(shouting)

Search found 138 matches

by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253325

Re: Level Clearing

Here's what I have. Technically it should be complete. There are changes that need to be made like adding a third digit to the counter and to put it in front of everything. However, the level should still be able to be played just as well as with these fixes. There is a chance that the graphics will...
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing and Development: Deadline Oct. 28th

Here is an ips patch. Added some powerup boxes to the last room. There were other small changes to the landscape as well. Don't forget to look for the dragon coins. Don't critque the vertical room.
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing and Development: Deadline Oct. 6th

Here is an ips patch again. I shortened the level a bit by cutting off dull spots in the last room. I also added a few surprises to keep the action going. Do not critique the vertical room. Things to look for: Please critique the appearance of the wizard and thwimps(thwimps are unlikely to appear). ...
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing and Development: Deadline Sep. 15th

Here is a patch. I made some graphical changes to the wizard and thwimp to try to make them look better. However, I would really appreciate a suggestion that would work for both a Chuck's neck and the upper part of the thwimp. Still waiting on the gimmick help, but I can wait. I can't do much more a...
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing and Development: Deadline Sep. 15th

I played levels. I am giving opinions. @VideoGuy I played your level. Awesome idea. Quite difficult. I think the first room would be better with at least one extra hit. @ AUS I played your level. I thought this version of your level was fun to play. I like how the gimmick actually makes what was oth...
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 172273

Re: ASM: Request, help and general discussion

@VideoGuy YES YES YES! THAT is EXACTLY what I need! How do I do it? *I'll check the video description after posting this if the info is there* Now all I need is an exit (preferably a door, but I'm not that picky on this detail)that can change where it takes you based on the value in the counter (in ...
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 172273

Re: ASM: Request, help and general discussion

@VideoGuy Caps are for emphasis I am a non-ASMer with some C++ knowledge What I meant was that what I need first is for the counter itself to be made. All your advice refers to the DISPLAY of the counter. I will need a way to display the value to test if it works right, but I don't have a way to rec...
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing and Development: Deadline Aug. 25th

@Cheeseofdoom I redownloaded the ips patch to double check and it's still glitchy. I'm pretty sure my rom is okay because I copied an original rom it to test your ips patch, and I also tested Schumurmanator's level with a copy from the same original rom before you replyed and Schumurmanator's level ...
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing and Development: Deadline Aug. 25th

@Cheeseofdoom Something seems terribly wrong with the graphics at least on my end. glitchygraphics.png I'm not sure if this is due to incompleteness or something not working right. I couldn't play much because of this. The pause gimmick seems to work. If someone else could download your patch that w...
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing and Development: Deadline Aug. 25th

@Cheesofdoom

What is your level name in this ips patch? I'm not sure which one is yours.
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 172273

Re: ASM: Request, help and general discussion

I have a level that consists of a lot of the yellow flip blocks(aka turn blocks). I would like to add a displayable counter to the screen that displays the number of blocks that the player has broken and use the value to change where the player goes when they go through the door. I have found a lead...
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing and Development: Deadline Aug. 25th

I added a way out of where the lock for the secret exit is in my level as was suggested.
E1secretrescue.png
E1secretrescue.png (37.59 KiB) Viewed 5075 times
I will work on the other issues with my level today.
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing and Development: Deadline Aug. 4th

@limepie thank you for the feedback. I will attempt to explain my thoughts The mushroom at the beginning is there for 2 reasons: 1) to test the spinjump code in that room easily 2) I was trying to prevent the player from bringing a cape in by having them start on 2 mushrooms From what I've recently ...
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing and Development: Deadline Aug. 4th

This is my post for the next deadline. I fixed the spin jump code. I would like to prevent a player from bringing a cape into my level. However I would like to know what I need to do about the treasure chest. I have a place to put it, but I'm not quite sure where to find the directions for putting i...
by Lv27MarkerMMan
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing & Development~ next deadline - July 14!

My computer finally works again. Tommorrow I go on vacation. I have decided to not include my weird gimmick with breaking blocks to get to a different room because it seems to be more trouble than it's worth for me. I just got my level to work a little bit differently. Here is an ips patch for the s...
by Lv27MarkerMMan
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing & Development~

I added a secret exit to my level. Is that okay? Can you find it? I'm going to get my laptop fixed on Friday. I should be able to do a lot more after it is fixed.
by Lv27MarkerMMan
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing & Development~

My main computer for working on this is acting very weird today. (It turns off after a few seconds of inactivity, and I don't know why) I can only get it checked by about the week after the 18th of June. However, I was able to put the my most important parts for my level on my flashdrive. The parts ...
by Lv27MarkerMMan
13 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 172273

Re: ASM Help Thread

I have a level that consists of a lot of the yellow flip blocks. I would like to add a displayable counter to the screen that displays the number of blocks that the player has broken. To go with this I would like a door that will can change which secondary entrance it sends you to when you break a c...
by Lv27MarkerMMan
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing & Development~

Responses: On difficulty: One of my main inspirations for the design of the last room was the idea of non-linear. The last room branches off into multiple paths early on. Some routes are supposed to be harder than others. Of course the route to the last dragon coin is intended to be quite hard. Does...
by Lv27MarkerMMan
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing & Development~

It is finally summer again for me! :D Here is an ips patch because I think that this is the best way for me to show what I have done. For me to complete my level I REALLY need to know about the following part (Not sure how secret this information is) I would like to make it so that the number of blo...
by Lv27MarkerMMan
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing & Development~

I have posted a video in that shows off changes I made to my level. Also in the video description I have questions about things I have planned for the level, but I do not know exactly what I would need to ask for to accomplish this plan. Suggestions would be greatly appreciated either here or in the...
by Lv27MarkerMMan
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing & Development~

@chdata I played your level. The best word to describe it is 'weird'. I thought the difficulty was annoying, but this was sort counter-balanced by the fact that the level was short, so you don't really lose much when you die. Why it was annoying: 1HP + no healing + a lot spin jump-proof enemies + th...
by Lv27MarkerMMan
13 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 522756

Re: Signups & Reservations

Can I have Exgfx slot 128, please?
by Lv27MarkerMMan
13 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 172273

Re: ASM Help Thread

For me to continue to working on my level I need a counter that displays the number of blocks broken for a certain block. I will need a special block to go with the counter too, but I have to start somewhere. I bring up the block because I am not sure if the counter part will make sense without the ...
by Lv27MarkerMMan
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023597

Re: Testing & Development~

@limepie To answer your questions. The thing where you have to break enough blocks to get different rewards has not been set up yet. The point of making it so you can't spin jump while small is to add some challenge to the disco shells either you have to constantly dodge them or you have to risk the...