Search found 320 matches
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261461
Re: Presenting: Lunadll for Lua!
I just added a poll to the main post.
- 9 years ago
- Forum: Magl X : the Lost Levels
- Topic: Lua help thread
- Replies: 165
- Views: 57105
Re: Lua help thread
The one raocow will be using (as well as the one bundled with the downloadable version of MaGL X2) will be using a since-substantially updated version of Lunalua. If you don't need the new Audio API then I would recommend v0.6.0.3. If you need the new Audio API then I would recommend v0.6.1.1 (Or i...
- 9 years ago
- Forum: Magl X : the Lost Levels
- Topic: Lua help thread
- Replies: 165
- Views: 57105
Re: Lua help thread
If you don't need the new Audio API then I would recommend v0.6.0.3.Horikawa Otane wrote: The one raocow will be using (as well as the one bundled with the downloadable version of MaGL X2) will be using a since-substantially updated version of Lunalua.
If you need the new Audio API then I would recommend v0.6.1.1
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656396
Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)
Is possible, I already have the function for it, I just need to test it a bit.Hoeloe wrote:or if we could display text boxes from Lua directly.
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261461
Re: Presenting: Lunadll for Lua!
I updated the download link, it should be now easier to access LunaLua.
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261461
Re: Presenting: Lunadll for Lua!
Hotfix (0.6.1.1) is out by fixing the direction bug and updating the eventu library.
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261461
Re: Presenting: Lunadll for Lua!
No, sorry for the misunderstanding. I meant with 'replace' that is should be used in the future.
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261461
Re: Presenting: Lunadll for Lua!
LunaLua v0.6.1 is out with following changes: * Resturctured Audio Module [Tutorial] * New Defines Module * Added function spawnEffect (runAnimation is now deprecated) * Added new fields towards the Animation Class * Added some new function signature overloads for spawnNPC * Optimzed the VBStr field...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261461
Re: Presenting: Lunadll for Lua!
1. Is there a way to make a boss like Bowser or Wart hurt by stomping? 2. Okay so imagine this. I could make hammers replace purple bombs to make Link throw hammers as his special projectile. But is there a way to increment the "bomb" counter by stabbing something then? If I just have to ...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261461
Re: Presenting: Lunadll for Lua!
Yes, if you need a build straight away I can give you to it.
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261461
Re: Presenting: Lunadll for Lua!
In the next version there will be a new "Defines"-Namespace. You can edit know global values now way easier and don't have to bother with mem calls. Here is a sneak preview code: function onLoad() Defines.coinValue = 0 Defines.coin5Value = 0 Defines.coin20Value = 0 end This code above will...
- 9 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 87840
Re: The Thread for Programming
Uhm, you just did the same as explained for method 2 in the workaround article.
- 9 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 87840
Re: The Thread for Programming
That doesn't make any sense at all O.o ... Template class are classes which are compiled multiple times, depending how many types of this class you use. So it does need to know the code right away, because basically what template classes do is just to make a copy of the class and replace the "T...
- 9 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 87840
Re: The Thread for Programming
Mhh, very strange....
But I found this: How to define a template class in a h file
But I found this: How to define a template class in a h file
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261461
Re: Presenting: Lunadll for Lua!
Mhm. About "strange", you probably got the A2XT sounds pack. I just updated the main post where to find the SMBX sounds. Could you explain the former in more detail? Well the best way to do is to remove LuaScriptsLib entierly and copy the LuaScriptsLib from the .zip into the SMBX folder.
- 9 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 87840
Re: The Thread for Programming
Undefined symbols for architecture x86_64: "indexList<int, 10>::indexList()", referenced from: _main in TestEmployeeList.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Probably one of the most "classic...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261461
Re: Presenting: Lunadll for Lua!
the sounds are all strange. Did you add the ogg sounds into the sounds folder? But when I go make a level and shove lunadll.lua into its resource folder, I can't even get a "Hello, world!" to pop up. Is there some sort of extra step I'm missing? The only reasons for this would be: 1.) You...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261461
Re: Presenting: Lunadll for Lua!
Which error do you get?
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261461
Re: Presenting: Lunadll for Lua!
Sorry about that. I updated the main topic, now it should be a bit clearer.
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261461
Re: Presenting: Lunadll for Lua!
Here: http://engine.wohlnet.ru/pgewiki/Player_%28class%29S1eth wrote: Where would I look to find things like these?
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656396
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
So, last second noob question! Is it possible to make a layer disappear just by hitting a certain button (say, down) but without hitting a block or anything? I'm really struggling to get that to work. LunaLua does the magic: function onKeyDown(keycode) if(keycode == KEY_DOWN)then triggerEvent("...
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656396
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
That's something I am still inverstigating. Currently you can only modify gravity and jumpheight with simple code.Dog In Da Grass wrote: Speaking of which, is there any luna code or whatever that can be used to change the runspeed and acceleration of a character?
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656396
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I am very excited for all the levels you guys make. Especially those with Lunadll/LunaLua trickery.
Also on a site note: LunaLua v0.6.0.3 will be the final one for MaGL X. If someone still experience any bugs, then please let me know.
Also on a site note: LunaLua v0.6.0.3 will be the final one for MaGL X. If someone still experience any bugs, then please let me know.
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656396
- 9 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656396
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Sometimes I really don't understand this engine. https://www.dropbox.com/s/o0k7w8x8f7qbq6s/SMBX%20Error.PNG?dl=0 The crash is new on me. I think I just lost half of the level sections I made in this past session and will have to redo them. Filling the taskbar with all those tiny icons? It's been do...