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Re: THE PLAN
Wow last year was a heck of a thing - there wasn't a huge deal of work done because of... <gestures at the everything>, but I for one am keen to push for the rest of the thing to be finished. I've been following up on people's claims, and we're going to have to start being a bit stricter with it if ...
- 3 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: SMBX2 Beta 4
- Replies: 24
- Views: 72795
Re: SMBX2 Beta 4
This is a much better explanation of what you're seeing, thank you. Explaining the symptoms you experience, rather than taking a guess at the diagnosis yourself, is substantially more likely to get you a reasonable result. Now that we have information, we can look into this.
- 3 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: SMBX2 Beta 4
- Replies: 24
- Views: 72795
Re: SMBX2 Beta 4
These cannons should shooting, but they don't in Beta 4 because layers of its generators are flipping fucking away. Sigh . It'd be extremely helpful if you'd actually give details when reporting issues because it's extremely hard to guess what you're talking about. Now that I have some information ...
- 3 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: SMBX2 Beta 4
- Replies: 24
- Views: 72795
Re: SMBX2 Beta 4
Also there are cannons which should shoot spiny eggs, but don't in Beta 4. It has never been possible to change what cannons shoot. Also, perhaps we could better observe issues if you would actually tell us what you're experiencing, rather than making an assumption as to what you think the problem ...
- 3 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: SMBX2 Beta 4
- Replies: 24
- Views: 72795
Re: SMBX2 Beta 4
It would be helpful if you sent a copy of the first level too, so we could test to see what's wrong. I suspect strongly that "NPCs aren't attaching to layers" is not the issue here. EDIT: I tried out that autoscrolling level you linked to, and I couldn't see any issues with it. It seems to...
- 3 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: SMBX2 Beta 4
- Replies: 24
- Views: 72795
Re: SMBX2 Beta 4
Layer attachment is still incorrectly works. If NPC with Layer2 attached to NPC from Layer1, which attached to another one NPC, then attached NPC with Layer2 will not move. Also some NPCs like bill blasters, tank fragments and even SML2 goombas ingnore attachment at all. That's always been the case...
- 4 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10506
Re: Meet TheXTech: a full working C++ port of SMBX engine
Project Showcase would probably be the place, since this has nothing to do with SMBX2 or A2XT.
- 4 years ago
- Forum: project showcase
- Topic: TheXTech: a modern port of SMBX engine [Support moved] (Crossplatform SMBX is here!)
- Replies: 24
- Views: 10506
Re: Meet TheXTech: a full working C++ port of SMBX engine
Why is this in the A2XT subforum? This has nothing to do with A2XT.
- 4 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: BUG REPORTING
- Replies: 20
- Views: 13552
Re: BUG REPORTING
Ah looks like I was looking at the wrong file. I'll take a look now.
EDIT: Looks like the p-switch had nothing to do with it. This error would occur if you didn't put an item inside the block.
EDIT: Looks like the p-switch had nothing to do with it. This error would occur if you didn't put an item inside the block.
- 4 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: BUG REPORTING
- Replies: 20
- Views: 13552
Re: BUG REPORTING
The reserve mystery box (both ids 737 & 739), throws an error if you try to hit it when a p switch effect is on. reservepowerblock.lua13: attempt to compare nil with number I can't reproduce this on the most recent build, and that error doesn't make sense, since line 13 of that file is just a b...
- 4 years ago
- Forum: let's play
- Topic: Crash Bandicoot Trilogy - U R Not Red E
- Replies: 450
- Views: 77831
Re: Crash Bandicoot Trilogy - U R Not Red E
mostly in youtube comments-land Youtube comments matter. Shocking. If you want to get the gold ankhs, you should try to get them raocow. But if you don't think it adds anything to the playthrough feel free to not bother. I worry you will get sucked up by sunk cost fallacy if you hit a wall. And rat...
- 4 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: SMBX2 Beta 4
- Replies: 24
- Views: 72795
Re: SMBX2 Beta 4
MAGLX2 is not compatible with SMBX2 Beta 4. It's an extremely old episode and requires an older version of SMBX to run.
