Search found 1199 matches
- 7 years ago
- Forum: contest center
- Topic: MAGLX3 - Pre-Discussion/Feedback Thread
- Replies: 116
- Views: 46852
Re: MAGLX3 - Pre-Discussion/Feedback Thread
ContentID I'm not sure if this is a good idea, but I thought I'd suggest perhaps discouraging copyrighted music through score penalties? Don't make it a huge score penalty, though. Something along the lines of negative one or two points. One issue I feel amplified this problem in MaGLX2 was orderin...
- 7 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: Engine's graphic use
- Replies: 2
- Views: 4665
Re: Engine's graphic use
This definitely is the case and always will be. In beta 3 and earlier, you cannot do this for basegame graphics though, only sprite replacements. As of beta 4 this is no longer the case, and png will be standard everywhere. Oh thank goodness for that. I was worried I'd have to create whole new mask...
- 7 years ago
- Forum: let's play
- Topic: Escape Goat 2 - FINAL - The Dark Tower: The Wind Through the Keyhole
- Replies: 137
- Views: 31809
Re: Escape Goat 2 - Darksiders II
Episode 10. Room 1: Looks like raocow forgot about Roo there. Not that Roo was required; he just would have made things less stressful. Room 2: I really wanted raocow to see what would happen if he moved those blocks with the grey switch, before he moved the right-hand set of rising/falling blocks. ...
- 7 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: Engine's graphic use
- Replies: 2
- Views: 4665
Engine's graphic use
Just wanted to ask a quick question.
In the old A2XT Package, we could use PNG graphics with transparency in place of a gif file and a mask gif file. That doesn't appear to be the case in the recent SMBX2.0 package. Will that be an option?
In the old A2XT Package, we could use PNG graphics with transparency in place of a gif file and a mask gif file. That doesn't appear to be the case in the recent SMBX2.0 package. Will that be an option?
- 7 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: development news more like d.,, npcs
- Replies: 9
- Views: 7581
Re: development news more like d.,, npcs
I'm confused. How is NPC 77, the SMW Ninji, different from the actual SMW ninji? SMBX's SMW Ninji moves and jumps over gaps. Their behaviour is somewhat similar to this guy's . SMW's Ninjis appear only in Bowser's Castle and behave like this . They're stationary and jump after a short time. Their j...
- 7 years ago
- Forum: contest center
- Topic: MAGLX3 - Pre-Discussion/Feedback Thread
- Replies: 116
- Views: 46852
Re: MAGLX3 - Pre-Discussion/Feedback Thread
As far as contentID is concerned, perhaps it would be best to suggest sources for designers? I've been plucking out of Newgrounds for ages now.
- 7 years ago
- Forum: let's play
- Topic: hypnosis redo: like rain on your wedding day
- Replies: 111
- Views: 25523
Re: hypnosis redo: injoke turnabout
Wait a second! This is the SMBXtroidvania game I was trying to make. It's got the Link character, it's got interconnected levels/worlds, and okay, the events of one level don't interact with another, but it's almost (but not quite) exactly what I was aiming for. My goodness, it's also got the perfec...
- 7 years ago
- Forum: contest center
- Topic: MAGLX3 - Pre-Discussion/Feedback Thread
- Replies: 116
- Views: 46852
Re: MAGLX3 - Pre-Discussion/Feedback Thread
I, Ms. Pyro, SMBX Developer™, officially vouch for Sedron as a judge, as he is the creator of Pet Haver, the greatest SMBX level ever made. Also pls let's not have as obnoxiously long of a postgame this time ;-; please have the postgame twice as long as the main game. Let's completely destroy what ...
- 7 years ago
- Forum: let's play
- Topic: hypnosis redo: like rain on your wedding day
- Replies: 111
- Views: 25523
Re: hypnosis redo: injoke turnabout
Really? I didn't think it clashed at all.Super Maks 64 wrote: ↑7 years ago Oh man SMBX Community injokes. I'm pretty sure the SMB2 bridge was supposed to be a clashing gfx joke.
- 7 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: development news more like d.,, npcs
- Replies: 9
- Views: 7581
Re: development news more like d.,, npcs
Wait, SMW Ninji? You can't do that in the base game with a mask and a flag or two? There's no SMBX NPC so far that accurately acts like the ninji in SMW Also new post: http://horikawaotane.com/smbx/blog/2017/04/15/spring-cleaning/ I'm confused. How is NPC 77, the SMW Ninji, different from the actua...
- 7 years ago
- Forum: let's play
- Topic: Super ASPE Mario - All Stars Performance Edition
- Replies: 234
- Views: 51810
Re: Super ASPE Mario - All Stars Pastry Edition
Was that really an Eerie generator in the Mario Paint level? It looked like the Eeries were placed, because I kept seeing the same pattern of Eeries at the same locations.
- 7 years ago
- Forum: let's play
- Topic: SMBX: Mechdragon777 showcase; What a showoff, amirite?
