(shouting)

Search found 1725 matches

by Paragraph
1 year ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1075939

Re: King Arthur - Black Knight - Bardcore

If you stitched all the legacy levels together into an unbroken string of homing attacks and automated ring getting sequences, you could have one decently-sized level that would probably be more fun than everything else in the game combined, and half the fun of any Adventure stage counting 06 as Adv...
by Paragraph
1 year ago
Forum: let's play
Topic: Let's Enjoy ALL of Sonic 2006
Replies: 99
Views: 9641

Re: Let's Enjoy ALL of Sonic 2006

Grounder wrote: 1 year ago so when does the lp start? :P
I'm still preparing, but at least I got the intro video uploaded
KobaBeach wrote: 1 year ago cogrunlatis
thk u

stay tuned for the rest of hard mode oh boy
by Paragraph
1 year ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1075939

Re: King Arthur - Black Knight - Bardcore

I'm desperate to learn how the sound designer arrived at "marbles falling into a shallow bowl" for the sounds the townpeople make it's probably tommy tallarico's fault As in, he did make the awful sound effect, or he didn't make the awful sound effect - some intern did - and Tommy took cr...
by Paragraph
1 year ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1075939

Re: King Arthur - Black Knight - Bardcore

I'm desperate to learn how the sound designer arrived at "marbles falling into a shallow bowl" for the sounds the townpeople make
by Paragraph
1 year ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1075939

Re: King Arthur - Black Knight - Bardcore

local man just wants to homing attack robits
by Paragraph
1 year ago
Forum: let's play
Topic: Let's Enjoy ALL of Sonic 2006
Replies: 99
Views: 9641

Re: Let's Enjoy ALL of Sonic 2006

BobisOnlyBob wrote: 1 year ago
Paragraph wrote: 1 year ago Image
thank you for this incredible banner
I take my art seriously and sometimes it works out
by Paragraph
1 year ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1075939

Re: All the S@nics - Black Knight - Knightcore

KobaBeach wrote: 1 year ago a big important part of jrpgs for me is still combat systems tho
There is a line of communication possible between us
by Paragraph
1 year ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1075939

Re: All the S@nics - Black Knight - Knightcore

I do agree that a game that has significant flaws but is interesting would be more fun than a safe but dull one, but it depends on how you qualify "boring". A game does not have to put up a fight with challenging difficulty to be enjoyable - at least, the said game doesn't have to be a ch...
by Paragraph
1 year ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1075939

Re: All the S@nics - Black Knight - Knightcore

Shitposting aside, a bad game is a billion times more interesting than a mediocre, boringly competent one. Digging for diamonds in the rough is a great time especially if you actually find some, eating gruel is fine it you literally have nothing else oh wait I just got a report, you can play almost ...
by Paragraph
1 year ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1075939

Re: All the S@nics - Black Knight - Knightcore

KobaBeach wrote: 1 year ago i mean i'd rather play an empty boring game that something that literally doesn't work bro
I simply wouldn't play either

(that's a lie from the guy who 100%s Sonic 06 on camera)
by Paragraph
1 year ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1075939

Re: All the S@nics - Black Knight - Knightcore

Something I realized today as the game pulled the player character on yet another autoscroller ride where you either can do nothing but watch or lazily swing a few times: Secret Rings was obviously awful to control, but at least it had level design . Every stage in Black Knight is completely linear,...
by Paragraph
1 year ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1075939

Re: All the S@nics - Black Knight - Knightcore

So catching up, this game seems to control better than Secret Rings (and I don't just mean the Wiimote issues raocow had with that one)? Would not know. The storybook games remain a big blind spot that I'm fine with leaving that way. You don't control Sonic with the Wiimote in Black Knight, you use...
by Paragraph
1 year ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184772

Re: Mega Man (Game Gear) - Gearing Up for a Disappointment

I've liked every Mega Man series from classic to X to Zero to ZX, and am a big fan of the BattleNet games as well. I couldn't get into Legends, it's suuuper clunky. I heard that Legends 2 plays better, control-wise, but the first was really not my cup of tea. It's super charming though, and it is w...
by Paragraph
1 year ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184772

Re: Mega Man Powered Up Downloadable Levels - Served Before the Server Closes

For fear of repeating myself, but asking for a perfect jump again and again and again in a Mega Man level is not hard, it's just stupid
by Paragraph
1 year ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184772

Re: Mega Man Powered Up Downloadable Levels - Served Before the Server Closes

https://i.imgur.com/szKtXZb.png you jump up straight here, land, then attempt the platforming. That makes the cubes be too low. I think you have to jump up and to the right, full arc, shoot as you go up, then the cube goes down far enough that you can land on it as your arc descends again https://i...
by Paragraph
1 year ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184772

Re: Mega Man Powered Up Downloadable Levels - Served Before the Server Closes

aw fuck hope nobody renames the thread "goo" or sth
by Paragraph
1 year ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184772

Re: Mega Man Powered Up Downloadable Levels - Served Before the Server Closes

Asking what difficulty even means for Mega Man is a very interesting question. Even in the official games, the hardest rooms are often the ones with a bunch of spikes and/or enemies that push you into holes. In other words, instant kill rooms, often at the end of long gauntlets with no checkpoints. ...
by Paragraph
1 year ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1184772

Re: Mega Man Powered Up Downloadable Levels - Served Before the Server Closes

Dragon Fogel wrote: 1 year ago I don't think you need to specifically use bombs for the red/blue switches, I think you can hit them with any weapon.
I was going insane when he didn't even try the buster lol
by Paragraph
1 year ago
Forum: let's play
Topic: Super Mario Galaxy - Festival Galaxy
Replies: 214
Views: 16825

Re: Super Mario Galaxy - Hungry Snack Galaxy

i swear to althena, rubiss and ajora that raocow was doing The Hard Jump wrong but i also can't really say how you're properly meant to do it because i'm pretty sure trying to do triangle jumps in modern mario is next to impossible and you can't really chain a jump to a spin for distance at all lik...