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by cozyduck
7 years ago
Forum: let's play
Topic: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ
Replies: 149
Views: 36974

Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Alice wrote: 7 years ago I doubt it's any more difficult than S. