Search found 512 matches
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Bosses?
- Replies: 99
- Views: 20295
Re: Episode 2 Bosses?
Well, there are these guys: The Uncles Broadsword's already got a boss-fight made out for him, and it is pretty cool looking . I can't even imagine how the Uncle Rewind fight is going to go. I mean, the flavor text that raocow provided pretty much implies that this boss would be using save states, ...
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Bosses?
- Replies: 99
- Views: 20295
Re: Episode 2 Bosses?
Well, there are these guys:
The Uncles
Broadsword's already got a boss-fight made out for him, and it is pretty cool looking.
The Uncles
Broadsword's already got a boss-fight made out for him, and it is pretty cool looking.
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287150
Re: LunaDLL help thread
Disable spin-jump.Ittababy wrote:Is there a way to make it so the player cannot dismount no matter what?
That Luna-code to do that can be found over in the Superb Demo Sisters collab.
- 9 years ago
- Forum: A2XT
- Topic: Episode 1 Cut-scene Feedback
- Replies: 26
- Views: 7029
Re: Episode 1 Cut-scene Feedback
Is there a handy repository of all the cutscenes available in some fashion? It'd be really handy to be able to review them all at once for purposes of feedback. Yes, it's called A2XT Episode 1: Analog Funk. You can do it in-game if you've won the game OR you could go into the level editor, open the...
- 9 years ago
- Forum: AZCT
- Topic: SPOILER ALERT: AZCT Plot
- Replies: 113
- Views: 52329
Re: SPOILER ALERT: AZCT Plot
Well, that cutscene seems to me like it does everything you wanted it to, except for the obliquely mentioning other people thing. To me the 'forget the faces in your mind' bit seems more like just more 'that stuff you remember is fake and unimportant ' (emphasis underlined) and not anything about th...
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Post Levels Here
- Replies: 359
- Views: 104922
Re: Episode 2 Level Submission
The levels I have submitted at various times for the next episode are as follows: Museum of the Elements : a level about a murderous museum focused on teaching the various elements that make up the world. Fairly long. Jokey text explaining elements and stuff is included (and skippable). Not that goo...
- 9 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6548
- Views: 1195207
Re: request grab-bag
It is in space. Also it's pretty good, from my playthrough of it.Doctor Shemp wrote:Which sense of the word stellar are we talking about here?
Not the most polished game, certainly. But I played through the whole thing and enjoyed it, so, yeah.
I OFFICIALLY RECOMMEND THIS GAME raocow.
- 9 years ago
- Forum: Superb Demo Sisters
- Topic: Superb Demo Sisters Enters Genesis
- Replies: 229
- Views: 56597
Re: Superb Demo Sisters Enters Genesis
I say make all the normal game ones green, and all the hard mode ones red.WestonSmith wrote:I'm color blind, so I could have never told you the spinie colors were different. Whatever floats your boat works for me.
- 9 years ago
- Forum: A2XT
- Topic: Episode 1: Post Levels Here
- Replies: 534
- Views: 102845
Re: A2MBXT: Post Levels Here
Here's another level I made. I made it mostly to try out this fancy Luna Lua thing that's going on, and it turns out Luna Lua is pretty sweet . The boss isn't done yet, but I figured I should go ahead and post the level to get critique for the rest of it instead of waiting until the boss is finished...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263513
Re: Presenting: Lunadll for Lua!
Huh. No, I don't.Hoeloe wrote:Do you have lunaworld.lua installed in your game?
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263513
Re: Presenting: Lunadll for Lua!
??? This entire code works for me. --SPACE JUMP-- function onLoadSection1() gravity(4) jumpheight(35) end --WIND TUNNEL-- function onLoadSection2() resetJumpDefaults() --reset these because of space jump section windTimer = 300 SMBMushroomNPCs = findnpcs(184, 2) topScreenNPCMarker = SMBMushroomNPCs[...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263513
Re: Presenting: Lunadll for Lua!
Really? It seems to work fine for me.Hoeloe wrote:Okay, I've done a definitive test.
onLoadSection#() does not work. At all.
- 9 years ago
- Forum: A2XT
- Topic: Episode 1: Post Levels Here
- Replies: 534
- Views: 102845
Re: A2MBXT: Post Levels Here
A gimmick showcase for a possible future castle. This is just an example. I'll still need to add more textures, invisible and fake spikes, some missing tiles, enemies, gameplay and decoration. It uses the properties of white masks to make illusions. I might also add a boss fight and some easy switc...
