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by ztarwuff
10 years ago
Forum: let's play
Topic: Variety of Chance - Featuring Ika Musume
Replies: 147
Views: 28649

Re: Variety of Chance - Featuring Ika Musume

raocow, something in your recent life must have cost $3.
by ztarwuff
10 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188364

Re: ASMBXT - Graphics

Also, this appears to happen with the Mushrooms/Beets too. EDIT: Looks like it's all SMB3 items except the stopwatch and coins, and most enemies that do this. interesting. In that case, I think we'd better leave well alone. If I go altering the one, I'll have to go altering the whole lot and who kn...
by ztarwuff
10 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188364

Re: ASMBXT - Graphics

It just seems odd, you know? Whilst you were comparing them, I did my own comparison. The bottom of the SMB3 and SMW fireflower match in the original. They don't with our versions. The SMB is higher by a few pixels, such that a few of the SMB pixels get cut off when I put it in a 32 pixel high frame...
by ztarwuff
10 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188364

Re: ASMBXT - Graphics

First off, I would check to see if it's the SMB3 one that's too low, or the SMB/SMW ones that are too high. Also, why not make the SMB3 one different? I guess the same should be done for the 1ups as well then. EDIT: If anyone is up for changing any of the graphics currently in the devkit, go right ...
by ztarwuff
10 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188364

Re: ASMBXT - Graphics

Didn't realise somebody would post so soon, so I edited my post. What do you think? I think the fire flowers need a bit of tweaking.
by ztarwuff
10 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188364

Re: ASMBXT - Graphics

Posting the Shark/Fish Ripper replacement here incase someone wants to add some shading/recolour it. Also, I'm think that instead of having the same Beet graphic for all the different mushrooms, we have slightly different graphics for each one, like we do for the Fire Flower and Ice Flower. thought...
by ztarwuff
10 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 164632

Re: A2MBXT Discussion Thread

Do you guys think the game will be ready for raocow to play after he finishes Variety of Chance?

I only ask because...
I think it would be funny if in the first level he played, a block gave him a green apple and it was a poison mushroom.
by ztarwuff
10 years ago
Forum: A2XT
Topic: A2MBXT - Sounds & Music
Replies: 427
Views: 101123

Re: A2MBXT - Sounds & Music

After much thought, I've decided it might be a good idea to have some tracks in one of my levels replaced. For my level, Shroom Caves I'm currently using: Electric Dolphin Funk for the main level. Fight or Fight for the boss fight at the end of the level. They're pretty good, but now that I know the...
by ztarwuff
10 years ago
Forum: let's play
Topic: Variety of Chance - Featuring Ika Musume
Replies: 147
Views: 28649

Re: Variety of Chance - Featuring Ika Musume

Sometimes I wonder why raocow doesn't spin jump more. Some of those instances seem as if they'd be no trouble if only raocow had spin jumped.
by ztarwuff
10 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 164632

Re: A2MBXT Discussion Thread

I always thought the a[x]thing series to embrace the chaotic nature of colaboration, in contrast to, say, smwcentral's 'it must feel like a real game' ethos. As far as I'm concerned, the stranger and uncontinuitious it is, the better. Probably best not to change things, anyway. I'm really looking f...
by ztarwuff
10 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188364

Re: ASMBXT - Graphics

Ah, I figured it out. For some strange reason, the devkit version of npc-17 is 62 pixels high. The original SMBX npc-17 is 52 pixels high. As there isn't any custom npc text file for 17, perhaps that was causing the problem. If this doesn't do the trick, then I'm frankly stumped. And yes, as I suspe...
by ztarwuff
10 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 164632

Re: A2MBXT Discussion Thread

You know, I've been looking at it more and more and I can't help but wonder whether it was a good idea to let people decide what type of exit they could use. Shouldn't we have dictated a normal exit type and a secret exit type to at least try and give the game some semblance of being one product? Ju...
by ztarwuff
10 years ago
Forum: A2XT
Topic: Episode 1: Post Levels Here
Replies: 534
Views: 102859

