all other levels so far have been 1/2 a jump in difficulty
so sadistic is the other half
Search found 1064 matches
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190688
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190688
Re: JUMP (1^(√2))/(8^(1/3)) - Half a jump is still a jump
yeah the ice/sky map is ugly after unlocking everything. I totally did that for replay value, yep :)
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190688
Re: JUMP 0.1/0.2 - Half a jump is still a jump
my dev commentary for cold trees is that jump 1/2 needed a forest level with a secret exit but i could only have 1 level slot and no sublevels
yeah
yeah
BTW my levels in this hack are more of janky vanilla showcases than anything particularly extraordinary, but I like them.
- 5 years ago
- Forum: let's play
- Topic: COMING UP NEXT now w/ BUCKET.TXT
- Replies: 1885
- Views: 352773
- 5 years ago
- Forum: A2XT
- Topic: SMBX Tileset Compiler and Separator
- Replies: 11
- Views: 9282
Re: SMBX Tileset Compiler and Separator
I FINALLY fixed the bug where PNG images don't combine and error out; V1.2 has been added to the OP.
- 5 years ago
- Forum: let's play
- Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
- Replies: 175
- Views: 28229
Re: ᘛ⁐̤ᕐᐷ - Super Furcon Sundance for Nintendo 3DS and Wii U - 5
the level was named right after i went to that exact furcon Kobabeach
your welcome everyone
your welcome everyone
- 5 years ago
- Forum: let's play
- Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
- Replies: 175
- Views: 28229
Re: ᘛ⁐̤ᕐᐷ - My Garbage Baller Wakes Clinic UP at 3am Every Heart - 3
so yeah Baller is my first dive into making puzzle levels and to be honest I don't think I did very well on this one lol Despite how well it turned out for others, I was annoyed by the amount of knowledge you need to figure out how to solve the puzzles with all the block and sprite interactions then...
- 5 years ago
- Forum: let's play
- Topic: Chocolate Island 6 - 1st
- Replies: 112
- Views: 19950
Re: Chocolate Island 6 - 3rd and 2nd
ye it's my level. If I remember correctly I was inspired by Kerkec's entry in magl3 which is a fun hectic vertical platformer. Thus I made a level only out of vertical sections. Meanwhile the theming was inspired by vldc9's Hotel level by Frost . And finally the room raocow missed is really just a 1...
- 5 years ago
- Forum: let's play
- Topic: Chocolate Island 6 - 1st
- Replies: 112
- Views: 19950
Re: Chocolate Island 6 - 5th and 4th
I MADE AN ASM is my personal favorite of the contest; I love how clever it is using minimal chocolate.
I have a feeling most will like it more than the top 3.
I have a feeling most will like it more than the top 3.
- 5 years ago
- Forum: contest center
- Topic: SMWC's Vanilla Level Design Contest 11
- Replies: 0
- Views: 6123
SMWC's Vanilla Level Design Contest 11
yes
no plans for a collab this time and you cannot have more than 1 exit, but if you're having a level contest itch then this can scratch it.
also morsel/morceau and I are judging it so you know it'll be good
no plans for a collab this time and you cannot have more than 1 exit, but if you're having a level contest itch then this can scratch it.
also morsel/morceau and I are judging it so you know it'll be good
- 5 years ago
- Forum: let's play
- Topic: Chocolate Island 6 - 1st
- Replies: 112
- Views: 19950
Re: Chocolate Island 6 - 24th and 23rd
wow I completely forgot about this contest
IIRC the top 10 is pretty good.
As for why Frozen Fortress is near the bottom, I remember it being quite frustrating for the judges with how cramped and precise it ended up being for them.
IIRC the top 10 is pretty good.
As for why Frozen Fortress is near the bottom, I remember it being quite frustrating for the judges with how cramped and precise it ended up being for them.
- 5 years ago
- Forum: let's play
- Topic: Necrosphere LP thread
- Replies: 37
- Views: 6569
Re: Necrosphere LP thread
There's a solution to the green block puzzle room that raocow missed.
Hint:
Hint:
It is in the room above it.
- 5 years ago
- Forum: let's play
- Topic: Last Impact : Final Impact
- Replies: 557
- Views: 90041
Re: Last Impact : Ninth Recoil
I want an entire game with raocow-voice sound effects.