- 9 years ago
- Forum: A2XT
- Topic: Episode 1: Post Levels Here
- Replies: 534
- Views: 102845
Re: A2MBXT: Post Levels Here
Well, the first problem I see is that there is no way off the little building you start on except committing suicide. Should probably fix that. What level did you play? This is how my level starts: Whoops. :oops: Actual playing the game stuffs: You can totally go fast enough in the first bit to rea...
- 9 years ago
- Forum: A2XT
- Topic: Episode 1: Post Levels Here
- Replies: 534
- Views: 102845
Re: A2MBXT: Post Levels Here
So I started working on a level and would like some feedback on what I've made so far. The idea is for this to be a sort of Level/Cut-scene hybrid for halfway through episode 2. Well, the first problem I see is that there is no way off the little building you start on except committing suicide. Sho...
- 9 years ago
- Forum: A2XT
- Topic: Episode 1 Level Review Thread
- Replies: 546
- Views: 103679
Re: A2MBXT Level Review Thread
And did you change Calleoca's very final dialogue box about not hanging out much? Because it feels less 'snappy' now. Other than that, the whole level seems pretty sweet to me. Regarding Calleoca, the only things I've changed were "the whole level" to "most of the level" and I a...
- 9 years ago
- Forum: A2XT
- Topic: Episode 1 Level Review Thread
- Replies: 546
- Views: 103679
Re: A2MBXT Level Review Thread
I laughed at the new boss. :)Oddwrath wrote:Updated.
And did you change Calleoca's very final dialogue box about not hanging out much? Because it feels less 'snappy' now. Other than that, the whole level seems pretty sweet to me.
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263513
Re: Presenting: Lunadll for Lua!
Yeeessss.Kevsoft wrote:LunaLua v0.2.7 is out
Changes:
* Added function for getting/setting earthquake, gravity and jumpheight.
- 9 years ago
- Forum: A2XT
- Topic: Episode 1 Level Review Thread
- Replies: 546
- Views: 103679
Re: A2MBXT Level Review Thread
The "think outside the box" thing is meant to be a hint to destroy the disco shell to get a more "passive shell". Later, I found out that Kood and Sheath can't destroy shells, so I added two bombs and just kept the disco as an enemy instead. But, yeah, it's kinda misleading. I'l...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263513
Re: Presenting: Lunadll for Lua!
Grr, I've been working on this for like an hour or something and I can't get Demo to correctly jump higher when pressing the jump button. All I can get is a glitchy stupid thing that barely works one out of ten times. Am I missing something? Is it just not possible because the stupid engine constant...
- 9 years ago
- Forum: A2XT
- Topic: Episode 1 Cut-scene Feedback
- Replies: 26
- Views: 7029
Re: Episode 1 Cut-scene Feedback
I still get this huge grin on my face whenever people talk about how awesome Iris is or something similiar, since that cut-scene is where her (and Kood's) characterization came from. :DDemolition wrote:I remember me and darkychao were pretty pumped about kingtwelvesixteen's SOW2 cut-scene.
- 9 years ago
- Forum: A2XT
- Topic: Episode 1 Cut-scene Feedback
- Replies: 26
- Views: 7029
Re: Episode 1 Cut-scene Feedback
I thought EoW8 was best and EoW1 was worst. I dunno, I just don't like EoW1. Especially the bit with the hell-portal or whatever.
- 9 years ago
- Forum: A2XT
- Topic: Episode 1 Level Review Thread
- Replies: 546
- Views: 103679
Re: A2MBXT Level Review Thread
Alright, my first level to be uploaded to the internet: The Tiniest Castle . It's about as world one as you can get. I PLAYED AND AM NOW REVIEWING THIS LEVEL: The boss. Screw the boss. REMOVE THAT BOSS OR REWORK IT MAJORLY. Seriously. Also move it far enough away that it doesn't instantly hit you w...
- 9 years ago
- Forum: A2XT
- Topic: Random Resources Thread
- Replies: 28
- Views: 10113
Re: Random Resources Thread
The thread on LunaDLL findings counts as a resource right? Right.
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287150
Re: LunaDLL help thread
How do you generate a wind-like effect with LunaDLL? I searched for wind in the command list and it came up try, but if I recall SDS is using LunaDLL to make the underwater-current pipes. ...I KNOW somebody posted how to do that (among other things) fairly recently in this or the Lua thread, but I ...