0x00B2C880 - w - current menu choice
Not sure what can be accomplished with this
Search found 1807 matches
- 9 years ago
- Forum: A2XT
- Topic: Post your lunadll findings
- Replies: 46
- Views: 13307
- 9 years ago
- Forum: A2XT
- Topic: Post your lunadll findings
- Replies: 46
- Views: 13307
Re: Post your lunadll findings
0x00B2C5B4
This causes you to leave the level when set to 0xFFFF, and maybe some other weird things to boot
This causes you to leave the level when set to 0xFFFF, and maybe some other weird things to boot
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 78821
Re: Episode 2 Theme/Town Thread
Well I think you all ought to go back anyway and rebalance the dragon coins in all the levels if they're going to suddenly become important. But so long as my HUD doesn't get messed up I don't actually care that much and I'll let you guys decide what happens.
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 78821
Re: Episode 2 Theme/Town Thread
I feel like if you're going to have a second respawning currency for some reason, it does devalue coins, which would be the natural choice for a respawning currency and are already set up as one. Now if they're going to fill the niche as somewhere between leek and coin as a permanent collectible it...
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 78821
Re: Episode 2 Theme/Town Thread
I feel like if you're going to have a second respawning currency for some reason, it does devalue coins, which would be the natural choice for a respawning currency and are already set up as one. Now if they're going to fill the niche as somewhere between leek and coin as a permanent collectible it ...
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 78821
Re: Episode 2 Theme/Town Thread
I forgot someone might be crazy enough to make moving dragon coins. If you were to do that, it could be a rule stipulation that none of them should be on moving layers and such. An even crazier way to handle it that would support moving coins is, during level load, create a loop that checks all drag...
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 78821
Re: Episode 2 Theme/Town Thread
You could save which coins have been collected if you convert each coin collection into a deterministic hash (x pos y pos and level name rolled into one string should do it) and save that to the variable bank. Then when the level loads you can loop over npcs and do the same hash on each dragon coin,...
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
If someone tells me all the default values that need to be reset, I would
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
So would normal gravity in lunaworld overwrite the custom gravity? I hope not. That's why you should put the gravity reset in the level load section of lunaworld. Also custom sprites: let's say I set a custom sprite to display when the player has 1 heart. If I got another heart would it disappear o...
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
No you're right, you should be careful with those because they are never reset back to normal values. It'd be nice if someone reset them in the lunaworld file.
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 78821
Re: Episode 2 Theme/Town Thread
Is there some reason you don't just save when collecting the coin? Also you might want to use a var name more descriptive than "Coins", since all of those variables are global to everyone.
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 145870
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
By the way detecting that sounds rough, considering all the ways you can leave end or otherwise exit a level, and I don't know of any really convenient memory you can scan for that or anything. I suppose you could do it with tons and tons of conditional checks of various things.
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 145870
Re: Episode 2 Discussion Thread
I'm in the process of making a level based in a "creepy house" or a manor of sorts. I've made a lot of custom graphics, and for the hell of it i've been making the old owner of the place a rich looking cyclop that looks a lot like demo. I was thinking he/she could be an ancestor, or anoth...
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
I only marked down addresses which the game actually tried to use
- 9 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 78821
Re: Episode 2 Theme/Town Thread
If there's an NPC that no one's using (no one in the hack would be able to use this NPC. something like that player switcher mushroom) that can be replaced with a custom one. But I don't think making a new currency is a very good idea. Actually, with the state of how filters are used and the state o...
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
That's unfortunate. According to this online scan it was showing barely any detections https://www.virustotal.com/en/file/4ddc ... 413193242/
https://www.metascan-online.com/en/scan ... a35cf740e0
https://www.metascan-online.com/en/scan ... a35cf740e0
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
ps, I think I just fixed a2mbxt appearing as a virus, and it no longer should with most antiviruses
http://www.gamearchaeology.com/a2mbxt.exe
http://www.gamearchaeology.com/a2mbxt.exe
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
Ok I found a bug with the builtin sprites. It'll be fixed when I make builtin sprites not suck (for SDS 2?) but I can't update lunadll at the moment since im in the middle of a large update. But you could still use a phanto right now by copying the phanto definition into your file. Here's a complete...
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
Yeah that doesnt work but was working not too long ago. I'll figure it out.
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
Yes that's right, and since #0 isn't a custom section it doesn't copy commands out of it, just runs them right there, so you can leave the active time as 0.
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
But the active time is right. You only need a low active time for commands in a custom section.TiKi wrote: (kil I shall fix the 0 active time later)
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
it is some npc memory timer that hasn't been discovered
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
A few quick questions. Using LunaDLL, is there a way to modify the hammer bro's throwing arch? I can't find a way to set Y speed of the thrown object for a limited amount of frames (the frames it spawns within, so that the hammer bro doesn't toss its object so high). Another thing relating to the q...
- 9 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 287182
Re: LunaDLL help thread
I imagine it would be just like the current system. Smooth animation, massive load time. The bigger problem is, I don't think anyone around is willing to make a custom gif decoder and hook it all up to the lunadll display mechanism. At that point, you might as well go the entire way and make an AVI ...