- 5 years ago
- Forum: let's play
- Topic: Last Impact : Final Impact
- Replies: 557
- Views: 90041
Re: Last Impact : Second Bonk (wall is invisible)
I'm making a cameo here to say to use the R button liberally for camera control rather than the C buttons.
- 5 years ago
- Forum: let's play
- Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
- Replies: 117
- Views: 21651
Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
I love that both Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogo and AAAAAAAAAAAAAAAAAAA tied for 9th.
- 5 years ago
- Forum: let's play
- Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
- Replies: 117
- Views: 21651
Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
right i made an entry
i mostly utilized the wavy boos and sleepy goombas cause the balloon and broken stretchy boo were difficult to use creatively. could've used the little cloud enemy that went back and forth but eh
stay tuned for a sister entry of this later
don't ask how i got 5th place
i mostly utilized the wavy boos and sleepy goombas cause the balloon and broken stretchy boo were difficult to use creatively. could've used the little cloud enemy that went back and forth but eh
stay tuned for a sister entry of this later
don't ask how i got 5th place
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57511
Re: chocolate hack design contest - ten shots per screen
fun fact: the first draft of today's level was extremely janky, complicated, and involved cannons following you spitting out saws.
Yeah I think the cat shell streams worked out better.
Yeah I think the cat shell streams worked out better.
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57511
Re: (cld—c18) - '—'
I actually had more issues relating to conveyance and difficult mechanics than the level's massive length, particularly in the gravity and snake sections. It's one of those weird situations where you really appreciate all the creativity and aesthetics but you don't feel as impressed as you should be...
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57511
Re: i updated this way too late cldc 2018 - mmmmmm
The problem with Exhausted Mario is that it focuses more on having the exact correct inputs than on making few unnecessary inputs. I think the gimmick could work if there was simply 50% more stamina meter for everything. That said, it did get 10th, but the puzzley design allowed for super divisive o...
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57511
Re: CeLesteDC 2018 - removing the ability to move
Space level today is probably my favorite from the contest, but it got a small penalty for being updated after the deadline. Interestingly it wouldn't be top 3 without the penalty; I could have seen this entry winning the contest. (i manage to confuse this thread with the celeste thread due to the t...
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57511
Re: Celiacs Love Dark Chocolate 2018 - ghost sled
The biggest crime today's level committed was simply just difficulty, at least when I played it.
And considering how good raocow is I could see him enjoying it.
And considering how good raocow is I could see him enjoying it.
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57511
Re: Celiacs Love Dark Chocolate 2018 - ghost sled
tfw idol is doing the same thread title gimmick that I did for VLDC9
yeah these bottom two places aren't THAT terrible but the judges really did not like levels that have no cohesion
yeah these bottom two places aren't THAT terrible but the judges really did not like levels that have no cohesion
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57511
Re: Chocolate Level Design Contest 2018 - apples
Yeah SMWC is working on VLDCX behind the scenes but they're not going to like break their backs over getting it out quickly. Anyway, as idol mentioned somewhere, what's kind of fascinating about this contest is that there really isn't any super boring levels; you can argue that each one has a unique...
- 5 years ago
- Forum: let's play
- Topic: Celeste - Everest
- Replies: 790
- Views: 141220
Re: Celeste - Chomo Lonzo
My friend showed me this game a few weeks ago, and it was SO good. Awesome that raocow is lping it.
Fun fact: I died on the bridge breaking scene since I didn't jump far enough to trigger the cutscene, which kind of killed the introduction to the most important ability but was still hilarious.
Fun fact: I died on the bridge breaking scene since I didn't jump far enough to trigger the cutscene, which kind of killed the introduction to the most important ability but was still hilarious.
- 6 years ago
- Forum: let's play
- Topic: Gifted Up raocow Party!
- Replies: 186
- Views: 41684
Re: Gifted Up raocow Party!
That was super incredible good.
Fantastic job Enjl, Rocky, and Hoeloe; if this becomes a framework for ASMT 3D platformers I'd totally be down for working on them, haha
Fantastic job Enjl, Rocky, and Hoeloe; if this becomes a framework for ASMT 3D platformers I'd totally be down for working on them, haha