(shouting)

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by Hoeloe
8 months ago
Forum: let's play
Topic: MAFAB 3 - Friendship Always Best
Replies: 163
Views: 19684

Re: MAFAB 3 - First Amore, Beautiful & Factory's Amplified Budget

AI art glorification is banned, but AI art is only strongly discouraged on SMBX forums I only wanted to make my level the best it could be The usage of it in submissions falls under glorification - that's been pretty clear. It's never been something that the SMBX community has looked favourably on....
by Hoeloe
8 months ago
Forum: let's play
Topic: MAFAB 3 - Friendship Always Best
Replies: 163
Views: 19684

Re: MAFAB 3 - First Amore, Beautiful & Factory's Amplified Budget

Genuinely sad and frustrated to see AI art in today's episode. It's not just a case of the output looking bad, it's the fact it's trained on illegally scraped data, it's collaging together stolen art, it's pulling rights and income streams from small artists (yes even if used like this), it's being ...
by Hoeloe
8 months ago
Forum: A2XT
Topic: Big Ol' A2XT Relay Thread!
Replies: 12
Views: 48523

Re: Big Ol' A2XT Relay Thread!

And with that, all the claimed rooms are done! Thanks very much for all your help on this! We'll take a look at the state of the other relay in the near future and see what needs doing for that, so stay tuned!
by Hoeloe
8 months ago
Forum: A2XT
Topic: THE PLAN
Replies: 160
Views: 58931

Re: THE PLAN

Alright so, as of today I can start easing back into this project. I took a bit over a week off for some real life stuff and to spend some time with my partner because we get precious little time together, but I don't wanna leap right back into everything off the bat so I'll be taking things somewha...
by Hoeloe
9 months ago
Forum: A2XT
Topic: Big Ol' A2XT Relay Thread!
Replies: 12
Views: 48523

Re: Big Ol' A2XT Relay Thread!

WinterSweater wrote: 9 months ago Does it use the devkit from here? https://talkhaus.raocow.com/viewtopic.php?f=36&t=19129
We'll be sending out a more up to date build along with the level as we distribute that.
by Hoeloe
10 months ago
Forum: A2XT
Topic: Big Ol' A2XT Relay Thread!
Replies: 12
Views: 48523

Re: Big Ol' A2XT Relay Thread!

Sign-ups was in here right? I could probably get something done. just a note that I can't begin right at the start of July, is out of town for a couple days Sure was! Any spot in particular you want to claim, or just any available? (It makes no difference to the level layout, just where your sectio...
by Hoeloe
10 months ago
Forum: A2XT
Topic: THE PLAN
Replies: 160
Views: 58931

Re: THE PLAN

im sorry for sounding extremely dismissive and unwarranted and talking out of my ass , blatantly , but please just release it and stop it with voicework and relays and whatnot. as much as i expect this game to be perfectly fine on release, this is not sustainable for future collabs. /honest /nonagg...
by Hoeloe
10 months ago
Forum: A2XT
Topic: THE PLAN
Replies: 160
Views: 58931

Re: THE PLAN

Oh gods this project has such a habit of getting out of hand really fast. It's well past time for another progress update: SO WHAT THE HECK IS EVEN HAPPENING ANY MORE? Sooo, progress has been happening. A LOT of progress has been happening since the last update. In fact, despite there being a few ho...
by Hoeloe
10 months ago
Forum: A2XT
Topic: Big Ol' A2XT Relay Thread!
Replies: 12
Views: 48523

Big Ol' A2XT Relay Thread!

Hey hey! So, this was open a while ago (around 6 years, yikes!), and back then SAJewers was running the show. Now with things FINALLY approaching completion, we're in need of volunteers! So, the plan is for the game to feature two relay levels. One at the end of world 8, the final world of the base ...
by Hoeloe
1 year ago
Forum: let's play
Topic: Superb Demo Survivors - Happy birthday, raocow!
Replies: 21
Views: 1669

Re: Superb Demo Survivors - Happy birthday, raocow!

If anyone wants to study this project in the Godot editor or potentially contribute to its future development, I strongly recommend at least looking into the Godot editor GPU driver corruption issues before downloading the engine. Hoeloe is pretty technically savvy so she was able to fix her comput...
by Hoeloe
1 year ago
Forum: A2XT
Topic: Episode 2 Voicework Thread
Replies: 24
Views: 4369

Re: Episode 2 Voicework Thread

Sure, I can try. What's the overall tone of the scene? I can't quite tell from just the text who he's talking to and in what context. I haven't voiced a role like this before, so I'm learning as I go along! The tone is pretty serious - he's trying to explain to Iris what his plans are in a desperat...
by Hoeloe
1 year ago
Forum: A2XT
Topic: Episode 2 Voicework Thread
Replies: 24
Views: 4369

