Search found 538 matches
- 5 years ago
- Forum: let's play
- Topic: Last Impact : Final Impact
- Replies: 557
- Views: 90005
Re: Last Impact : Eighteenth Calgary Stampede Rodeo Ejection
The black spiral is probably black licorice. It's reasonably popular in Germany (and I think the author is German?), not sure about other places
- 5 years ago
- Forum: let's play
- Topic: Last Impact : Final Impact
- Replies: 557
- Views: 90005
Re: Last Impact : Seventh Liftoff
I don’t really care for SM64 at all (camera and controls are just too clunky), but I still wanted to stop by just to say that the music in the beach level today was really, really good.
It didn‘t quite turn around my mind for music 360%, but it‘s up there
It didn‘t quite turn around my mind for music 360%, but it‘s up there
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79785
Re: VIP 4 2018 - I saw this LPer die when going above the ceiling. What did he hit?
Congratulations! The switch death was very unfortunate, but otherwise your experience was very similar to mine, where the fourth of fifth attempt that reached the midway point was the one. I want to say that this level as well as the Homing Bullet Airship in VIP2 are probably the two hardest levels ...
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79785
Re: VIP 4 2018 - I saw this LPer die when going above the ceiling. What did he hit?
Look. I'm not trying to talk you into getting the VIP coins, I totally understand why you wouldn't really want to go through the trouble. That being said, I got all the VIP coins on either my third or fourth try after beating the level. Now it's honestly very likely that this was just down to pure l...
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79785
Re: VIP 4 2018 - You mean I can't get the key goal because I'm playing switchless?
According to the VIP wiki, the intended way of getting the second exit in "Chasing That Koopa" is actually somewhat different than what raocow was doing: https://cdn.discordapp.com/attachments/480006650837860362/489403428859281408/Capture.JPG You basically follow the skull raft up the lava...
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79785
Re: VIP 4 2018 - Reminds me of the gunk from Tree Zone in Mario Land 2
Hey translation team, for the love of god, don’t send raocow an update right after he enters world 7. That’s not a good time to be reset to 5 lives. Yeah don't worry we've thought about that. I don't think there are gonna be any more updates while raocow is playing the hack, and we'll just post a f...
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79785
Re: VIP 4 2018 - The stage itself is hard, but I quite like the whole climbing feel
There's one thing raocow could have done that would have made the journey a little bit easier: https://cdn.discordapp.com/attachments/480006650837860362/486886220538970112/vip4.JPG There's a blue p-switch in the block I've circled with blue here. What you need to do to get it is spinjump on the bloc...
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79785
Re: VIP 4 2018 - The lack of effort with the Dragon Coins made me burst out laughing lol
I don't think anyone has mentioned this yet, but you can check out the "Gashlycrumb Tinies" here.
They're kind of hilarious and the art is pretty interesting as well.
They're kind of hilarious and the art is pretty interesting as well.
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79785
Re: VIP 4 2018 - I didn't die, but it was hilariously glitchy lol
Here's how I solved the puzzle without using any glitches (Eye might be able to post a more official solution using the VIP wiki a bit later). The first thing is that you can actually get your green Yoshi all the way to the beginning area of the level. You get the green Yoshi, go through the area wi...
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79785
Re: VIP 4 2018 - The keyhole keeps not appearing in hard mode
One more thing about the first level today:
Because of the autoscroller and the way the level is set up in general, that keyhole is never going to spawn for anyone.
Because of the autoscroller and the way the level is set up in general, that keyhole is never going to spawn for anyone.
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79785
Re: VIP 4 2018 - The keyhole keeps not appearing in hard mode
Oyster's Pearls: Thorn Thorn Labyrinth His name for: Stickerbrush Spikery He totally missed the DKC reference.For what it's worth though, it's not a bad translation of the actual name, since it keeps with that Mario theme of repeating an adjective. Though even in that regard it should've actually b...
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79785
Re: VIP 4 2018 - The keyhole keeps not appearing in hard mode
Did you guys change part of the level when translating to give raocow some mercy. What happened to the optional hell gauntlet at the end of the first half to get the last dragon coin? It involves pixel perfect bounces with saws and green springy things. That was the part I was expecting was gonna b...
