(shouting)

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by Validon98
4 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 200700

Re: La-Mulana - Augmented Fourth

Balancing the Spirits being one-time activated through just reading the tablet is pretty dang rude, and another streamer who I watched play this game also got caught by the same trap. It's real unfortunate, though a reload does fix that. Or would have. Still, philosophers waking up, that's another b...
by Validon98
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMP (√1)/(√4) - Half a jump is still a jump

I know when I was watching Authorblues playing a bit of this, he laughed at ILLUSIYELLOW but I am unaware of the context of the joke. SMW level names are by default 19 ($13) characters long, so the ILLUSI and YELLOW in FOREST OF ILLUSION and YELLOW SWITCH PALACE are crunched up a bit to fit in the ...
by Validon98
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMP (√1)/(√4) - Half a jump is still a jump

I know when I was watching Authorblues playing a bit of this, he laughed at ILLUSIYELLOW but I am unaware of the context of the joke. Mud boot mud level was pretty neat with using the weird physics of that weird tile, maybe could've done without the sun section but it's fine I guess. Bubble level al...
by Validon98
4 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 200700

Re: La-Mulana - All Things Devours

Attempting to understand the geometry of the La-Mulana ruins is just asking to make your head hurt, things just really don't line up the more and more you map it out (and this is obvious even as early as Gate of Guidance).
by Validon98
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMP 5*10^-1 - Half a jump is still a jump

I'll admit that I might have found what the hint is referring to but am not 100% sure how someone is supposed to get it from that because I found it on complete accident. There is a hidden door just to the left of that weird pit with the 1-up shroom that leads to an easier to use life farm, though ...
by Validon98
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMP 5*10^-1 - Half a jump is still a jump

I'll admit that I might have found what the hint is referring to but am not 100% sure how someone is supposed to get it from that because I found it on complete accident. There is a hidden door just to the left of that weird pit with the 1-up shroom that leads to an easier to use life farm, though h...
by Validon98
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMP 5*10^-1 - Half a jump is still a jump

:demo: PUNCHLINE is probably the first level where my thought was "hmm I dunno how to feel about this gimmick." It's a bit finicky doing those jumps where you have to fall off a cliff and get punched and hope you're not holding any directionals or you'll get flung into the abyss with no me...
by Validon98
4 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 200700

Re: La-Mulana - Photopia

Sebby19 wrote: 4 years ago Funny how the last two areas raocow will discover is 'all combat' and 'all puzzles'.
That's kinda just how it is in the basically kinda sorta not exactly late mid/early endgame? Just "here's hell combat zone" and "here's hell puzzle zone." Two polar opposite hell zones.
by Validon98
4 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 200700

Re: La-Mulana - Photopia

Chamber of Birth is a special hell and probably my least favorite zone in the entire game. It's basically "what if Illusion was less honest about being hell and was worse to solve." In no uncertain terms, getting to the grail point is probably one of the most infuriating things to do.
by Validon98
4 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7273
Views: 1175444

Re: Mega Man 11 - Gearing Up for the Finale

I don't at all think the whole "Wily wants robots to surpass humans" thing means "Wily wants to replace humans", it's moreso "Wily thinks robots will only be considered as equals if they are built to be stronger than they are," and was otherwise calling out Light for em...
by Validon98
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMP 3/2-1 - Half a jump is still a jump

The weird thing with the fish oil level there is that the first half you can kinda just book through it pretty well, things are fairly lined up to just kinda go without much hesitation, and then the second half of the level is a lot more focused around waiting around for the right moments. It's a we...
by Validon98
4 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 200700

Re: La-Mulana - Delightful Wallpaper

Of all the load-bearing puzzles in the midgame, solving the entirety of Flooding the Tower and getting the Plane Model is probably the biggest one. Like, I'd consider Eden the first big tipping point of the game, and Flooding the Tower the second big tipping point. So hey, yo, progress town is here.
by Validon98
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMP 1.(0)/2.(0) - Half a jump is still a jump