Re: Episode 2 Voicework Thread

OK, I think I got the accent down thanks to the materials posted here. Here's a take two! Accent-wise that's almost perfect (only slight slip was in the word "economy", which ended up being pronounced more like "e-car-namy" somehow). It did come out a little monotonous though. I...
by Hoeloe
1 year ago
Forum: A2XT
Topic: THE PLAN
Replies: 160
Views: 58931

Re: THE PLAN

Hoeloe's currently resting -- she's been low on energy the past few days -- but she'll give a more specific status update when she can. All right so, let me write this up. In terms of the current status of the game, the majority of it is playable now: World 3 is still missing a few things, with Rix...
by Hoeloe
1 year ago
Forum: A2XT
Topic: THE PLAN
Replies: 160
Views: 58931

Re: THE PLAN

Appreciate the update. Sorry to hear so much is on so few shoulders. I suspect most of the remaining work is technical in nature? If so, I'm little to no help. A good chunk for sure, but not all. There's still a lot of polish work for towns, for example (and the entire W6 town needs making, which I...
by Hoeloe
1 year ago
Forum: A2XT
Topic: THE PLAN
Replies: 160
Views: 58931

Re: THE PLAN

Development is still going. At this point a lot of it is being handled solely by me and Rixi, and that's meaning we're having to pace ourselves around other stuff in our lives, as well as avoiding burning out. Slowly but surely making progress, though I can't guarantee a release this year. For an id...
by Hoeloe
2 years ago
Forum: let's play
Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
Replies: 1633
Views: 186186

Re: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies

I wasn't aware of there being a word limit for the comments, but I think it was counterproductive when seeing Sturg and particularly Rameau's Nephew write lengthy descriptions in adjacency. For some background on this: The word limit was decided on very early, when it was assumed that judge comment...
by Hoeloe
2 years ago
Forum: let's play
Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
Replies: 1633
Views: 186186

Re: maglx3 THE MOVIE

PapyrusSemi wrote: 2 years ago how the Tower of Infinity suddenly took root in the Café Beyond Memory, with its galactic checkered floors.
Fun fact: This was not the case until yesterday. It was a very last minute suggestion, and one I'm really glad got implemented in time.
by Hoeloe
2 years ago
Forum: let's play
Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
Replies: 1633
Views: 186186

Re: kerocola karnival (MaGLX3)

Personally, I just want to have words with whoever decided Klonoa should have the same running mechanics as the other characters. No-one really decided that - it's just a whole lot more complicated to not do that. And as I've said on many occasions before, I fully intend to rework Klonoa in a way t...
by Hoeloe
2 years ago
Forum: let's play
Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
Replies: 1633
Views: 186186

Re: Galoomba (MaGLX3)

With this kind of technology, what is stopping someone from making a fully playable 3D Mario level? How would one even judge a 3D Mario level in comparison to a bunch of 2D Mario levels without being swayed by the 3D and giving extra points? It is certainly interesting to think about. Fortunately (...
by Hoeloe
2 years ago
Forum: let's play
Topic: Subzero Heroes - That's it? No Smash?
Replies: 72
Views: 9810

Re: Subzero Heroes - Villain Reveal

Here's a little excerpt from our tracking sheet we used (spoiler for big image) I just checked back on this thread randomly and spotted my name there and I am somewhat afraid by what that is referencing. EDIT: And I just checked back on the videos and realised I never looked at the name of that bos...
by Hoeloe
2 years ago
Forum: let's play
Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
Replies: 1633
Views: 186186

Re: Purple Leaf Witch Hunt (MaGLX3)

Thank you for play though, I'm happy cowrao and sturg had a good time even despite some of the jankiness For what it's worth, I think not everyone hates Broadsword that much. He's certainly got his fair share of jank and needs some tweaks to remove some of his more painful elements to his playstyle...
by Hoeloe
2 years ago
Forum: let's play
Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
Replies: 1633
Views: 186186

Re: why are people enticed to jump on the elevator? seems dangerous if you ask me (MaGLX3)

This was my least favourite entry of those I played (as my NPC indicates!). Honestly, I wish it had been disqualified because some of the dialogue is frankly disgusting (using slurs - censored in the release version - and some paedophillic references which were just... abhorrent). This level is just...
by Hoeloe
3 years ago
Forum: let's play
Topic: *X3 WINNER CONGRATS TO ENJL* the one with the seasonal allergies
Replies: 1633
Views: 186186

Re: squarshetti squeels (MaGLX3)

It's called a checkpoint by the game, but I agree some people might've missed the memo about the limitless amount. https://i.imgur.com/TaPu1qK.png I specifically made sure to rename them Checkpoints in order to try and avoid this issue. Sadly it seems to have not worked. Also, I think most people d...
by Hoeloe
3 years ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
Replies: 122
Views: 26208

Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME

raekuul wrote: 3 years ago I ran into a similar issue with a completely different script a while back; evidently there's an issue with declaring a float and then providing a float without point (i.e. an int)
On some graphics cards that don't properly implement the OpenGL standard, but not the majority.