Search found 736 matches
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076252
Re: All The SOUPER S@nics - 3&K - Invincible
i'd rather flex my knuckles
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076252
Re: All The SOUPER S@nics - 3&K - Invincible
knuckles is my favorite character and a major reason for that is the fact that he is treated as a joke so often like while he isn't exactly the dumb shonen hero trope, he shares a lot of the same notes and there's something that's always appealed to me about that trope being used for an "off-to...
- 4 years ago
- Forum: let's play
- Topic: Crash Bandicoot Trilogy - U R Not Red E
- Replies: 450
- Views: 79217
Re: Crash Bandicoot Trilogy - U R Not Red E
gonna criticize arctangent but not corn cob responding by saying they're not going to respond i dunno if it really count as criticism when it's something that everyone was, at minimum, 99.99% aware of anyway i mean, strictly speaking, i guess? but it doesn't really feel like it ha ha good one arcta...
- 4 years ago
- Forum: let's play
- Topic: Crash Bandicoot Trilogy - U R Not Red E
- Replies: 450
- Views: 79217
- 4 years ago
- Forum: let's play
- Topic: Crash Bandicoot Trilogy - U R Not Red E
- Replies: 450
- Views: 79217
Re: Crash Bandicoot Trilogy - U R Not Red E
any combination of cycles with timed elements is instantly objectively bad, tbh don't put cycles in your autoscrollers or advancing wall levels or timed levels or whatever else. they are two incompatible elements. they do not work together and they never will. this seems just about the same thing a...
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076252
Re: All The SOUPER S@nics - 3&K - Invincible
there's something about the pc ice cap song which make it sound really sonic-y, but not really s3&k-y subsequently it kinda has less personality than genesis, but i still dig it. also made me consciously aware of the fact that i don't really think sonic 3's music sounds like the previous games',...
- 4 years ago
- Forum: let's play
- Topic: Crash Bandicoot Trilogy - U R Not Red E
- Replies: 450
- Views: 79217
Re: Crash Bandicoot Trilogy - U R Not Red E
"it's not like a I wanna be the Kaizo made by a 12 year old" He says on the same video as the invisible bridge pieces. pointedly, however, they're invisible bridge pieces with no trick to them . the idea of having to do a long sequence of jumps onto platforms you can't see is scary, but l...
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076252
Re: All the S@nics - 3&K - Speed Demon
don't worry about those buns, they're swamp rabbits that eggman dyed gray because he's actually a huge bugs bunny fan
- 4 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141169
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076252
Re: All the S@nics - 3&K - Speed Demon
i feel like the s3&k collection ( p. sure the one i had came with sonic 2 too ) is one half of the majority reason why i find midi music so endearing and nostalgic, the other half being doom speaking of, anyone remember sonic the screensaver. because i don't have the strongest memories of that t...
- 4 years ago
- Forum: let's play
- Topic: Super Mario 63 - FINAL FLASH (game)
- Replies: 156
- Views: 33141
Re: Super Mario 63 - 1986 Double-Overtime Flash Game
The first half of that Tall Tall Mountain cave is nothing short of a dick move by Runow (the developer) with the Metal Cap overwriting the Vanish Cap. If that's mentioned anywhere in the game, it sure ain't obvious, which is problematic considering Mario 64, which this game copies from heavily, did...
- 4 years ago
- Forum: let's play
- Topic: Super Mario 63 - FINAL FLASH (game)
- Replies: 156
- Views: 33141
Re: Super Mario 63 - James Brolin's Flash Class
so i've been suspicious that there's some puzzle involving the secret passages that's been building up over the course of the game owing to the fact that there's like, a powerup star in one of the basement passages ( or at least, i think it was a basement passage ) the addition of another star and a...
- 4 years ago
- Forum: let's play
- Topic: Super Mario 63 - FINAL FLASH (game)
- Replies: 156
- Views: 33141
Re: Super Mario 63 - A Deficient Composite Flash Game
man this really does feel like a flash game, and, for me at least, not for the reasons numbers previously mentioned ( although that's probably because all of those things i associate with fangames in general, esp. older ones ) there's just something about the physics and collisions that feels really...
- 4 years ago
- Forum: let's play
- Topic: Super Mario 63 - FINAL FLASH (game)
- Replies: 156
- Views: 33141
Re: Super Mario 63 - A Highly Contotient Flash Game
oh boy
it's been so, so long since i've seen a fangame that stapled together so many different, different graphics and resources from mfgg without any rhyme, reason, or quality control, and called it a day
it's been so, so long since i've seen a fangame that stapled together so many different, different graphics and resources from mfgg without any rhyme, reason, or quality control, and called it a day
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076252
Re: All The S@nics - Spinball - Going Full Tilt
i've always liked spinball despite the Many Evident Things about it and not even having the excuse of being good enough at it to get past the first level
i thought i'd have more to say about it but
i don't
i thought i'd have more to say about it but
i don't
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076252
Re: All The S@nics - SegaSonic Popcorn Shop - Crank That
popcorn, feat. tail's true super power of shrinking and growing in the blink of an eye
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076252
Re: All The S@nics - CD - ...The Problem's Chronic!
hooray we're almost out of the most sonic cd zone also @ the spinny things, worth noting is that they behave how a lot of similar things behave in future titles: namely, sonic moves in the direct he's moving when you press the button i.e. since sonic's moving right while rotating "under" t...
- 4 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 191176
Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
When even those who try to restore civility and clarity to the conversation like Leet are completely ignored and skipped over positing that people aren't disagreeing when people clearly are disgreeing all because one or two people misinterpreted like 10% of what ashan's said thus far is hardly tryi...
- 4 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 191176
Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
I know you really WANT me to have an obligatory bad opinion so you can tell me how I'm a horrible person, but you're just continually doing a takedown of an opinion I don't have. And whatever passive-aggressive tone you're getting from me simply clarifying my opinion is all projection on your part....
- 4 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 191176
Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Also just chill with the insults, I've been civil this whole time but some of you are just downright unpleasant to have a discussion with. yeah no i don't think anyone would find it very "civil" when a good chunk of what you're saying boils down to the good ol' video game difficulty eliti...
- 4 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 191176
Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
I'd you're playing in normal and you drop down to easy, that is inherently a cheat from the context of normal mode. I don't know how it could not be seen as that. Using the Konami code in Contra to get 30 lives could be seen as an "easy mode" but it's also a cheat. A game has a set of rul...
- 4 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 191176
Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
But the game shouldn't be going out of its way to encourage use of them. do you actually have a reason for this beyond having an ego that could be bruised by the mere existence of matter, or is it entirely "games shouldn't incentivize the use of mechanics i don't like even if they're useful fo...
- 4 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 191176
Re: Mario & Luigi: Superstar Saga - SM64: Last Impact
Why can't they just let you opt-in to easy mode when you create your file "Why can't they just force you to play through the entire game again if it turns out that a part of the game is too frustrating for you? That is clearly far less work than me having to press an extra button that severely...
- 4 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 191176
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076252