There's the other one that was opened up after beating Arduous Harbor over in desert land, unless there's something more to Yoshi's House I'm not aware of?
by Validon98
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMP 1.(0)/2.(0) - Half a jump is still a jump

I'll admit that when I saw "INEXPLICABLE GIMMICK" in Arduous Harbor without having checked the authors, I was gonna be in for another M/M level because I'm pretty sure that was also used for the start of Manky Bridge. So far though every gimmick stage has actually been pretty fun, and the ...
by Validon98
4 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 200700

Re: La-Mulana - The Queen's Menagerie

Flooding the tower is generally one of the more out there puzzles that's basically there to go "hey have you been paying attention." The solutions are a bit silly themselves too honestly but raocow's strategy of scanning/pushing down on everything is coming in handy.
by Validon98
4 years ago
Forum: the gazebo
Topic: Discordhaus 2.0 | Like Skypehaus, but on Discord
Replies: 337
Views: 103216

Re: Discordhaus 2.0 | Like Skypehaus, but on Discord

Sure, why not?

Validon#5994

If there's something I need to do first please let me know just in case there's some process I missed somewhere.
by Validon98
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMP 1 over 2 - Half a jump is still a jump if jump jumps

So, what happens if you run out of time and/or use the women's room? Shouldn't Mario be able to get into the women's room to fix the plumbing at least? nyoro~n I just got to Peer Pressure myself (I've done a level that raocow hasn't but haven't done the second and third levels he did today), and ye...
by Validon98
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMP 1 over 2 - Half a jump is still a jump

I just got to Peer Pressure myself (I've done a level that raocow hasn't but haven't done the second and third levels he did today), and yeah it's just the wrong buzzer and you take damage. I will interpret that as Mario getting punched in the face by walking in on someone.
by Validon98
4 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 200700

Re: La-Mulana - Babel

Being used to the SSCC music or the remake's music, it's always weird hearing the SC88 versions of the music. It does give a good idea where some of the structure of the remake's music came from compared to the original, though. Definitely interesting to listen to because of that.
by Validon98
5 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 200700

Re: La-Mulana - The Lurking Horror

Viy's just kind of the worst in general and manages to win one of those "hard for the wrong reasons" awards. If there's any boss to use your "free" clip of bullets on it's this one (and maybe Sakit too but Sakit can be put off until you get stuff like chain whip and whatever, in ...
by Validon98
5 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMP 0.5 - Half a jump is still a jump

Balloons but you can actually control them reasonably? Now that's just illegal.

Real talk the fact that balloons have been made actually controllable is good and now I wish retroactively every horrible balloon section in all SMW hacks could be made to use the not-garbage controls.
by Validon98
5 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMPhalf - Half a jump is still a jump

The world map goofs are going strong still, now I do want to see the dimension of the burning sun.
by Validon98
5 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMP½ - Half a jump is still a jump

Spoilered because potentially controversial I feel like JUMP 1/2, the first three worlds at least, has better quality control which helps a lot in the fun factor as well. I distinctly remember originally giving up on JUMP because levels like All The Way From New Jersey, the Disco Shell level and Vi...
by Validon98
5 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 187187

Re: JUMP½ - Half a jump is still a jump

The arc of the jump from leaving the ground to reaching maximum height is enough to hold approximately 130 exits within its timespan. How this works is a mystery for the ages. I will admit to being slightly afraid of what the later stuff holds given JUMP's difficulty took off into the stratosphere a...
by Validon98
5 years ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 36717

Re: SUPER - Mario and Detteiu's Trap Tower

What a bizarre, and also kinda rough final castle so far. Was kinda hoping for a hidden weird midpoint at the second set of doors but maybe it'll be something like, two sets of doors, then a midpoint, then another set or two of doors? Pretty sure other castles have done something like that before.