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79785
Re: VIP 4 2018 - I got a Charlie Horse from the lift bug
Then I got to the part with the flopping fish, but fortunately I managed to find a way to basically guarantee that I got it right. I would jump above the P-switch and pause right before landing on it; if the fish wasn't in the right spot I would hold the run button before unpausing so that I would ...
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79785
Re: VIP 4 2018 - Pufferfish, you have done well to become unstompable
Yeah, raocow probably confused the life farming opportunity with ASMT, where it was possible to farm lives really easily in the level with the same gimmick. Farming for lives was always disabled in this level, it's definitely not something we would have added randomly to the hack for our translation...
- 5 years ago
- Forum: the cartridgé
- Topic: Project: Some Fixed Super Mario World hacks
- Replies: 27
- Views: 24517
Re: Project: Some Fixed Super Mario World hacks
Hey, welcome to the Talkhaus! Nice to see that there are some other people out there that are working on fixing these old Japanese hacks. Great work with these! Just so you're aware, there's already a fixed version of VIP 4 available! If you check this thread , there's a link to it in the OP. We're ...
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79785
Re: VIP 4 Redo (Prelude) - ...so why isn't Horse here?
I'm really looking forward to this. raocow's previous Vip4 LP in 2009 was one I rewatched pretty often and I would consider it to be one of his "classics" (alongside ASMT or AUS). Looking at how much experience he's gained since then, I'm sure that he'll make it through this time around wi...
- 5 years ago
- Forum: let's play
- Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
- Replies: 117
- Views: 21644
Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
Huh. I knew that name was familiar somehow...
Nice to see that some people of the original ASMT team are still around!
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141150
Re: Celeste - Chomo Lonzo
Menus are hard man I mean, "Return to Map", what does that even mean? Could be anything. Literally nobody knows. In all seriousness though, this game seems extremely fun to play. The difficulty is already nothing to scoff at, but I'm excited to see where it will go. This has all the markin...
- 5 years ago
- Forum: let's play
- Topic: COMING UP NEXT now w/ BUCKET.TXT
- Replies: 1885
- Views: 352345
- 6 years ago
- Forum: let's play
- Topic: Super Mario Doomsday - Turning Off The Matrix
- Replies: 298
- Views: 58776
Re: Super Mario Doomsday - Year 2038 Problem
I still don't quite understand why the author didn't just take this idea and made an SMW romhack or an SMBX episode out of this. The homebrewed physics just feel inferior to me, and I can't help but compare them to these two engines. I suppose we'll get used to it as the project goes on, but still.....
- 6 years ago
- Forum: let's play
- Topic: Rabi-Ribi - Dolphin Room
- Replies: 549
- Views: 117096
Re: Rabi-Ribi - Devil's Junkyard
Of all the villainous groups to choose from, going with „Masochistic Furries“ seems kinda weird, but hey what do I know
- 6 years ago
- Forum: let's play
- Topic: the 'raocow has a patreon' thread
- Replies: 996
- Views: 204447
Re: the 'raocow has a patreon' thread
You're talking about the N.Sane Trilogy and not the original PS1 games, right?Crash Bandicoot Classic Trilogy
- 6 years ago
- Forum: let's play
- Topic: Cuphead: DLC - THAT'S ALL...? - Hell's Bells
- Replies: 206
- Views: 39041
Re: Cuphead - Experiment No. 1
But man, I hope you realize what you just got yourself into, Mr. raocow, because by doing this little title gimmick with your videos there, you have now legally committed yourself to play Dark Souls with Cuphead bosses as the titles as well! It's how it works! I can't tell if I really want this or ...
- 6 years ago
- Forum: let's play
- Topic: Cuphead: DLC - THAT'S ALL...? - Hell's Bells
- Replies: 206
- Views: 39041
Re: Cuphead - Experiment No. 1
As someone who's never watched any footage of this game at all I'm very much looking forward to this! I think it's clear that it has the potential to get really, really hard so I'm excited to see just how far they'll take it. But man, I hope you realize what you just got yourself into, Mr. raocow, b...
- 6 years ago
- Forum: let's play
- Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
- Replies: 606
- Views: 121181
Re: Hyper VI - Oh Haimari... Maybe It's Best We Part
And that's that. I think this is one of those cases where a game plays an important part in the "greater SMW hacking context", not necessarily because of the game itself, but because lots of other people (and not only in the Japanese community) later got inspired by it and made something f...