It seems LCJ has similar issues, but that one I believe will work on Beta 3, one version back, while MAGLX2 requires much, much earlier versions.
It seems LCJ has similar issues, but that one I believe will work on Beta 3, one version back, while MAGLX2 requires much, much earlier versions.
- 4 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: Custom Music sounds weird
- Replies: 4
- Views: 6722
Re: Custom Music sounds weird
Wohl uh... this post is from 7 months ago. I doubt it's still relevant.
- 4 years ago
- Forum: A2XT
- Topic: A2XT2 DEVKIT
- Replies: 15
- Views: 7253
Re: A2XT2 DEVKIT
I'm not convinced you're using Beta 4 if that's your error. Are you sure you aren't using MAGLX3 or PAL? Finally got it to work. Turns out I still had an old copy of PGE floating around and had to break the file association with the old one and reassign lvl files to the new one. I see the devkit is...
- 4 years ago
- Forum: A2XT
- Topic: A2XT2 DEVKIT
- Replies: 15
- Views: 7253
Re: A2XT2 DEVKIT
I mean, there are I believe still levels that need to be made (though mainly things like towns afaik), and I'm sure the team could use help fixing up some older levels whose authors aren't around anymore. Just looking at Temporis alone I don't think I'm anywhere close to qualified to make any towns...
- 4 years ago
- Forum: A2XT
- Topic: A2XT2 DEVKIT
- Replies: 15
- Views: 7253
Re: A2XT2 DEVKIT
I'm not convinced you're using Beta 4 if that's your error. Are you sure you aren't using MAGLX3 or PAL?
- 4 years ago
- Forum: A2XT
- Topic: A2XT2 DEVKIT
- Replies: 15
- Views: 7253
Re: A2XT2 DEVKIT
Not quite. The devkit replaces most nintendo assets but there are still a few left in there.
The aim is for episode 3 to hopefully remove all nintendo assets so the game can stand on its own.
The aim is for episode 3 to hopefully remove all nintendo assets so the game can stand on its own.
- 4 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: SMBX2 Beta 4
- Replies: 24
- Views: 72795
- 4 years ago
- Forum: A2XT
- Topic: A2XT2 DEVKIT
- Replies: 15
- Views: 7253
A2XT2 DEVKIT
Hey there everyone! Wow it's been a heck of a road to get to this point. Lots of changing tech, huge overhauls in how various communities are structured, all sorts of stuff. It's become a bit of a meme that A2XT is perpetually on hold. The truth is, it's never been on hold, there's just been a TON o...
- 4 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: SMBX2 Beta 4
- Replies: 24
- Views: 72795
SMBX2 Beta 4
It's been 84 years, but it's time. Finally. SMBX2 Beta 4 is released NOW! http://codehaus.wohlsoft.ru/blog/wp-content/uploads/2019/12/beta_4.png Download from codehaus.moe It's been a long time coming, but it's finally released! Get it while it's hot, and be sure to check out the changelog to see wh...
- 4 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
- Replies: 38
- Views: 30845
Re: DOWNLOAD SMBX2 (2.0 BETA 3)
Happy Chrysler, everyone!
- 4 years ago
- Forum: let's play
- Topic: Crash Bandicoot Trilogy - U R Not Red E
- Replies: 450
- Views: 77831
Re: Crash Bandicoot Trilogy - U R Not Red E
The secret endings (and the plot scenes in general) of these games are really transparent about how they were made in a really subdivided western development environment where they were just kind of made around the game they already designed. I'd argue that's less the case in Crash 3, as there are ...
- 4 years ago
- Forum: Talkhaus Mosts 2019
- Topic: Most Bird 2019
- Replies: 10
- Views: 1604
Re: Most Bird 2019
Really Cool Bird
- 4 years ago
- Forum: Talkhaus Mosts 2019
- Topic: Most Intrusive Thought 2019
- Replies: 8
- Views: 1450
- 4 years ago
- Forum: Talkhaus Mosts 2019
- Topic: Best Pokemon 2019
- Replies: 24
- Views: 5619
Re: Best Pokemon 2019
Snom is the perfect 'mon.