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Search found 364 matches

by Wohlstand
8 years ago
Forum: A2XT
Topic: Moondust Project thread [Support moved]
Replies: 180
Views: 76113

Re: PGE Project thread (Latest Editor 0.3.1.8 and Engine 0.2.4-alpha)

New Update! This update has lots of surprised features in the engine side, but also has a bug-fixes in the editor side. Changelog Editor 0.3.1.8 - Fixed bug with non-initialized NPC.txt fields on a new file creation - Added question boxes on attempt to remove layer from list - [WIP] Testing setting...
by Wohlstand
8 years ago
Forum: A2XT
Topic: Moondust Project thread [Support moved]
Replies: 180
Views: 76113

Re: PGE Project thread (Latest Editor 0.3.1.7 and Engine 0.2.3.1-alpha)

Wohlstand, help me out man. How do I get the PGE GIFtoPNG to work? I've downloaded the latest version of the editor, but it doesn't recognize any file types. When I go to the directory/folder with the GIF files, nothing shows up. 1) At first you should apply LazyFixTool to avoid broken alpha-channe...
by Wohlstand
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 169661

Re: Episode 2 Review Thread

WestonSmith wrote:I've redacted my rejection. Didn't know the level was updated.
Remember a gold rule of level reviewers: before review - check for updates! 8-)
by Wohlstand
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 169661

Re: Episode 2 Review Thread

Regarding the music for Approaching the Sand Temple. The music was originally an mp3, should I be wary of degradement when converting it to an .ogg file or should that not matter since mp3 is already a lossy format? OGG - lossy format which removes shit and keeps good music MP3 - lossy format which...
by Wohlstand
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 286999

Re: LunaDLL/LunaLUA help thread

You can use sounds.ini in the custom level folder to deactivate it. See here: http://engine.wohlnet.ru/pgewiki/Game_Configuration_Pack_References#sounds.ini You also forgot to plug actual SMBX sound-ID List: http://engine.wohlnet.ru/pgewiki/SFX_list_%28SMBX64%29 That will help to declare RIGHT soun...
by Wohlstand
8 years ago
Forum: the cartridgé
Topic: Let's Talk SMBX 1.4
Replies: 46
Views: 10612

Re: Let's Talk SMBX 1.4

I also think that this is moving away from the topic at hand, since the "PGE" in this case is the editor, not the engine. PGE unlike SMBX has splited editor and engine part. Editor is finished and uses as alternate to original SMBX editor. I'm aware, that was specifically in response to R...
by Wohlstand
8 years ago
Forum: the cartridgé
Topic: Let's Talk SMBX 1.4
Replies: 46
Views: 10612

Re: Let's Talk SMBX 1.4

I also think that this is moving away from the topic at hand, since the "PGE" in this case is the editor, not the engine. PGE unlike SMBX has splited editor and engine parts, but to implement real-time testing, the inter-processing communications has been used. Editor is finished and uses...
by Wohlstand
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 78633

Re: Episode 2 Theme/Town Thread

Yeah, I like that idea very much. Let's do that. Then I think, I also have idea: we are able to draw on the world map between City and Factory the big forest and railways line which connects them (rails will be non-walkable by player, just first station to enter into train level from City, and thir...
by Wohlstand
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 169661

Re: Episode 2 Review Thread

Pyro wrote:I think there might be a slightly new version of Lua, but Wohl's site is down.
Sorry, I was maintained server 4 hours ago and I was temporary powered it off. Everything works fine
by Wohlstand
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 78633

Re: Episode 2 Theme/Town Thread

World 5: City/Factory How I already told about my level in IRC, I wish to use my level as two-side warp between city and factory (which located at suburban). First time you required to pass level's adventure, but after taking a leek you can quickly go through level via grey pipe which will connect ...
by Wohlstand
8 years ago
Forum: A2XT
Topic: Moondust Project thread [Support moved]
Replies: 180
Views: 76113

Re: PGE Project thread (Latest Editor 0.3.1.7 and Engine 0.2.3.1-alpha)

Anyway, layers are recordable by history manager elements which are can be un-deleted by history undo. I guess my point in the matter was that the layer deletion is pretty swift/subtle that I don't really know it actually happened until way later when I've made a bunch of progress and would rather ...
by Wohlstand
8 years ago
Forum: A2XT
Topic: Moondust Project thread [Support moved]
Replies: 180
Views: 76113

Re: PGE Project thread (Latest Editor 0.3.1.7 and Engine 0.2.3.1-alpha)

Would it be possible to move the "Remove" button in the "Layer" dialog box to the right? Many times have I tried to add a new layer only to accidentally click the "remove" button and delete some random layer without me knowing until way later. Or at least provide a war...
by Wohlstand
8 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 701
Views: 145729

Re: Episode 2 Discussion Thread

I don' think it's necessary to check at every frame though. Maybe every two seconds or so. Perhaps, though depending on the overhead of reading the ID3 tags it may make almost no difference. Be sure that ID3 its MP3's thing. With OGG and FLAC case that naming as "Vorbis Comments"/"Vo...
by Wohlstand
8 years ago
Forum: A2XT
Topic: Moondust Project thread [Support moved]
Replies: 180
Views: 76113

Re: PGE Project thread (Latest Editor 0.3.1.7 and Engine 0.2.3.1-alpha)

Very interesting. I hope that they respond at some point. Hopefully the language difference won't be too much of a problem. "Chinese" locale I meant in the "Control panel"->"International standards", and also need to install Hieroglyphic fonts support just in case (tha...
by Wohlstand
8 years ago
Forum: A2XT
Topic: Moondust Project thread [Support moved]
Replies: 180
Views: 76113

