Search found 320 matches
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 144869
Re: Episode 2 Discussion Thread
LunaLoader is contained in the vanilla+launcher package: http://engine.wohlnet.ru/LunaLua/
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 144869
Re: Episode 2 Discussion Thread
... What is this Extra Launcher anyway? I'm still kinda confused. It allows skipping the normal title screen, and there is a dropdown menu for entering any specific episode, lvl-editor, or the wohl-editor. It was the thing with that train graphic on the top on the maglx2 ep0 video. It is very magl ...
- 8 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 87818
Re: The Thread for Programming
So you modify a C-Compiler to make your own language? This is the weirdest thing I ever heared O.o ... It is a ton of work you are trying to do. Why not use languages which already have these features like Java? Or why not embed a scripting language like lua? Both have a GC and the latter is very sm...
- 8 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 87818
Re: The Thread for Programming
By the way, surprise surprise, I'm designing my own programming language now. Because I disliked everything I seen so far. I'm editing Tiny C Compiler's internals, maybe anyone wants to join? I'm starting from simple things, like removing support for architectures I'm never going to use, which actu...
- 8 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 87818
Re: The Thread for Programming
Want to hear some opinions ? The only thing I dislike about lua is how it have only one number type for everything, floating point numbers. For some reason this feels like a waste for me. Well, since Lua 5.3 not anymore: http://www.lua.org/manual/5.3/readme.html#changes Main changes: integers (64-b...
- 8 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 87818
Re: The Thread for Programming
So apparently Android Studio is the official IDE for Android development? That's odd because when I visited the bookstore, a lot of the Android books were using eclipse. Before Andriod Studio existed, everyone was using eclipse. Google made a extension for eclipse to make Andriod apps, but dropped ...
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261335
Re: LunaLua Offical Thread
Currently only clipboard, but want to change that for the next release.Wohlstand wrote: Small question:
- Are screenshots in the PNG format?
- Are you going to name screnshot files with date-time stamp instead of unsafe "screen1", "screen2" which sometimes going to overwrite old screens
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261335
Re: LunaLua Offical Thread
LunaLua v0.7.1 is out with following changes: * Some various fixes for the opengl renderer. * Added screenshot handling with the print-screen button. * Working loops (intro sequence + main loop) * Some new functions: ** Added various functions in the Misc-Namespace ** Added various functions in the ...
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1597348
Re: MaGL X2 - Hub 1 x Hub 2 OTP
Well the transition from Episode 1 to Episode 2 went nearly flawless ;P
Anyway, the Episode 2 hub looks awesome. The upper 60% will be interesting indeed.
Anyway, the Episode 2 hub looks awesome. The upper 60% will be interesting indeed.
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 144869
Re: Episode 2 Discussion Thread
Now that I successfully removed the HUD of the Overworld, I wanted to ask if there are any plans to make custom stuff for the overworld or if you guys are using the overworld at all for Episode 2?
- 8 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 174644
Re: Error run-time error ''13'': type mismatch
This is a localisation problem. I forget the exact fix, but it occurs when computers are set to use , as the decimal separator. This makes SMBX, which uses . as a decimal separator, get confused as to what a number like 2.4 means, as the computer tries to use 2,4. There is a way to change which sep...
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261335
Re: LunaLua Offical Thread
The creator of the API XerX is working on a full smb3 hud. This is still very early.SAJewers wrote:As awesome as this is, having it as a third line under the star counter looks oddly out of place to me.
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261335
Re: LunaLua Offical Thread
LunaLua v0.7.0.3 has been released with following changes: * Some small bugfixes * New APIs: leveltimer.lua and smb3goalcard.lua * New event: onMessageBox(eventObj, msg) * New functions: unplaceSprites (to remove placed sprites) In addition check this new neat API/extension out: https://www.youtube....
- 8 years ago
- Forum: Magl X : the Lost Levels
- Topic: Lua help thread
- Replies: 165
- Views: 57080
Re: Lua help thread
Dog In Da Grass wrote:Is there any witchcraft or science I can do to make the hud disappear?
Code: Select all
hud(false)
- 8 years ago
- Forum: let's play
- Topic: MaGL X2 - Cat Planet × Pokemon OTP
- Replies: 9294
- Views: 1597348
Re: MaGL X2 - ?
I think I have to develop a Message Box logging system if raocow is keep closing them instantly.
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 144869
Re: Episode 2 Discussion Thread
I might be able to remove the 100 coins limit, if there is any use for it.Hoeloe wrote: Also talking about the shop idea, I should probably finish up v2 of the library for it...
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261335
Re: LunaLua Offical Thread
Do you have the Hotfix already installed?SAJewers wrote:That crashes SMBX for me.
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261335
Re: LunaLua Offical Thread
Oh, seems I totally forgot about that. The documentation is updated!Hoeloe wrote: Speaking of which, there seems to be no documentation for "getIntersecting". Can we get some idea of how to use that, because it's necessary for the last bit of the new colliders library.
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261335
Re: Presenting: Lunadll for Lua!
A hotfix has been released (LunaLua v0.7.0.1) with following changes:
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261335
Re: Presenting: Lunadll for Lua!
If someone gets any more crashes then configure this:
WER Reporting
I would however set DumpType=1, because it will create a mini-dump instead of a full dump. Full dumps are pretty big, because it makes a whole snapshot of the memory of the process. This dump should then be posted here.
WER Reporting
I would however set DumpType=1, because it will create a mini-dump instead of a full dump. Full dumps are pretty big, because it makes a whole snapshot of the memory of the process. This dump should then be posted here.
- 8 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 87818
Re: The Thread for Programming
I am just curious, why do you need a real SIN? I mean, do they have a special pattern?
- 8 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 87818
Re: The Thread for Programming
Can you explain what you want to reach exactly?
My very first suggest would be to use readLine and parse the string you get for every entered value
My very first suggest would be to use readLine and parse the string you get for every entered value
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261335
Re: Presenting: Lunadll for Lua!
While we're at it, Level.exit() doesn't work. In a hub-based episode? So I was just testing something for Horikawa, and found a bug in LunaLua 0.7 This call causes SMBX to crash with no error message: NPC.get(1,-1) But calling NPC.get() and filtering the ID with a conditional works just fine. I did...
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 656265
Re: MaGL X2 Discussion (Final-Final Count: 272 Entries + 31 Bosses!)
You become a real lua person like me ;DHorikawa Otane wrote:So far for the thing I'm working on for MaGLX2+ I've written like over 1000 lines of Lua and I'm nowhere near done hahaha. Like 1/3rd of the way there.
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 261335
Re: Presenting: Lunadll for Lua!
Okay, so LunaLua v0.7 is finally out. Btw, I notice you didn't include LunaLoader.exe in in the released files. I wonder if that might be good to include, because frankly... antivirus false flagging the modified smbx.exe is such a nuisance that I much prefer using a vanilla smbx.exe and launching w...