Search found 414 matches
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man Zero 2 - Curse of Darkness
Form requirements checklist 1) Get 25 life capsules of any size in one mission. Energy Form Awakened. 2) Kill at least 50 enemies with the Buster Shot. X Form Awakened. 3) Reflect 30 projectiles with the Shield Boomerang. 4) Kill 20 enemies with the jumping Z-Saber slash. Rise Form Awakened. 5) Kil...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man Zero 2 - Curse of Darkness
or it would if the hatch wasn't sealed shut. at least you can still revisit it by talking to the operatorsDragon Fogel wrote: ↑5 years ago As for the path near the end he didn't take: that actually returns to the main portion of the previous stage, since this is where the ship crashed.
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man Network Transmission - A Classic Case of Identity Crisis
there actually have been cases of computer viruses and worms that benefit their hosts. one example was the Welchia worm, which first locates and removes the infamous Blaster worm (after gaining access to the system using the same exploit Blaster used), then it attempts to download and install offici...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man Zero - Zero to Hero
since raocow most likely won't be playing through MMZ again, here's all the unlockable stuff: New Game Plus: simply load a cleared save. Cyber-elves you've acquired will carry over, so will any permanent effects and score penalties for those used. be careful, as one Cyber-elf is in Ciel's room, whic...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man Zero - Zero to Hero
an easy way to remember the relations between the 3 elements is to use the reverse of that of Mega Man the first (which goes Elec -> Ice -> Fire). basically, follow the order that raocow played those bosses in. and for kicks, here's how I justify the relation between Lightning and the other two elem...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man X6 - An Absolute Nightmare
What about Storm Eagle and Storm Owl? Another LPer I watch mentioned the two of them while playing through another game*, and checking the wiki, it appears they are in fact both "Storm" (Sutōmu) in Japanese. yea, I missed that one. those two are the only ones in the first X5 games to shar...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man X6 - An Absolute Nightmare
so this game pulls a Final Fantasy VII:Stink Terios wrote: ↑5 years ago Oh right! About the Sentsuizan: the game tells you to press down and attack to use it, but you actually have to press UP.
Cloud Strife wrote:"Attack while it's tail's up!
It's gonna counterattack with its laser."
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man X6 - An Absolute Nightmare
but the Blizzard name was never actually repeated http://orig11.deviantart.net/bf3e/f/2013/176/f/1/bilzzard_biffalo_the_7th_by_raccoon_man-d6ane1s.png in all seriousness though, Blizzard Buffalo's Japanese name is Frozen Buffalio , so at least in Japan the names were never reused... at least until X...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man X5 - The End of the Mega Man X Series
if Zero goes maverick, the fight is affected as follows: he has more health at lower levels he deals more damage on contact he has a few different attacks: his Lv.2 shots are replaced with shots that home in on you, stop right in front of you, and then re-home in on you silent timer: after two minut...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man X5 - The End of the Mega Man X Series
to be fair, the Gaea Armor redistributes the challenge to the beginning of the level
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man X5 - The End of the Mega Man X Series
I wonder if raocow will get the final Light Capsule in the third Zero Space stage, which gives yet another armor for X. Zero can get an upgrade there too, and this can be done in the same playthrough (you simply need to game over so you can save and choose the other character) anyway, because things...
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man X4 - What Are We Playing? Fourrrrrrrrr!!!
this is the reason that of the first 5 X games, X4 is the only one I haven't beaten yet. and the Ultimate Armor's (via. code in character select screen) infinite Nova Strike isn't much help against the final boss either (though to be fair, I also got to him as Zero, whose corresponding code is purel...
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man X4 - What Are We Playing? Fourrrrrrrrr!!!
Not gonna lie, I thought Jet Stingray was a hippo. not gonna lie either, having forgotten what animal he was when watching the first vid, I thought he was a horse 'cause his portrait kinda looked like he has a horse mouth (I even joked to myself that it looks like Yoshi's snout) three episodes deep...
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man 8 - A Saturn for the Better
here's a link to the fan artwork that's in Bonus Mode: http://www.rockmanpm.com/?p=original/ro ... sspostcard
the L+R+Start thing (holding L+R before entering Bonus Mode) simply allows you to watch the FMV cutscenes
the L+R+Start thing (holding L+R before entering Bonus Mode) simply allows you to watch the FMV cutscenes
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man 2: The Power Fighters - More Power to You!
if raocow's playing the US version, it does
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man V - It Takes Five to Tango
there's a third enhancement for the Mega Arm that won't likely be obtained unintentionally in the playthrough: the Turbo Accelerator, which increases the charge speed of the Mega Arm. it's not bought in Dr. Light's lab, but rather obtained by game-overing 4 times in a row on the same stage. this enh...
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man 6 - The World Warrior Turbo Rush Champion Edition
one thing I've always liked to do with the Rush Power adaptor is to punch the boss doors as I jump through them
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man 6 - The World Warrior Turbo Rush Champion Edition
when raocow gets to Mega Man V for the Game Boy (Rockman World 5), does he plan on having his emulator run it in Super Game Boy mode?
- 6 years ago
- Forum: let's play
- Topic: SMB3 e-Reader Stages - Epilogue
- Replies: 159
- Views: 31498
Re: SMB3 e-Reader Stages - Excellent
funfact, on slidin in the slopes, If you kill that boomerang bro at the end there, he drops his boomerang and you can use it. It's literally the end of the level, there's no enemies left unless you backtrack, so all you can do with it is pick it up, throw it, and watch it circle back over your head...
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man 5 - Light vs. Dark
this is the battle where the Charge Kick can really shine. BT4wmIGeGHo there is nothing Dark Man the third can do to hurt you if you get frozen in the middle of a kick You cause contact damage a glitch causes Dark Man to slightly misaim his shots above you when you're frozen on the ground (unless yo...
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man 4 - The Best Downfall Ever!
"how do you destroy the concept of diving?"
you destroy the concept of diving by presenting your bones, because then those who want your bones no longer have to dive into your flesh to get them. thus, Skull Man is next.
also, "what is food?"
you destroy the concept of diving by presenting your bones, because then those who want your bones no longer have to dive into your flesh to get them. thus, Skull Man is next.
also, "what is food?"
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man: Dr. Wily's Revenge - A New World of Trouble
And unlike the Gamecube Anniversary Collection, they didn't reverse the jump and fire buttons with no way to remap it! I'm not making this up! They made B jump and A fire, and there was no setting to switch this! (this was actually for all games, not just MM8) at least they learned from that by the...
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185020
Re: Mega Man: Dr. Wily's Revenge - A New World of Trouble
when raocow gets to Mega Man 8, will he play the PlayStation version? or the Saturn version? both have some pros and cons: FMVs in the PS version use native MPEG whereas the Saturn version uses the lossy Cinepak compression, which results in lower visual quality FMV scenes Music in the Saturn versio...
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 158097
Re: MYUP - Mmmmmh... YUM!
Does anyone know why lava works the way it does in SMW? Like, any reason they wouldn't just make it like a muncher that insta-kills you and other sprites? It's weird they make it kinda act like water. Maybe something to do with the animation of sprites drowning in it. But I don't know why they coul...
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 158097
Re: MPYU - Mario Party: Yacht Universe
couldn't raocow have simply changed the controller config and set something else to UP, like a random key on the keyboard, so he wouldn't accidentally cling to the nets, and change it back after the level?
or does Snes9x not accept input from multiple sources for a single controller like zsnes does?
or does Snes9x not accept input from multiple sources for a single controller like zsnes does?