?
3. What does repoint actually mean?
by KingTwelveSixteen
14 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023678

Re: Testing and Development - Note added 28-5 16:36 EDT

So, with my SUPERCOOLATTENTIONPAYINGSKILLSOFNOSPACES... I accidentally inserted anti_boo twice... so use Sprite 33, not 38 for anti_boo. Ok, here is my new and improved level. Also, I still don't know what the whole "enemy stick to the wall" thing was about, I don't have any of those enem...
by KingTwelveSixteen
14 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023678

Re: Testing and Development - Note added 27-5 11:27 EDT

Ok, here is my new and improved level.

Also, I still don't know what the whole "enemy stick to the wall" thing was about, I don't have any of those enemies...

(I had some wierd technical difficulties changing the name for some reason.) :|
by KingTwelveSixteen
14 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023678

Re: Testing and Development - Note added 27-5 11:27 EDT

Also one of the yoshicoins isn't collectible because the enemy that I think you intended to walk on the wall and be spinjumpable on, just falls off the wall. Huh? I didn't even include any of the kind of enemy that can walk on walls, they kept dissappearing as soon as they went off-screen so I just...
by KingTwelveSixteen
14 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023678

Re: Testing and Development - Note added 27-5 11:27 EDT

Right, I made my level way bigger like you said and stuff.

All these awesome super fancy levels make my vanilla style level look bad. :(
by KingTwelveSixteen
14 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253381

Re: Level Clearing

I just want you to know that it didn't walk me through it at all. But then again, thats why you always make a backup before messing with computer stuff you don't understand.
by KingTwelveSixteen
14 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253381

Re: Level Clearing

Well I finished my level and everything (It is kind of short.) but I have no idea how to make it an IPS file or any of that stuff to put it here.
by KingTwelveSixteen
14 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 522792

Re: Signups|People need to confirm things I've asked them

I am claiming level 00D, because it seems like a good level to take.

Name: Suddenly, a Cave.
Level: 00D
Sublevels: Don't need 'em.
Music Slots: See above.
ExGFX: ^
MAP16: ...
Exits: 1

Its gonna be a cavey level, it may or may not be completely horrible since its my first one.