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by Hoeloe
9 years ago
Forum: the cartridgé
Topic: The New Nintendo 3DS
Replies: 101
Views: 15581

Re: The New Nintendo 3DS

They're a public company. They're responsible to their shareholders. The aim of being in business is not to avoid going bankrupt: it's to make a profit. If I was the shareholder of a company that had lost money several years in a row (which they're not at yet), I would be a) demanding that they tak...
by Hoeloe
9 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 162961

Re: A2MBXT Discussion Thread

Oh no. I'm really sick and tired of accumulating different versions of SMBX. I've currently got ASMBXT sharing resources with A2XT. Sure, it's probably broken some levels graphically and in terms of sound, but I don't see why I need multiple copies of the same program. Besides which, the first epis...
by Hoeloe
9 years ago
Forum: the cartridgé
Topic: The New Nintendo 3DS
Replies: 101
Views: 15581

Re: The New Nintendo 3DS

Also, Nintendo's consoles aren't going anywhere. There have been calculations that they could last for like 10 years on the money they have. [citation needed] Just want to point out here that this is incorrect. Nintendo could make a $120 million annual loss and they would go bankrupt in 2051. They ...
by Hoeloe
9 years ago
Forum: contest center
Topic: KCX 2 - Results! Full Episode is out now!
Replies: 437
Views: 104644

Re: MAGKLx - Release

How's everyone been doing with actually playing these levels? I've tried all of them, but I haven't had too much luck in actually beating them. I got past the midpoint in Hoeloe's level, at least. It doesn't help that I'm impatient and move from level to level quickly. =P I've got a few rooms throu...
by Hoeloe
9 years ago
Forum: A2XT
Topic: Episode 1: Post Levels Here
Replies: 534
Views: 101991

Re: A2MBXT: Post Levels Here

New update to The Descent of Nine (again). Made some more tweaks to make the level a bit fairer and a bit more manageable. My test run of the original level cost me 206 demos. This one took me a grand total of 29. Hopefully this addresses some of the main issues with the level's difficulty and unfa...
by Hoeloe
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 284907

Re: LunaDLL help thread

Kil wrote:It wouldn't ever deccelerate because the accelerator had length 0. Since you're using timers of 200 to cycle, you should make the other codes being triggered also 200 length.
Yup, that seems to have done the trick. Thanks.
by Hoeloe
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 284907

Re: LunaDLL help thread

For some reason, the code Kil posted seems to work perfectly. Not sure why my original one didn't.
by Hoeloe
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 284907

Re: LunaDLL help thread

I'm trying to make a moving platform with LunaDLL that accelerates and decelerates to give smooth motion. However, my platform is not moving at all. This is my LunaDLL code, put inside a text file called lunadll.txt in my level folder. Does anyone know what I'm doing wrong? I've consistently had iss...
by Hoeloe
9 years ago
Forum: the cartridgé
Topic: The New Nintendo 3DS
Replies: 101
Views: 15581

Re: The New Nintendo 3DS

Doctor Shemp wrote:In regards to how fast they're introducing new consoles, it will be interesting to see how long the Wii U lasts.
I'm hoping it has a decently long life. I personally love the console and want it to last as long as possible to see more awesome games released for it.
by Hoeloe
9 years ago
Forum: A2XT
Topic: Episode 1 Level Review Thread
Replies: 546
Views: 102953

Re: A2MBXT Level Review Thread

Demo's Journey Through Time : (the music should be inside the level folder) (the level file should be named like this: YourName-LevelName.lvl) - That hole in the sand looks a little cutoff-ish: http://i57.tinypic.com/t7iku8.png - Good level, nice concept! -Will rename the level and move the music. ...
by Hoeloe
9 years ago
Forum: contest center
Topic: KCX 2 - Results! Full Episode is out now!
Replies: 437
Views: 104644

Re: MAGKLx - Release

Most of the levels are really clever. I hope someone makes some play through videos in the future. That would be good, I think. I'd certainly like to see these levels played, since I'm not even close to good enough to beat most of them. I hear you. I've never been so bad at a Mario game. To be perf...
by Hoeloe
9 years ago
Forum: the cartridgé
Topic: The New Nintendo 3DS
Replies: 101
Views: 15581

Re: The New Nintendo 3DS

Problem is, it's not really a new system. They've made what I've seen referred to elsewhere as a "half-gen step." They upgraded the hardware of the 3DS while not actually making an entirely new system, and they've done it well before anyone would have expected them to. Before, upgrades we...
by Hoeloe
9 years ago
Forum: A2XT
Topic: Submission Guidelines (READ FIRST)
Replies: 193
Views: 75904

Re: Level Submission FAQ/Notes (Download Devkit Here)