Re: PGE Project thread (Latest Editor 0.3.1.7 and Engine 0.2.3.1-alpha)

This looked pretty interesting. I'm not sure if it is a joke or not though. There was a lot of neat stuff there that could probably be made with lua too. https://youtu.be/n2nsvRlgdDk That wasn't a joke, it's a some treasure which we are with Kevin are found on Baidu and downloaded for a tests. Beca...
by Wohlstand
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 263175

Re: LunaLua Offical Thread

I'm having the same problem regarding the new version of LunaLUA and autocode. I used no comments in my level's autocode yet I still got the same on-screen syntax errors as SAJewers did. Though, I'm glad it isn't a problem with my level's LunaDLL code. Please take hotfix (Kevin has been fixed that ...
by Wohlstand
8 years ago
Forum: A2XT
Topic: Episode 2 Level Review and Testing Discussion
Replies: 783
Views: 169661

Re: Episode 2 Review Thread

SAJewers wrote:try using "duvi0 - Coral Climb\Penguins of the Apocalypse - FearOfDark.ogg" in the custom music box.
"duvi0 - Coral Climb/Penguins of the Apocalypse - FearOfDark.ogg"!
Please use UNIX-like slashes always
by Wohlstand
8 years ago
Forum: A2XT
Topic: LunaDLL+SDL2_Mixer = FLAC,OGG,MOD,XM,IT, etc.
Replies: 74
Views: 18836

Re: LunaDLL+SDL2_Mixer = FLAC,OGG,MOD,XM,IT, etc.

I should go ahead and ask this before I forget: How do I make OGGs loop to a point after the beginning of the song? SAJewers won't accept my level until I do that, but he doesn't know how to do it, either. I wrote how to in my youtube video info where I tested out that loop. It's simple and easy: Y...
by Wohlstand
8 years ago
Forum: A2XT
Topic: LunaDLL+SDL2_Mixer = FLAC,OGG,MOD,XM,IT, etc.
Replies: 74
Views: 18836

Re: LunaDLL+SDL2_Mixer = FLAC,OGG,MOD,XM,IT, etc.

Actually, how does per level .ini work? I tried placing the sounds.ini file within the level folder alongside the .ogg files, but I wasn't having much luck. You must associate your INI sections with right soundID's: http://engine.wohlnet.ru/pgewiki/SMBX64_Sounds_effects_list All paths inside INI fi...
by Wohlstand
8 years ago
Forum: A2XT
Topic: LunaDLL+SDL2_Mixer = FLAC,OGG,MOD,XM,IT, etc.
Replies: 74
Views: 18836

Re: LunaDLL+SDL2_Mixer = FLAC,OGG,MOD,XM,IT, etc.

What's the status on grabbing the IDv3 Artist/Album tags? Would love to get working on the music cheat code soon. I already have two LunaLUA functions to take possible music tag from OGG, FLAC, MP3, ANY-TRACKER (MOD, IT, XM, STM, etc.), GME(SPC,VGM,etc.): Audio.MusicTitle() --returns tag if possibl...
by Wohlstand
8 years ago
Forum: A2XT
Topic: LunaDLL+SDL2_Mixer = FLAC,OGG,MOD,XM,IT, etc.
Replies: 74
Views: 18836

Re: LunaDLL+SDL2_Mixer = FLAC,OGG,MOD,XM,IT, etc.

WestonSmith wrote:Just checking in again. Any word on per level SFX swaps?

KLUVYOUBYE!
Just now!
LunaLUA v.0.7.2 finally has this thing!
by Wohlstand
8 years ago
Forum: A2XT
Topic: Moondust Project thread [Support moved]
Replies: 180
Views: 76113

Re: PGE Project thread (Latest Editor 0.3.1.7 and Engine 0.2.3.1-alpha)

Hotfix Hello! Because serious bug was found which has been fixed: https://github.com/Wohlhabend-Networks/PGE-Project/commit/bb83d1212f8da25a7cd881f68ace238657401e30, I was updated all published packages just now. This bug has been reported by Sednaiur. This bug causes wrong blocks order while you s...
by Wohlstand
8 years ago
Forum: A2XT
Topic: Episode 2 Post Levels Here
Replies: 359
Views: 104807

Re: Episode 2 Post Levels Here

Updated "What about railways?" v 1.4.2 Changelog 1.4.2 - Added multiple check points usage (Multipoints.lua): one check point per station, total three check points - Added "Minstrels song (Remake)" music made by me based on original "Minstrels song" MIDI file - All cus...
by Wohlstand
8 years ago
Forum: A2XT
Topic: Moondust Project thread [Support moved]
Replies: 180
Views: 76113

Re: PGE Project thread (Latest Editor 0.3.1.7 and Engine 0.2.3.1-alpha)

New Update Is available! PGE Editor 0.3.1.7 and PGE Engine 0.2.3.1-alpha This update has updates of a core and some bug-fixes. P.S. Sorry for a too late update, I was very busy on my job, but now I have more time to work with development of PGE hard. Next update is going to take a big code optimiza...
by Wohlstand
8 years ago
Forum: A2XT
Topic: The Talkhaus presents... A Super Mario Bros. X Thing: Prelude To The Stupid!
Replies: 272
Views: 70153

Re: The Talkhaus presents... A Super Mario Bros. X Thing!

Those 2 have now been fixed. ;-) Also, if you see semi-transparent images where there are must be solid, fix that via "Tools" -> "Custom data" -> "Fix wrong masks". While I checked out that episode it had a lot of useless lazily-made graphics which must be fixed. If yo...