(shouting)

Search found 239 matches

by lolyoshi
7 years ago
Forum: JUMP½
Topic: [11C] Cave Of The Latin Alphabet
Replies: 1
Views: 1450

[11C] Cave Of The Latin Alphabet

Image
lol
2 exits
by lolyoshi
7 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 146639

Re: Claim a Thing Place

level 11C would be cool please
by lolyoshi
7 years ago
Forum: JUMP½
Topic: [117] Worn out Bridge
Replies: 1
Views: 1311

Re: [117] Worn out Bridge

update:
-bridge blocks bounce you higher
-slight level edits
by lolyoshi
7 years ago
Forum: let's play
Topic: Call of Cthulhu - A casual vacation in R'lyeh
Replies: 62
Views: 12719

Re: Call of Cthulhu - A casual vacation in R'lyeh

raocow wrote:I'm not sure if peeps who where telling me the boss is super easy were trying to dupe me, or if I was unlucky, or what, but, uhm. Uhm.
Not the hardest thing in the world, but if they told you it was super easy, then you got diddled buddy.
by lolyoshi
7 years ago
Forum: let's play
Topic: Call of Cthulhu - A casual vacation in R'lyeh
Replies: 62
Views: 12719

Re: Call of Cthulhu - A casual vacation in R'lyeh

There's no checkpoint system, so if you die you have to start from the beginning. That is why savestates were encouraged.
Though, it is a nice little challenge to try to beat this in one shot without them.
by lolyoshi
7 years ago
Forum: let's play
Topic: Call of Cthulhu - A casual vacation in R'lyeh
Replies: 62
Views: 12719

Re: Call of Cthulhu - A casual vacation in R'lyeh

This is one of my favorite romhacks, though it's unfortunate that the creator didn't implement a checkpoint system since it will distance away some people.
by lolyoshi
8 years ago
Forum: JUMP½
Topic: [117] Worn out Bridge
Replies: 1
Views: 1311

[117] Worn out Bridge

Image

Another athletic level but with old wooden blocks.
Just 1 exit. I was thinking it should have no midpoint but I wasn't sure and put one anyway.
by lolyoshi
8 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 146639

Re: Claim a Thing Place

map16 3E4 as custom block named "weak_break_block.asm"
level 117, sublevel 94 95
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - actually stands for "Janky Unfair Masochist Postgame"

Jolpengammler wrote:Why is this still "I made poop"? xD Let's change this.
You're absolutely right.
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"

Out of curiosity, do you know if JUMP works on original hardware/on higan-accuracy? People have played JUMP on flashcarts, so it does work. However, some sd2snes users have encountered what raekuul mentioned. For all Higan executables (and BizHawk, which runs BSNES for its SNES core) : No saveram/p...
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"

just watched today's video. that door is FUCKED. lolyoshi could have just put it at the very right next to the wall. You know, that could have been a great decision, if I had put up that updated version (with the grinder on door) for the public to comment on. EDIT: https://i.gyazo.com/2c3ae8d05182d...
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"

If I had one complaint about this boss it'd just be that damaging it doesn't have any sound effect or graphical effect. The only way to tell you're damaging it is to watch its healthbar which isn't something you should really be doing if you want to survive. There is a slight sound effect when you ...
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"

Man I wish you guys didn't start comparing things to SMBX, even if the talkhaus has basically evolved to be nearly an SMBX forum.
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"

Have you caught on that you can see what's under you (blind jumps) by looking at the top of the screen?

Image
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"

Jolpengammler wrote:lol @ da title
Just for you, buddy.
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - actually stands for "Jolpe Utterly Made Poop"

Mata Hari wrote:'Jolly Upsetting Moving Podoboos' would've been better, as a title
This should suffice.
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - stands for "Just Understanding Morsel's Palace"

To mods, it would be cool to edit the OP for me since I'm going to be away until sunday (the lp will likely end before I get back), so yeah.
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - stands for "Just Understanding Morsel's Palace"

Ryrir wrote: You linked to the wrong video today btw
Oops, was watching multiple videos at same time so I prob got them mixed up.
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - stands for "Just Understanding Morsel's Palace"

Neither option sounded particularly appealing, so m/m stood up and coded the entirety of the custom fight in like three or four days . Think about the guy's level design what you want, but you have to admit that that's pretty impressive! AFAIK, the bowser fight were only slight levelASM changes. So...
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - stands for "Just Understanding Morsel's Palace"

mfw it's just Bowser from The New Mario World, but with the m/m twist.
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - stands for "Just Understanding Morsel's Palace"

Never in a million years would I have expected to see someone do room 4 as their preferred choice... It's like the difficulty of the Turbo Tunnel and Volkmire's Inferno from Battletoads combined into this monstrosity. I was expecting serious rage from that room. Room 4 isn't actually that bad. If y...
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - stands for "Just Understanding Morsel's Palace"

Ometeotl wrote:
lolyoshi wrote:Yoshis trivialize most of the obstacles in this level
That's the player's problem, though, not the creator's.
I do understand, but trivialize was not really the right word. What I mean is that I designed this without yoshi in mind (it was originally not for JUMP), so it was filtered for that.
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - stands for "Just Understanding Morsel's Palace"

There have been a lot of levels in this hack that have banned Dr. Horse even when there's no specific reason to do so, and I wish they wouldn't. Yoshis trivialize most of the obstacles in this level (as well as being nearly invincible to fuzzies) and simply that some of the structures wouldn't flow...
by lolyoshi
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 238648

Re: JUMP - stands for "Just Understanding Morsel's Palace"

It is true that if the difficulty is constantly going at the same rate, levels would become eventually very tiring to play. I don't know why you guys think it's preferable, since it mostly works on paper but in execution, it will likely not work at intended (it's also just.. difficult to keep a cons...