(shouting)

Search found 110 matches

by Kerkec
11 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017842

Re: Testing and Development: Deadline-one week after comment

I actually haven't really done anything more than what I said in my previous post, but have an ips file of that stuff instead of just looking at it

I'm not really sure what else to do at this point, though

Should I just take this over to the clearing thread as is, or
by Kerkec
11 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017842

Re: Testing and Development: Deadline-one week after comment

Thanks for the good feedback! I've slightly reworked some of it based on what you said. -I added a power-up near the beginning, since you're right, there's really no reason not to -I did not change the area where the shell misses if you're on the left side of that block, because the shell can be res...
by Kerkec
11 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017842

Re: Testing and Development: Deadline-one week after comment

Forget my previous post, I added one more graphical detail, so have this link instead.

I'm kind of stumped on what else to do. I feel it's alright, but I need more feedback on it.
by Kerkec
11 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 519904

Re: Signups & Reservations

Okay, I underestimated how much map16 space I would need. Can I also claim page 2B 30-5F?
by Kerkec
11 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 141
Views: 50604

Re: Sibling Halls (No more openings!)

Alright then, good to know, thanks

I put what I have so far in the testing thread, by the way
by Kerkec
11 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017842

Re: Testing and Development: Deadline-one week after comment

Ahaha, thanks. I wouldn't say art is usually one of my strong points, but I guess working in 16x16 tiles is easy enough! Speaking of that, here's an updated ips. (More updated ips in next post) Entrance is still in the same place for testing purposes. It's basically the exact same level, but hopeful...
by Kerkec
11 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 141
Views: 50604

Re: Sibling Halls (No more openings!)

Oh, by the way, are all the halls supposed to use a certain song, or can it be anything as long as it sounds fitting?
by Kerkec
11 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017842

Re: Testing and Development: Deadline-one week after comment

@Kerkec: Does your addmusic folder have a sound effects txt file? That file loads the SFX into your rom like the add music .txt. Yeah, it did. But I figured out what the 'problem' was. It was me being stupid again. I wasn't aware that you had to set the level to use custom music for those things to...
by Kerkec
11 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017842

Re: Testing and Development: Deadline-one week after comment

Yeah, I'll definitely add in some scenery tiles to make things less empty. And for the music, uhhhhhhh, no, I actually didn't because I had no idea how that stuff works. I got a tutorial now and tried it out, but I somehow removed the custom sound effects?? They used to play everywhere but in my lev...
by Kerkec
11 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017842

Re: Testing and Development: Deadline-one week after comment

Alrighty, then here ya go . Hopefully I didn't break anything. The door's in Parrot's place on the second screen. Along with a radish to test it while big as well. Also, uh, I'm not sure how to get custom music to work. As in, the death and level clear sound in my sublevel are the default vanilla st...
by Kerkec
11 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017842

Re: Testing and Development: Deadline-one week after comment

Yeah, I think those turn blocks are overused a bit. I think it's fine when they're not used in large numbers, like for example a three-tile-wide platform, but otherwise I think it might look neater if you used different graphics for where they're in large numbers, like at the beginning and end. Als...
by Kerkec
11 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017842

Re: Testing and Development: Deadline-one week after comment

Turnblock galore. Try to tone that down by like...300%. For the shell issue, try having a shell spawner instead (assuming it wouldn't break your level). I think your level is a little too...barren. It's a bit too focused on jumping from block to block (which isn't a bad thing in a lot of cases, but...
by Kerkec
11 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017842

Re: Testing and Development: Deadline-one week after comment

I guess I should post something here. I feel it's probably too underwhelming, at least visually and conceptually, but opinions would be nice, in any case. I'm not really sure what all to say about it. Calleoca is apparently a shapeshifter, so my first thought was to use switch blocks, since that's k...
by Kerkec
11 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 141
Views: 50604

Re: Sibling Halls (Opening for Iris and Calleoca!)

