(shouting)

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by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287307

Re: LunaDLL help thread

I'm working on a GUI framework actually which will help with that Can auto code refer to variables set by lua? If they're user variables in the variable bank It would be very useful to have the player remain tangible when they get hurt. It would also be useful to have triggers/layer continue playing...
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287307

Re: LunaDLL help thread

Then it's even simpler. You can just set their powerup state directly.
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287307

Re: LunaDLL help thread

Again there's so many ways to do that, the best implementation depends on how your level is designed and what you want to happen. The easiest way would be to ignore showing SMBX layers and just put the correct powerup into their reserve box.
by Kil
9 years ago
Forum: let's play
Topic: A2XT: It's Over
Replies: 2002
Views: 324772

Re: A2XT: The End is Nigh

Best level:
The overworld

Worst level:
Eh, I don't remember
by Kil
9 years ago
Forum: the cartridgé
Topic: SMBX Minigames (LunaDLL allowed) need suggestions
Replies: 3
Views: 1496

Re: SMBX Minigames (LunaDLL allowed) need suggestions

I'd tell ya but people just love to steal my ideas before I've even had a chance to use them :^)
by Kil
9 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 176297

Re: SMBX Help Thread

TiKi wrote:
Kil wrote:So does seeing the credits give you that last percent on a save file? Is that info saved in the save file?
Yes and I believe so.

I also need help with this:
viewtopic.php?f=11&t=15027#p247352
It doesn't look like you need help. It looks like you've got it.
by Kil
9 years ago
Forum: A2XT
Topic: Post your lunadll findings
Replies: 46
Views: 13316

Re: Post your lunadll findings

The thing can't even be used until someone figures out the data format behind the pointer so apparently not 8-)
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287307

Re: LunaDLL help thread

Okay so I know how to make the dragon coins into money. How would one go about buying stuff though? I was thinking of hit a block to buy the item... But I don't think lunadll can activate upon SMBX events? And I'd be re using a block type (the message block) for all buying blocks. There are many ch...
by Kil
9 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 78916

Re: Episode 2 Theme/Town Thread

Stuff that should be sold (using coins or raocow coins or anything): 1. Mount rentals - simple, you get a mount that disappears the next time you clear a level. 2. Minigame houses - something like "collect all the axe resprites in 30 seconds for a 1up" or "survive this room for 30 se...
by Kil
9 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 263816

Re: Presenting: Lunadll for Lua!

Rockythechao wrote:Well, I really don't care about changing the string so much as rendering the NPC "mute", so to speak.
Can't you just not give it a message then? And set it to friendly or whatever. Reading SMBX strings won't really help you on that front.
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287307

Re: LunaDLL help thread

yes
by Kil
9 years ago
Forum: let's play
Topic: request grab-bag
Replies: 6551
Views: 1195736

Re: request grab-bag

play ASMT
by Kil
9 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 176297

Re: SMBX Help Thread

So does seeing the credits give you that last percent on a save file? Is that info saved in the save file?
by Kil
9 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 78916

Re: Episode 2 Theme/Town Thread

Yes that's true. Personally I still think permanent dragon coins would be the coolest. Maybe someone should do a poll for all of this. I'm still hoping for a mostly normal game really above all.
by Kil
9 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 78916

Re: Episode 2 Theme/Town Thread

How about using lives as currency? That's a more interesting choice to make if you ask me, since they have a use and aren't just a grinding implement. Do I use these lives on short term powerups or do I save them so I don't game over?
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287307

Re: LunaDLL help thread

I'll just give you my permanently collectible dragon coin lua code and you can use that. You won't need to understand it. Also if you were making permanent collectibles as custom sprites, you probably should've just designed them to handle all that in their base behavior instead of doing it all manu...
by Kil
9 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 263816

Re: Presenting: Lunadll for Lua!

Well that's kind of true. They're just wchar_t's, but their object wrapper is strange. Basically, changing those strings is hard, but reading them should be fine. Why: SMBX's old VB6 relies on immutable strings internally, and one of the things that allowed them to do was use associative memory base...
by Kil
9 years ago
Forum: Superb Demo Sisters
Topic: SDS 2
Replies: 107
Views: 44840

Re: SDS 2

See, I didn't even know that was a mechanic. Anyway yeah that's doable.
by Kil
9 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 263816

Re: Presenting: Lunadll for Lua!

So is there a way to get the level name in Lua like a global function? Failing that, maybe I could dereference the pointer to the level name string and get it that way? As far as I know, you'd need to find the pointer in global memory, and dereference it from there. I'm not sure whether SMBX actual...
by Kil
9 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 263816

Re: Presenting: Lunadll for Lua!

So is there a way to get the level name in Lua like a global function? Failing that, maybe I could dereference the pointer to the level name string and get it that way?
by Kil
9 years ago
Forum: A2XT
Topic: Post your lunadll findings
Replies: 46
Views: 13316

Re: Post your lunadll findings

I thought hex edited cheats had to be the same amount of letters? I would be rewriting the entire routine so there's no need for that Ok this last one has bored me to tears so im done for now 0x00B25164 - void* - Pointer to some kind of overworld data block involving locked character selection but ...
by Kil
9 years ago
Forum: A2XT
Topic: Post your lunadll findings
Replies: 46
Views: 13316

Re: Post your lunadll findings

One more from the cheats, 0x00B2C8AC - w - Player has infinite jumps setting (0xFFFF = on)
by Kil
9 years ago
Forum: A2XT
Topic: Post your lunadll findings
Replies: 46
Views: 13316

Re: Post your lunadll findings

It should be for all menus, but I didn't check fully as I think it might not do much since lunadll isn't running during menus Seems I actually found the purpose of another player memory field when checking out the stickyfingers cheat... 0x156 - w - Player can grab anything setting (0xFFFF = can grab...
by Kil
9 years ago
Forum: A2XT
Topic: Post your lunadll findings
Replies: 46
Views: 13316

Re: Post your lunadll findings

It seems the redigitiscool cheat is around here (0x008E7863), and if anyone wanted to hex edit it they would just have to change the char values it's pushing


Image
by Kil
9 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 287307

Re: LunaDLL help thread

That seems like it would be in the speed processing code, probably not a modifiable memory location