Re: A2MBXT Level Review Thread

I just wanted to re-post my Episode 2 levels... or episode 3 levels, whichever they end up in. Shroom Caves - Download Link Gravity Falls - Download Link kitikami, unfortunately, your review of my level did not survive. However, I took your comments into account. You were right. It did make more sen...
by ztarwuff
10 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188364

Re: ASMBXT - Graphics

Whilst doubling the size of the Bullet Bill replacements for a level I was working on, I noticed that the right-facing bullet was higher up than the left-facing version. I've altered the bullets so they're now level with each other. I think you accidentally got rid of the outline around them, as th...
by ztarwuff
10 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188364

Re: ASMBXT - Graphics

I'd like to point out that the current block-511, a miniature buzzsaw, doesn't make much sense. it looks as if it should hurt you if you touch its side, but it doesn't. Perhaps we should make the Jelectro the buzzsaw?
by ztarwuff
10 years ago
Forum: A2XT
Topic: Episode 1: Post Levels Here
Replies: 534
Views: 102859

Re: A2MBXT: Post Levels Here

SAJewers wrote:No, that's Episode 3.
The Episode 2 Final Boss is Foroze as Frozelar (Forozelar), Episode 3 is PPR.
Oh. In that case, I've got plenty of time to work on that boss battle, then. :lol:
by ztarwuff
10 years ago
Forum: A2XT
Topic: Episode 1: Post Levels Here
Replies: 534
Views: 102859

Re: A2MBXT: Post Levels Here

I'd better upload my candidate for the Final Boss of Episode. We did agree that the final boss for Episode 2 would be *that person*, right?

https://www.dropbox.com/s/sk85ry8fpw1he ... alBoss.rar
by ztarwuff
10 years ago
Forum: let's play
Topic: Variety of Chance - Featuring Ika Musume
Replies: 147
Views: 28649

Re: Variety of Chance - Featuring Ika Musume

So, talkhaus came back up the moment Google decided to make Youtube stupid. Yay!

Now I can comment on the video here! Except I have no comments. :(
by ztarwuff
10 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188364

Re: ASMBXT - Graphics

Pholtos wrote:
SAJewers wrote:
Looks a little odd since it's on the eyeballs.
Now that you mention it... perhaps the crown should be lower down, with the eyes sticking through it?
by ztarwuff
10 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188364

Re: ASMBXT - Graphics

SAJewers wrote:
Go for it!
by ztarwuff
10 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 188364

Re: ASMBXT - Graphics

Whilst doubling the size of the Bullet Bill replacements for a level I was working on, I noticed that the right-facing bullet was higher up than the left-facing version. I've altered the bullets so they're now level with each other.
by ztarwuff
11 years ago
Forum: A2XT
Topic: Episode 1 Level Review Thread
Replies: 546
Views: 103692

Re: A2MBXT Level Review Thread

Pavlov Gold/Yellow Hurts by ZtarWuff A great level with a good concept that is utilized well. The yellow platforms on rails made for a fun challenge, especially at the spot right before the midpoint. If you're looking for a challenge to put more of throughout the level, yellow platform obstacle cou...
by ztarwuff
11 years ago
Forum: A2XT
Topic: Episode 1: Post Levels Here
Replies: 534
Views: 102859

Re: A2MBXT: Post Levels Here

Level Name: Pavlov Gold https://www.dropbox.com/s/9bef92afmiulosy/PavlovGold.rar This is my first ever level. EVER. I had good level design practice in mind when I designed the level, so hopefully the traps won't come as too much of a surprise (so long as you're paying attention). Hopefully, it's no...
by ztarwuff
11 years ago
Forum: A2XT
Topic: Level acceptance guidelines
Replies: 41
Views: 11989

Re: Level acceptance guidelines

I've got some problems with file size plus spoilers. I'm going to try to make an AVI cutscene play at a certain point in the level I'm working on, Mainly as an experiment/proof of concept/thing. Movie files are large however and the file size is WAY out of hand (180mgb). So what now? I should note ...