It's one hall at the end of every world's last level, therefore 8 in total. 4 easy worlds -> 4 mid-game difficulty bosses 4 hard worlds -> 4 end-game difficulty bosses Since they're part of levels that already have been done, you don't put any collectibles in those. So, your hall should be mid-game...
by Kerkec
11 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 141
Views: 50604

Re: Sibling Halls (Opening for Iris and Calleoca!)

Another question: Sibling Halls won't have chests or parrot coins, right? Actually, I'm not sure I'm exactly clear on the context of these halls in the first place. Are these for the end of castles of each world? Or is this basically going to be like the end of the first ASMT, with all the teleporta...
by Kerkec
11 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 519904

Re: Signups & Reservations

Can I claim sub-level B5

Map16 page 65 00-AF and page 29 A0-AF

And ExGFX 1FB, 1FC, and 1FD?

For Calleoca's level
by Kerkec
11 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 141
Views: 50604

Re: Sibling Halls (Opening for Iris and Calleoca!)

Actually, I think I will officially take the spot, if that's alright. Seriously this time. But let me make sure I understand what I'm doing here. A short, 5-10 screen sublevel that's about mid-game difficulty, right? How should it end? And am I expected to do something neat with custom ASM? Because ...
by Kerkec
11 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 141
Views: 50604

Re: Sibling Halls (Opening for Iris and Calleoca!)

make sure you're patching onto a clean rom and make sure the ips and the rom don't have the same names. I have a better idea: why don't I actually use a more updated version of Lunar Magic instead of being stupid Everything seems to be working much better now! I'll work on something for Calleoca, b...
by Kerkec
11 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 141
Views: 50604

Re: Sibling Halls (Opening for Iris and Calleoca!)

limepie20 wrote:What do you mean by when you patch things? Like an IPS patch?
Yeah, when I use the IPS patch for the baserom, everything shows up as a horrible mess in Lunar Magic and I get error messages from a lot of levels while paging through them
by Kerkec
11 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 141
Views: 50604

Re: Sibling Halls (Opening for Iris and Calleoca!)

Okay, I don't want to derail this too much, but when I patch things with the baserom, the graphics are all messed up. What am I doing wrong this time?

If I can get this working, I might be able to take that spot after all
by Kerkec
11 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 141
Views: 50604

Re: Sibling Halls (Opening for Iris and Calleoca!)

Franky wrote:Don't forget to press F9 to save the map16 data back to the rom. Whoops.
...Wow, I'm really not with it today. I think I'm just tired. Thanks, ahaha!
by Kerkec
11 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 141
Views: 50604

Re: Sibling Halls (Opening for Iris and Calleoca!)

...Actually, mine only shows up in Lunar Magic. It's still a garbled mess in-game. I'm probably just overlooking something, though.
by Kerkec
11 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 141
Views: 50604

Re: Sibling Halls (Opening for Iris and Calleoca!)

Click a tile in the map16 page and then right click on the background editor window to paste. Will work if the bank's the same. Left clicking however will take you to the page the tile you left clicked is located. Also Alex, if his is complete, why do I only have half of Iris's face? That's the ONL...
by Kerkec
11 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 141
Views: 50604

Re: Sibling Halls (Opening for Iris and Calleoca!)

Oh wow, I'm sorta dumb. I know about ExGFX, but I kind of forgot about them since I moved them to the ExGFX folder as soon as I extracted them! Ahaha, whoops But yeah, I seem to have it now, although I have to figure out how to piece this thing together Also, I can't seem to use it unless it's on ma...
by Kerkec
11 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 141
Views: 50604

Re: Sibling Halls (Opening for Iris and Calleoca!)

In regards to collab stuff, download the baserom in the first post of the testing thread, and reserve everything you need in the signups thread. Okay, I'll grab the baserom and probably read up on some tutorials tomorrow or something. I won't reserve anything until I'm sure I know what I'm doing, t...