Search found 1807 matches
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287307
Re: LunaDLL help thread
I'm working on a GUI framework actually which will help with that Can auto code refer to variables set by lua? If they're user variables in the variable bank It would be very useful to have the player remain tangible when they get hurt. It would also be useful to have triggers/layer continue playing...
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287307
Re: LunaDLL help thread
Then it's even simpler. You can just set their powerup state directly.
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287307
Re: LunaDLL help thread
Again there's so many ways to do that, the best implementation depends on how your level is designed and what you want to happen. The easiest way would be to ignore showing SMBX layers and just put the correct powerup into their reserve box.
- 9 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 324772
Re: A2XT: The End is Nigh
Best level:
The overworld
Worst level:
Eh, I don't remember
The overworld
Worst level:
Eh, I don't remember
- 9 years ago
- Forum: the cartridgé
- Topic: SMBX Minigames (LunaDLL allowed) need suggestions
- Replies: 3
- Views: 1496
Re: SMBX Minigames (LunaDLL allowed) need suggestions
I'd tell ya but people just love to steal my ideas before I've even had a chance to use them :^)
- 9 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 176297
Re: SMBX Help Thread
It doesn't look like you need help. It looks like you've got it.TiKi wrote:Yes and I believe so.Kil wrote:So does seeing the credits give you that last percent on a save file? Is that info saved in the save file?
I also need help with this:
viewtopic.php?f=11&t=15027#p247352
- 9 years ago
- Forum: A2XT
- Topic: Post your lunadll findings
- Replies: 46
- Views: 13316
Re: Post your lunadll findings
The thing can't even be used until someone figures out the data format behind the pointer so apparently not
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287307
Re: LunaDLL help thread
Okay so I know how to make the dragon coins into money. How would one go about buying stuff though? I was thinking of hit a block to buy the item... But I don't think lunadll can activate upon SMBX events? And I'd be re using a block type (the message block) for all buying blocks. There are many ch...
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 78916
Re: Episode 2 Theme/Town Thread
Stuff that should be sold (using coins or raocow coins or anything): 1. Mount rentals - simple, you get a mount that disappears the next time you clear a level. 2. Minigame houses - something like "collect all the axe resprites in 30 seconds for a 1up" or "survive this room for 30 se...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263816
Re: Presenting: Lunadll for Lua!
Can't you just not give it a message then? And set it to friendly or whatever. Reading SMBX strings won't really help you on that front.Rockythechao wrote:Well, I really don't care about changing the string so much as rendering the NPC "mute", so to speak.
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287307
- 9 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6551
- Views: 1195736
Re: request grab-bag
play ASMT
- 9 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 176297
Re: SMBX Help Thread
So does seeing the credits give you that last percent on a save file? Is that info saved in the save file?
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 78916
Re: Episode 2 Theme/Town Thread
Yes that's true. Personally I still think permanent dragon coins would be the coolest. Maybe someone should do a poll for all of this. I'm still hoping for a mostly normal game really above all.
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 78916
Re: Episode 2 Theme/Town Thread
How about using lives as currency? That's a more interesting choice to make if you ask me, since they have a use and aren't just a grinding implement. Do I use these lives on short term powerups or do I save them so I don't game over?
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287307
Re: LunaDLL help thread
I'll just give you my permanently collectible dragon coin lua code and you can use that. You won't need to understand it. Also if you were making permanent collectibles as custom sprites, you probably should've just designed them to handle all that in their base behavior instead of doing it all manu...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263816
Re: Presenting: Lunadll for Lua!
Well that's kind of true. They're just wchar_t's, but their object wrapper is strange. Basically, changing those strings is hard, but reading them should be fine. Why: SMBX's old VB6 relies on immutable strings internally, and one of the things that allowed them to do was use associative memory base...
- 9 years ago
- Forum: Superb Demo Sisters
- Topic: SDS 2
- Replies: 107
- Views: 44840
Re: SDS 2
See, I didn't even know that was a mechanic. Anyway yeah that's doable.
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263816
Re: Presenting: Lunadll for Lua!
So is there a way to get the level name in Lua like a global function? Failing that, maybe I could dereference the pointer to the level name string and get it that way? As far as I know, you'd need to find the pointer in global memory, and dereference it from there. I'm not sure whether SMBX actual...
- 9 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 263816
Re: Presenting: Lunadll for Lua!
So is there a way to get the level name in Lua like a global function? Failing that, maybe I could dereference the pointer to the level name string and get it that way?
- 9 years ago
- Forum: A2XT
- Topic: Post your lunadll findings
- Replies: 46
- Views: 13316
Re: Post your lunadll findings
I thought hex edited cheats had to be the same amount of letters? I would be rewriting the entire routine so there's no need for that Ok this last one has bored me to tears so im done for now 0x00B25164 - void* - Pointer to some kind of overworld data block involving locked character selection but ...
- 9 years ago
- Forum: A2XT
- Topic: Post your lunadll findings
- Replies: 46
- Views: 13316
Re: Post your lunadll findings
One more from the cheats, 0x00B2C8AC - w - Player has infinite jumps setting (0xFFFF = on)
- 9 years ago
- Forum: A2XT
- Topic: Post your lunadll findings
- Replies: 46
- Views: 13316
Re: Post your lunadll findings
It should be for all menus, but I didn't check fully as I think it might not do much since lunadll isn't running during menus Seems I actually found the purpose of another player memory field when checking out the stickyfingers cheat... 0x156 - w - Player can grab anything setting (0xFFFF = can grab...
- 9 years ago
- Forum: A2XT
- Topic: Post your lunadll findings
- Replies: 46
- Views: 13316
Re: Post your lunadll findings
It seems the redigitiscool cheat is around here (0x008E7863), and if anyone wanted to hex edit it they would just have to change the char values it's pushing
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287307
Re: LunaDLL help thread
That seems like it would be in the speed processing code, probably not a modifiable memory location