Search found 632 matches
- 11 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 179304
Re: ASMBXT: Because Why Not?
CAUTION! GIANT WALL OF TEXT INCOMING! So how is it now with levels? I mean, we can't put a thousand levels in the game, just because of the size and lenght of the game. Shouldn't we do some sort of "artificial level cap" and when it seems like the levels are too short and we need more leve...
- 11 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 179304
Re: ASMBXT: Because Why Not?
Also, if it's easy to code sprites (i.e. you can just straight-up code them in c++ or whatever), I'm totally down for helping out with that. Can you really code things in C++ or another language? I always thought it was you a text file to edit basic things like if a sprite could be eaten by Yoshi o...
- 11 years ago
- Forum: the gazebo
- Topic: Last movie you watched?
- Replies: 375
- Views: 77655
Re: Last movie you watched?
I watched Summer wars a week or two ago and man, that film was amazing, especially the scenes that were in OZ, for those who watched the film. Go watch it now! You have to!
- 11 years ago
- Forum: let's play
- Topic: MariAri Trap Tower - No, not THAT kind of trap
- Replies: 243
- Views: 52477
Re: MariAri Trap Tower - No, not THAT kind of trap
Comparing how raocow is playing to my own streaming of this game, it's interesting to see how quickly he gets a good way through some areas compared to me. I have a horrible tendency to overthink things a lot before actually doing anything, so quite often my initial actions will be more limited. Ra...
- 11 years ago
- Forum: let's play
- Topic: MariAri Trap Tower - No, not THAT kind of trap
- Replies: 243
- Views: 52477
Re: MariAri Trap Tower - No, not THAT kind of trap
I like that this game has some features that you only really need sometimes, but that make many things much more easier. Like in 4-5 where you die if you don't know what lies ahead, you could simply look at the map and not die as often as you would without using this feature. Also in 4-6, you could ...
- 11 years ago
- Forum: let's play
- Topic: MariAri Trap Tower - No, not THAT kind of trap
- Replies: 243
- Views: 52477
Re: MariAri Trap Tower - No, not THAT kind of trap
Yes! Peteyboo's efforts on making raocow say "ze!" again have finally shown at least some results! For that, peteyboo should get a medal. Maybe if we burn some crazy image of Marisa into raocow's mind, we can get him to say "ze!" again. Like DJ Marisa or something like that :P Al...
- 11 years ago
- Forum: let's play
- Topic: MariAri Trap Tower - No, not THAT kind of trap
- Replies: 243
- Views: 52477
Re: MariAri Trap Tower - No, not THAT kind of trap
The thing that is great about this game is that there are so many possible solutions (at least for some stages). I just played the first two floors myself now, and in 2-4, raocow did a lot better than I did, but in other stages it's vice versa. Personally, I can handle the "call" button re...