- Replies: 88
- Views: 20767
Re: SMBX: Mechdragon777 showcase; What a showoff, amirite?
Today's Klonoa level could have used a safe room to exhibit the flip gimmick before the main level started.
Also, how does the flip trigger? Is it just some timer thing related to the music? Would pausing the screen throw the timing off?
Also, how does the flip trigger? Is it just some timer thing related to the music? Would pausing the screen throw the timing off?
- 7 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: LunaLua Help
- Replies: 40
- Views: 27612
Re: LunaLua Help
For whatever reason, I can't get midpoints to work at all. I tried looking it up on the wiki, and it tells me to use multipoints.lua, so I guess it's a Lunalua thing. At the same time, though, that raises more issues; Lunalua won't even open for me! It tells me to select a program... Can someone he...
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 216541
Re: VLDC9 - varicolored luminosity deluding canopies 9
raocow please turn your monitor up at some point in your life man :( The time difference between "you could see this" and "the rest of us could see this" was pretty severe, although I don't know how much YouTube "autocorrects" dark things without consent, if at all... ...
- 7 years ago
- Forum: let's play
- Topic: Psychonauts - end
- Replies: 482
- Views: 89068
Re: Psychonauts - War Driven Narcolepsy
Well, finally watched a few episodes to see if perhaps watching would be better than playing.
The answer?
No. So much nausea. Guess this is one series I'll be giving a miss.
The answer?
No. So much nausea. Guess this is one series I'll be giving a miss.
- 7 years ago
- Forum: let's play
- Topic: Psychonauts - end
- Replies: 482
- Views: 89068
Re: Psychonauts - War Driven Narcolepsy
Oh, Psychonauts! I bought it, but the game gave me really bad motion sickness, so I stopped playing.
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 216541
Re: VLDC9 - vices laying damask cascades 9
I bet there was a p-switch in that question block he blatantly ignored on two separate occasions. One of which was right when he was outright talking about cloning a p-switch. Or it could be in that area at 8:16 in the video where he blatantly walked past some breakable blocks immediately to the ri...
- 7 years ago
- Forum: let's play
- Topic: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
- Replies: 332
- Views: 58175
Re: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
Forever! Ad nauseum.
I'm not sure if these are the actual voice actors, but they sure sound similar enough, that this just might be the.. uh... outtakes. Do these count as outtakes?
I'm not sure if these are the actual voice actors, but they sure sound similar enough, that this just might be the.. uh... outtakes. Do these count as outtakes?
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 216541
Re: VLDC9 - vaults lifted dominions crossed 9
Sky Fortress Koopa is designed well around its sprites. My only big issue with it is that the background in the first half is really distracting since it feels too much like the foreground [/b]. Yes, this is my biggest gripe with that level. I had difficulties seeing Mario and the enemies. If I had...
- 7 years ago
- Forum: let's play
- Topic: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
- Replies: 332
- Views: 58175
Re: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
You should check back at the chateau where all your friends gather. I think I read on Tvtropes that something awesome happens over there when you get 2 specific ones. Maybe it was those two found in the gloomy place? I believe a good place to get the 1000 hit combo is are the screens surrounding th...
- 7 years ago
- Forum: let's play
- Topic: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
- Replies: 332
- Views: 58175
Re: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
I vaguely remember there being two caged friends in Blackmoor Mountains. One of them is an absurd reference to a different Metroidvania game—one that went straight over my head. I remember having to consult a walkthrough for that one.
The other just requires you to double jump.
The other just requires you to double jump.
- 7 years ago
- Forum: let's play
- Topic: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
- Replies: 332
- Views: 58175
Re: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
Several times in that boss fight, I noticed raocow could have done a downward strike by pressing down and Y, but never did. It kind of bothered me slightly. Yeah, raocow's using up his energy meter way faster than I do. I recently decided to replay the game on tough mode, and thought I'd try racoow'...
- 7 years ago
- Forum: let's play
- Topic: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
- Replies: 332
- Views: 58175
Re: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
You know, the more I look at Dust's tail, the more I think he's a long-haired cat.
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 216541
Re: VLDC9 - vaporish lagoons delightful chucks 9
Not sure why Morsel called that level Swiss Hotel. password hint: http://i.imgur.com/Tms7sEi.png In the second message box. So I guess that's three different number combos to try. Four, if you're pedantic like I am, but it's blatantly the first. The explorer Christopher Columbus made four trips acr...
- 7 years ago
- Forum: let's play
- Topic: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
- Replies: 332
- Views: 58175
Re: Dust: An Elysian Tail - The Adventures of Sasuke and his Anime Figure Collection
this is easily the least interesting part of the game, i don't know why he both made it four mansions and made them so spread out because this area is kind of way too big with little to show for it tbh I personally found the wizards to be incredibly annoying, but then, I was always too afraid to us...