(shouting)

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by Super Maks 64
4 years ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1885
Views: 352859

Re: COMING UP NEXT

The closest thing to an AtS list is a wip list by raocow here, although he has stated that he's not going to post the final list since he wants to have at least some surprises in there.
by Super Maks 64
4 years ago
Forum: let's play
Topic: raocow LP Thread Link Megalist - UPDATED Apr 17 2024
Replies: 93
Views: 33510

Re: raocow |OT| samwell "ronco" tarly LP Thread Index

CLDC 2016 and CLDC 2018 are referred to as 6 and 7 respectively, but they are the 4th and 5th Chocolate Level Design Contests (2009,2010,2013,2016,2018)
by Super Maks 64
4 years ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1076895

Re: All The S@nics - Chaos - LEATHER, LACE, YOU CAN DO ANYTHING!

So, which emulator are you using raocow?
by Super Maks 64
4 years ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 63661

Re: VIP 5 2019 - Like the flax plant to those who want their colors to slide

Ryrir's explanation to me is not very good so I'm going to post my attempt at explaining the situation. In SMW there exists a concept such as item memory, it is used to keep track whether Mario has collected coins/Yoshi Coin/1up block(I think) in certain part of a level (not going to explain how exa...
by Super Maks 64
4 years ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 63661

Re: VIP 5 2019 - Like barf bags to plane passengers with inner ear problems

I hope that one day we may learn it how Luigi returned from his past grave in VIP 4 to annoy Boon by constantly pausing his game in VIP 5
by Super Maks 64
4 years ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 63661

Re: VIP 5 - Like easy beginnings to one embarking on a long, long trip.

KobaBeach wrote: 4 years ago

wasnt this the hyper 6 gimmick

Hyper Mari World 6 had no gimmick

by Super Maks 64
4 years ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 191701

Re: Mario & Luigi: Superstar Saga - Mushroom Kingdom Meltdown

-When the Mecha-Chomp sparks, you can still jump on it. It's just that its malfunction means it's tells are reversed. raocow has only encountered a single Mecha-Chomp and has seen it attack once, did you REALLY have to explain their entire gimmick now? (the original post doesn't contain the ispoile...
by Super Maks 64
4 years ago
Forum: let's play
Topic: chico virtual wario tierra
Replies: 122
Views: 20641

Re: chico virtual wario tierra

Man, today's video was pretty gosh darn amazing, it's almost like it never actually happened.
by Super Maks 64
4 years ago
Forum: let's play
Topic: Unfinished raocow LPs
Replies: 45
Views: 10054

Re: Unfinished raocow LPs

Some stuff shouldn't be on that list because of reasons mentioned by others, but also because Copy Kitty and Distorted Travesty 3 are alreay on the coming up next list (and King of Cards is guaranteed to be on there), so w Also not playing the game again as another character or in another mode reall...
by Super Maks 64
4 years ago
Forum: the gazebo
Topic: Meta [Bug reports/Site updates]
Replies: 509
Views: 134539

Re: Meta [Bug reports/Site updates]

Random thing I noticed: The "sites we <3 -" part on top of the page seems to randomly show 3 sites out of a bigger pool everytime you load a page, is there a reason why it doesn't show them all?
by Super Maks 64
4 years ago
Forum: A2XT
Topic: Official ASMT series Discord server!!!
Replies: 10
Views: 8429

Re: Official ASMT series Discord server planning thread!

I guess I would want to join such a server
by Super Maks 64
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1074
Views: 190865

Re: JUMP logₑ(√(-1))/((√(-1))*π) - Half a jump is still a jump

I had fun with Bowser's Castle, even if it took me 7 hours total and includes the "4 hours spent doing the pot room" (although I was contacted by the architect of the castle before release to do something so it wasn't fully blind) Also the Bowser fight was incredibly punishing originally, ...
by Super Maks 64
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1074
Views: 190865

Re: JUMP φ/(1+(√5)) - Half a jump is still a jump

This level is pretty great at what it's trying to do, but I do have issues with it abusing the fact that SMW's doors are really finnicky; every single door besides the first one has immediate danger if you wait long enough at it, and SMW's door aren't the easiest to enter on first attempt when goin...
by Super Maks 64
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1074
Views: 190865

Re: JUMP ⌊1.9⌋/⌊2.1⌋ - Half a jump is still a jump

You can tell that I'm struggling with these titles so much that I'm making simple mistakes
by Super Maks 64
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1074
Views: 190865

Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump

The only true way to play JUMP 1/2 is with all upgrades disabled and all switches turned off (except for the 4 exits that require switches) Also the beginning screen of B R Y breaking recording software/emulator resolution was due to the usage of pseudo-hires mode or something to have the foreground...
by Super Maks 64
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1074
Views: 190865

Re: JUMP cos(∠ABC) ∠CAB=30° ∠ACB=90° - Half a jump is still a jump

The 3rd coin in The Best Level Everest was the hardest coin in the game for me. When I played the level I always hit the left vine block before the right at the Kamikaze Koopa part, so I had no idea that the coin was even eaten by the vine. I only got it because I asked where it was after playing th...
by Super Maks 64
5 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1074
Views: 190865

Re: JUMP |(√(-1))/(√(-4))| - Half a junp is still a junp

I'm late to the discussion, but The biggest problem with the Cave of the Moving Sponges for me is the lazy layer 2 scrolling code which has no acceleration/deceleration at all and doesn't move Mario or the sprites horizontally with it. This isn't really an issue in the first half, but it's really pr...
by Super Maks 64
5 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1074
Views: 190865

Re: JUMP sin(30°) - Half a jump is still a jump

Blame the Windows calculator for not showing the symbol and instead having a button that you have to click to switch between DEG, RAD and GRAD that I never noticed before
by Super Maks 64
5 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1074
Views: 190865

Re: JUMP sin(30) - Half a jump is still a jump

Bombs Away is an interesting rearrangement of SMW Loop2 Donut Plains 3. It's also the title screen level but raocow couldn't have known that since he last loaded the game from the title screen 3 weeks ago :V Battlefield of the Three Kingdoms is apparently a historic reference, but I don't have enoug...
by Super Maks 64
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1185588

Re: All the Mega Men One-Shots - Now Boarding

So, what happened in the end?
Did you just stop recording at that point?
by Super Maks 64
5 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1074
Views: 190865

Re: JUMP (-1)/(-2) - Half a jump is still a jump

Questionable Yellow Switch is just a level in which you try until you manage to get an attempt past the first few sligthly awkward screens and get through the rest easily.

Also Rubicon is awesome.