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by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vertices localized discos constructed 9

Honestly the secret exit is probably the best use of special auto scroll I've seen. It's legit hard and fast paced unlike other levels that use it

looking at you stadium of plants

by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vertiginous latticework donning creatures 9

raocow wrote: also people who said today's level is the worst level in the game are crazy. The worst is Flash Back by a landslide.
I told you there was a level in abstract world that was impossible to like :P
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vertiginous latticework donning creatures 9

Sky at the Weird is complete ass garbage and it's imo the worst level in the contest (I haven't played flash back but it would probably be lower :P). The whole level is just an incredibly frustrating mess with stupid sprite replacements and then it just never ever ends. The brown platform behavior i...
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - viridian landscapes drizzly coagulations 9

Abstract world is probably the worst world in the game so have fun!!!! Two of the worst levels in the game make their home here and there's a slew of painfully average levels to go along with it. Have fun :V
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vintage lamps decorated chutes 9

Like in MaGL3 where the one guy who was famous for making good SMBX levels. quite the opposite, actually, mechdragon is incredibly in famous for making bad levels. Also I never said that it was intentional and I never thought it was. I didn't give any more leeway because of it :v. I don't know how ...
by snoruntpyro
7 years ago
Forum: JUMP½
Topic: [112] IT'S BOUNCE TIME
Replies: 0
Views: 1578

[112] IT'S BOUNCE TIME

suddenly more levels from me

Image

fart
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - verdigris lengths decrepit catacombs 9

I wasn't able to beat OOPS!. It's just such a snoozefest and a really horrible level. You can probably see why. The have-to-be-big DC at the end is especially a dick move.
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - verdigris lengths decrepit catacombs 9

Nice rompy sewer level
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vanquished landings dire compounds 9

DOOOOOO EEEETTTTTTT

Put a morsel shrine in your level
by snoruntpyro
7 years ago
Forum: contest center
Topic: MaGMML2 (Make a Good Mega Man Level Contest 2)
Replies: 11
Views: 8859

Re: MaGMML2 (Make a Good Mega Man Level Contest 2)

Sprites inc has been down due to some issues, yeah. Sorry about that!! I've heard from people in the magmml2 discord that if you turn off your internet, open game maker, and turn it back on, it'll work, though I haven't tested this myself yet.
by snoruntpyro
7 years ago
Forum: project showcase
Topic: What we can finish with Lost Levels
Replies: 28
Views: 6307

Re: What we can finish with Lost Levels

I remember all the classic overworld themes that were composed specifically for maglxs and we totally should continue that trend for lost levels. Wait
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vandalized liftoffs dangerous cruising 9

Hey look it's my bad level!!! This level is kind of a trainwreck. There's a lot of just random garbage thrown everywhere and it has the exact same aesthetic issues I complain about all the time (march 2016 me was even stupider). I regret not using those slide blocks more. I kinda just wasted what co...
by snoruntpyro
7 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 146548

Re: Claim a Thing Place

Gonna need music 91 and map16 page 33.'

EDIT: and ExGFX213
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vespertine lyrebirds detecting chapeaus 9

I feel like the silhouette gimmick would have worked much better with a different sprite set, because this level uses the Pokey sprite set which is all about just ambushes and saturating the screen with projectiles. So, uuh, that doesn't really do any good for the level. :P
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vaudevilles lighting downstage craftsmanship 9

Perhaps if I run the next Magl X, there will be some sort of anonymous judging. Basically, instead of having names attached to the score breakdowns, I'll just have Judge 1, 2, 3. I think this will reduce periods of a bunch of people attacking a judge's opinion. People can still attack "Judge 1...
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vaudevilles lighting downstage craftsmanship 9

Gambly Night is one of my personal least favorite levels, pretty much because of how it's so busy and cluttered. There's a ton of random aesthetic nonsense splattered everywhere in random places (PLAY 100 HORIZONTAL LUIGI! ), which makes stuff very hard to see. On multiple occasions I got hit by Mon...
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vertical lodges doling chaos 9

again this made way more sense in my head than actually going ahead and putting it into words :V. I really love the actual level and I think it looks fine, it's just I somehow got some conspiracy going in my head about it :v
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vaporish lagoons delightful chucks 9

I think I was the only one who figured out the password immediately with the hint :V Also, to tell the truth, I think the reason it got green door is because aesthetics. Unlike hotel, cutting in line and some others Swiss hotel doesn't have any pretty aesthetics as a distraction and so it's just raw...
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vaporish lagoons delightful chucks 9

We're coming up on the Memetastic Adventure guys
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - veneered liners diverse coasts 9

^^ so much yes morsel. There's some levels later on that get OBNOXIOUS with it (Archaic Architecture, Hilly Desert, Aero Plains....and my own level :v) . The same also stands for putting more ground inside ground and the all powerful amazing beautiful dirt formations .I really don't understand the l...
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - veneered liners diverse coasts 9

Personally I really dislike Triangle Ship. It looks great but has some pretty nonsensical and weird design. It's kind of all over the place and the whole level is basically about lugging items around. Plus the "puzzles" are very breakable, suggesting a lack of testing. Also random pointles...
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vociferous loveliness dusty commons 9

I personally like this level a lot but I do agree with Koopster in that the midpoint was way too lopsided. Plus I think the secret path takes too long setting up the atomsphere with really empty and long rooms. It's really easy to just outrun the swooper death bat ceiling as well. Also if anyone rem...
by snoruntpyro
7 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 29576

Re: Multiperson sections

It's not a matter of emulators, it's the fact that Mario's pspeed is randomly generated between 5 values (i think). So sometimes the whole chain just randomly doesn't work. Also there's like no indication at the end that you need to divebomb the lotuses. So, uuuhh.... :v
by snoruntpyro
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 213951

Re: VLDC9 - vivified loudspeakers devised cubes 9

Koopster wrote: Oh look, it's one of my meme comments posted in @vldc9_ebooks. Exclusive footage of how I became world famous
<3

calling it now, ft will meme about bowser statue gimmick because i never realized you could do that in his dumb puzzle >:CCCCCCCCCCC