Well. I'm officially volunteering to do stuff for A2XT Episode 2. How can I help? Or... are levels still being accepted, or... what? I'm not actually sure. I've never joined a Talkhaus collab, so... Here are a list of all the levels currently submitted: http://asmbxt.wikia.com/wiki/A2MBXT_Levels Th...
by Hoeloe
9 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 162961

Re: A2MBXT Discussion Thread

Basegames If the plot is still that each episode is an alternate reality of the others, it makes sense to share resources. Hell, I'd even go so far as to use the same planets, just have different layouts for them: they're parallel universe planets. I also think that if we reach a situation where so...
by Hoeloe
9 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 162961

Re: A2MBXT Discussion Thread

Unless I'm grossly misunderstanding something, the actual problem would be the replicated disk space for all the shared resources (mostly the NPC/level graphics and the level music). That is basically the issue. The full A2MBXT folder adds up to just under 1GB, though I feel that this is acceptable...
by Hoeloe
9 years ago
Forum: the cartridgé
Topic: The New Nintendo 3DS
Replies: 101
Views: 15581

Re: The New Nintendo 3DS

I'm okay with this (except that name. I can hardly believe they've tagged "New" to yet another IP. That's totally not going to confuse people just like the Wii U did. Nope, not at all! ), but just one thing: if Nintendo takes the worst-case scenario route and alienates their 40+ million-s...
by Hoeloe
9 years ago
Forum: contest center
Topic: KCX 2 - Results! Full Episode is out now!
Replies: 437
Views: 104644

Re: MAGKLx - Release

Willhart wrote:Most of the levels are really clever. I hope someone makes some play through videos in the future.
That would be good, I think. I'd certainly like to see these levels played, since I'm not even close to good enough to beat most of them.
by Hoeloe
9 years ago
Forum: A2XT
Topic: Episode 1 Level Review Thread
Replies: 546
Views: 102953

Re: A2MBXT Level Review Thread

8flight wrote:I guess I'll be playtesting levels.

Here's the list I generated
Your list appears to include numbers 1-100, despite there only being 93 levels on the list for episode 2. Was that an accident, or do the numbers 94-100 stand for some other levels not on the list?
by Hoeloe
9 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 162961

Re: A2MBXT Discussion Thread

SAJewers wrote: There are 16 OW music slots and we only used I think 9 or 10?
That still gives us a limited 6 or 7 for anything different, and that's not taking into account overworld graphics, either, or upgrading the LunaDLL version.
by Hoeloe
9 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 162961

Re: A2MBXT Discussion Thread

Are people still planning on making the next episode use the same base game? Because I would much rather if we didn't. Using the same base game means we have to stick to the same overworld music, the same overworld graphics and I have to go and manually re-implement all of episode 1's levels into t...
by Hoeloe
9 years ago
Forum: A2XT
Topic: Episode 1: Post Levels Here
Replies: 534
Views: 101991

Re: A2MBXT: Post Levels Here

Man, I'm feeling really uncertain about the difficulty of The Descent of Nine after rewatching raocow's run of Luna Tower. I'm well aware that I'm bad at SMBX, but I've also had a lot of practice at this particular level, and it still produces some challenges. It really needs someone else to work ou...
by Hoeloe
9 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 174287

Re: SMBX Help Thread

You did check if your computer's decimal system runs on the European system (1.234,56), right? That issue pops up a lot on computers that use that notation, since SMBX only uses the American system (1,234.56). Basically, you should swap the decimal and thousands separators in your Regional settings...
by Hoeloe
9 years ago
Forum: contest center
Topic: KCX 2 - Results! Full Episode is out now!
Replies: 437
Views: 104644

Re: MAGKLx - Release

Oh man, I am looking forward to dying a lot here. I wonder how my level plays in the A2XT devkit, I only ever tested in standard SMBX. Shouldn't make much of a difference, I just hope it hasn't messed up any of the graphics (not that they were particularly good anyway). The music is very different f...
by Hoeloe
9 years ago
Forum: contest center
Topic: KCX 2 - Results! Full Episode is out now!
Replies: 437
Views: 104644

Re: MAGKLx - Results/Hub Phase

Hoeloe - Non sequtr content ahead - THis level is really inconsitent and the text just kinds of breaks the flow of the level. Also it's really inconsitent From what I've heard from both of the judges, the main problem with my level was that "random inconsistency" is a terrible theme for a...
by Hoeloe
9 years ago
Forum: A2XT
Topic: Episode 1: Post Levels Here
Replies: 534
Views: 101991

Re: A2MBXT: Post Levels Here

There are a couple of issues I've spotted with The Descent of Nine. I'm working on fixing them now, will have an update shortly. EDIT: Okay, fixed a bug that meant one of the gimmicks didn't work about 50% of the time, causing instant death. I also changed some of the more unfair difficulty in the l...