Search found 2117 matches
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
- Replies: 570
- Views: 14992
Re: A2XT2 - The World Hasn’t Even Started Yet
Why the decision to have it somehow set the entire restaurant on fire instead, is the meme just that cursed? Simply because implementing costumes was a ton of work, and we needed to spend the time on other stuff. We only had standing sprites iirc, so a full few hundred sprites short of having full ...
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 31
- Views: 2289
Re: A2XT Episode 2: IT'S FINALLY TIME
So, I'm not sure what's causing this. It shouldn't cause a problem: hitting okay will just mean you get no music for that level, but I wonder if it's to do with filepath lengths. I've trimmed the music filepath length for the next update and hopefully that'll fix it.
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
- Replies: 570
- Views: 14992
Re: A2XT2 - The World Hasn’t Even Started Yet
At least it's *after* world 1 and not like right at the very start of the game. Yeah, the reason this is where it is in the game is because it's early enough that you're still firmly in the "establishing stuff" part of the game, but also not right at the start, so it's not immediately ove...
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
- Replies: 570
- Views: 14992
Re: A2XT2 - Nostalgic Winds of Autumn
EDIT: also yeah the map textures were mostly reused tiles from Episode 1. Pheonix made 'em iirc. This isn't quite true. We reused a lot of them, but I also made most of the ones used in the map we've seen so far using those existing tiles as a style reference. There's a good mix of older tiles from...
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 31
- Views: 2289
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - ぼくらはみんな意味不明 / Greed of Man
- Replies: 570
- Views: 14992
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 31
- Views: 2289
Re: A2XT Episode 2: IT'S FINALLY TIME
wasn't sure if this would be the right place to put this, but when i tried playing the game i got this error - does anyone know what might be happening? https://cdn.discordapp.com/attachments/962510858590781493/1205240513805025290/for_talkhaus.png?ex=65d7a6b2&is=65c531b2&hm=d83039ded5ed46ec...
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 31
- Views: 2289
Re: A2XT Episode 2: IT'S FINALLY TIME
GET READY GAMERS. HERE WE GOOOOOO.
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 31
- Views: 2289
A2XT Episode 2: IT'S FINALLY TIME
https://a2xt2.codehaus.moe/title.png IT'S HERE! THE LONG, LONG, AGONIZINGLY LONG WAIT IS OVER! That's right, A 2nd X Thing Episode 2: Digital Groove is finally released, alongside raocow's LP of it (which you can also go and watch here ) You can download the game here: https://a2xt2.codehaus.moe/ (...
Re: THE PLAN
Seven years ago, I posted this thread in the hope that we'd be able to wrap up the remaining work on A2XT2 relatively quickly, and finally get the game out. And now, as of today, everything is finally done. All content is in place. The final pass of testing is done (though we'll be continuing to tes...
Re: THE PLAN
our only requests are that 1. color text be kept if at all possible (we're assuming these are using the white speech bubbles, so #CE001F for red and #CC00FF for purple) and that 2. you make sure the sprite is centered on the feet, so the tail swings all around like it should without shifting the bo...
Re: THE PLAN
They'll be just talkable SMBX npcs, so no real guidelines other than that.camwoodstock wrote: ↑2 months ago we'd like to be in the devroom, but we'd need some time to make our sprite since we saw this at Literally 1:28 AM a week later. any preferences for how big it should be?
Re: THE PLAN
I'll post this here for clarity then. Banjo-Kazooie.png "When I submitted my levels for Episode 2, I was in my last year of high school." "It's been almost ten years since then! What a ride it's been." "I hope that I get to help with other projects like this in the future.&...
Re: THE PLAN
npc-427.png "Congratulations on making it this far. I hope you enjoyed playing the game." "I made a section for the world 8 relay." "It took place in a big pipe full of sticky slime." It is probably worth noting that the dev room will be accessible from very early in t...
- 7 months ago
- Forum: let's play
- Topic: MAFAB 3 - Friendship Always Best
- Replies: 163
- Views: 19348
Re: MAFAB 3 - First Amore, Beautiful & Factory's Amplified Budget
Had this been spotted during the submission process, I have no doubt this would have been flagged for changing anyway. Everything was credited in a text file so either the judges and the organizers didn't read it or didn't think it was an issue I'd prefer to keep the level as is I already spoke to ...
- 7 months ago
- Forum: let's play
- Topic: MAFAB 3 - Friendship Always Best
- Replies: 163
- Views: 19348
Re: MAFAB 3 - First Amore, Beautiful & Factory's Amplified Budget
I'd also argue it is only a very small part of the submission and could be replaced if absolutely necessary, That level took me over a month to make! That and the fact it's been released already is what lead me to suggest the asset being patched out with a note. I really think it's best to avoid AI...
- 7 months ago
- Forum: let's play
- Topic: MAFAB 3 - Friendship Always Best
- Replies: 163
- Views: 19348
Re: MAFAB 3 - First Amore, Beautiful & Factory's Amplified Budget
AI art glorification is banned, but AI art is only strongly discouraged on SMBX forums I only wanted to make my level the best it could be The usage of it in submissions falls under glorification - that's been pretty clear. It's never been something that the SMBX community has looked favourably on....
- 7 months ago
- Forum: let's play
- Topic: MAFAB 3 - Friendship Always Best
- Replies: 163
- Views: 19348
Re: MAFAB 3 - First Amore, Beautiful & Factory's Amplified Budget
Genuinely sad and frustrated to see AI art in today's episode. It's not just a case of the output looking bad, it's the fact it's trained on illegally scraped data, it's collaging together stolen art, it's pulling rights and income streams from small artists (yes even if used like this), it's being ...
- 7 months ago
- Forum: A2XT
- Topic: Big Ol' A2XT Relay Thread!
- Replies: 12
- Views: 48499
Re: Big Ol' A2XT Relay Thread!
And with that, all the claimed rooms are done! Thanks very much for all your help on this! We'll take a look at the state of the other relay in the near future and see what needs doing for that, so stay tuned!
Re: THE PLAN
Alright so, as of today I can start easing back into this project. I took a bit over a week off for some real life stuff and to spend some time with my partner because we get precious little time together, but I don't wanna leap right back into everything off the bat so I'll be taking things somewha...
- 8 months ago
- Forum: A2XT
- Topic: Big Ol' A2XT Relay Thread!
- Replies: 12
- Views: 48499
Re: Big Ol' A2XT Relay Thread!
We'll be sending out a more up to date build along with the level as we distribute that.WinterSweater wrote: ↑8 months ago Does it use the devkit from here? https://talkhaus.raocow.com/viewtopic.php?f=36&t=19129
- 8 months ago
- Forum: A2XT
- Topic: Big Ol' A2XT Relay Thread!
- Replies: 12
- Views: 48499
Re: Big Ol' A2XT Relay Thread!
Sign-ups was in here right? I could probably get something done. just a note that I can't begin right at the start of July, is out of town for a couple days Sure was! Any spot in particular you want to claim, or just any available? (It makes no difference to the level layout, just where your sectio...
Re: THE PLAN
im sorry for sounding extremely dismissive and unwarranted and talking out of my ass , blatantly , but please just release it and stop it with voicework and relays and whatnot. as much as i expect this game to be perfectly fine on release, this is not sustainable for future collabs. /honest /nonagg...
Re: THE PLAN
Oh gods this project has such a habit of getting out of hand really fast. It's well past time for another progress update: SO WHAT THE HECK IS EVEN HAPPENING ANY MORE? Sooo, progress has been happening. A LOT of progress has been happening since the last update. In fact, despite there being a few ho...