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by 7NameSam
8 years ago
Forum: A2XT
Topic: World 9 Castle collab level
Replies: 85
Views: 28980

Re: World 9 Castle Collab level

HenryRichard wrote:I might go next if no one else does - I won't be able to work on it for a few hours though.
How's your section going?
by 7NameSam
8 years ago
Forum: A2XT
Topic: World 8 Castle/Boss Level Signups [Spoilers]
Replies: 93
Views: 34738

Re: World 8 Castle/Boss Level Signups [Spoilers]

any updates on this?
by 7NameSam
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 286963

Re: LunaDLL/LunaLUA help thread

The sections feature has been stubbornly broken up until 1.3.2; every time I thought I fixed it the blasted thing ended up still not working for someone. Once the 1.3.3 update is ready I'll copy it over to onedrive. In the meantime, you can work around it by leaving the sections undefined and just ...
by 7NameSam
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 286963

Re: LunaDLL/LunaLUA help thread

sections={2:1, 3:5, 4:99999} Should make the layer appear in sections 2, 3 and 4. Undefined indexes in lua tables return nil, so as long as the index is assigned any value besides nil it'll count. That said, it's clear now that index-based is relatively unintuitive and suddenly changing the argumen...
by 7NameSam
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 286963

Re: LunaDLL/LunaLUA help thread

Ah, sorry, I forgot to update the documentation. The former implementation wouldn't work no matter what I tried so in the latest version sections are based on index instead of value; as long as sections[2] is a non-nil value it'll work. iirc the proper syntax is {2:1}. I don't understand the explan...
by 7NameSam
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 286963

Re: LunaDLL/LunaLUA help thread

I need help, I'm using ParalX and the sections (sections = {2}) argument straight up doesn't work, the paralax graphics I only want to show in a section section only show up in section 1. am I using an outdated version of ParalX? local paralX = loadAPI("paralX"); local pnpc = loadSharedAPI...
by 7NameSam
8 years ago
Forum: contest center
Topic: KCX(Kaizo Contest X) Relay Testing Phase
Replies: 223
Views: 67397

Re: KCX(Kaizo Contest X) Relay Interest Thread

I admit that I haven't played the level yet (waiting for my turn), but maybe the higher difficulty of the relay would be enough make up for its shorter-than-average length. After all, we still have five screens left. I say we wait until after everyone has made a screen, and if we still think it's t...
by 7NameSam
8 years ago
Forum: contest center
Topic: KCX(Kaizo Contest X) Relay Testing Phase
Replies: 223
Views: 67397

Re: KCX(Kaizo Contest X) Relay Interest Thread

did we ever fix the problem of the screen being too tall?
by 7NameSam
8 years ago
Forum: A2XT
Topic: World 8 Castle/Boss Level Signups [Spoilers]
Replies: 93
Views: 34738

Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

MECHDRAGON777 wrote:Bump
Anything on your section?
by 7NameSam
8 years ago
Forum: A2XT
Topic: World 9 Castle collab level
Replies: 85
Views: 28980

Re: World 9 Castle Collab level

???????????????? the hell on my end the level has the filter blocks removed...? Oh, wait, nevermind. you only removed the filter in your section, I thought you also changed the blocks in my section as well. sorry for the misunderstanding! I fixed the issues with my section: https://www.dropbox.com/...
by 7NameSam
8 years ago
Forum: A2XT
Topic: World 9 Castle collab level
Replies: 85
Views: 28980

Re: World 9 Castle Collab level

Pyro wrote:dangit did i not upload the right thing...? i thought i removed the filter blocks

edit: try now, i updated the dropbox link
it's still the same?
all the demo filter blocks are still demo filter blocks,
and as far as I can tell the Lua files aren't any different.
by 7NameSam
8 years ago
Forum: A2XT
Topic: World 9 Castle collab level
Replies: 85
Views: 28980

Re: World 9 Castle Collab level

Pyro wrote:updated

you should probably update the OP too, stuff is probably going to get disorganized soon
I couldn't find the difference between the files you uploaded and the files I uploaded?
by 7NameSam
8 years ago
Forum: A2XT
Topic: World 9 Castle collab level
Replies: 85
Views: 28980

Re: World 9 Castle Collab level

I'm Done!
https://www.dropbox.com/s/c9iufsbpwyq3g ... l.zip?dl=0
it's pretty short though, maybe I could split my section with someone else?
by 7NameSam
8 years ago
Forum: A2XT
Topic: World 9 Castle collab level
Replies: 85
Views: 28980

Re: World 9 Castle Collab level

Oh, I'm gonna go next!
by 7NameSam
8 years ago
Forum: A2XT
Topic: World 9 Castle collab level
Replies: 85
Views: 28980

Re: World 9 Castle Collab level

SAJewers wrote:ping
we should make a list or something of who's getting what screen
by 7NameSam
8 years ago
Forum: A2XT
Topic: World 9 Castle collab level
Replies: 85
Views: 28980

Re: World 9 Castle Collab level

SAJewers wrote:It's first-come-first-serve; whoever claims the next spot will get it.
So I can claim section 4 right now?
can I do that?
by 7NameSam
8 years ago
Forum: contest center
Topic: KCX(Kaizo Contest X) Relay Testing Phase
Replies: 223
Views: 67397

Re: KCX(Kaizo Contest X) Relay Interest Thread

Did we ever get around to splitting the level so far into two sections?
by 7NameSam
8 years ago
Forum: A2XT
Topic: World 8 Castle/Boss Level Signups [Spoilers]
Replies: 93
Views: 34738

Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

does anybody mind if I redo my section after Mechdragon is done with their section? I feel like I did A pretty shoddy job on it.
by 7NameSam
8 years ago
Forum: Magl X : the Lost Levels
Topic: General Planning Thread
Replies: 289
Views: 86288

Re: General Planning Thread

Of course, I'll be more than willing to participate in any relay things we might be doing
by 7NameSam
8 years ago
Forum: Magl X : the Lost Levels
Topic: General Planning Thread
Replies: 289
Views: 86288

Re: General Planning Thread

eh, I gave up on making levels
by 7NameSam
8 years ago
Forum: contest center
Topic: MaGL With A raocow Quote (MaGLWArQ for short I guess)
Replies: 77
Views: 25864

Re: MaGL With A raocow Quote (MaGLWArQ for short I guess)

JOKE ZONE.png
JOKE ZONE.png (889 Bytes) Viewed 7982 times
by 7NameSam
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 286963

Re: LunaDLL/LunaLUA help thread

I need help, The data class "bums" is always 1 when I load the level local encrypt = API.load("encrypt") local myData = encrypt.Data(Data.DATA_LEVEL, true) if myData:get("bums") == nil then myData:set("bums",0) myData:save() end function onLoad() if myData:get...
by 7NameSam
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 286963

Re: LunaDLL/LunaLUA help thread

I'm not sure where to put this, so I'm putting this here:

I downloaded the newest version of the A2XT base game off of the onedrive, and the raocow player character has some weird offset issues
by 7NameSam
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 286963

Re: LunaDLL/LunaLUA help thread

S1eth wrote: This code only does anything if you are inside the block rather than touching the block, for example if you use block id 447 (cloud, go through from below)
Oh, okay. is there any good way to check if you are touching a not-cloud block?
by 7NameSam
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 286963

Re: LunaDLL/LunaLUA help thread

I'm unsure what I'm doing wrong? Do I not have the latest version of colliders? local colliders = loadAPI("colliders"); function onLoop() if (colliders.collideBlock(player,1)) then player.speedY = -10 end end What's happening that's wrong? This should push the player up when they touch a ...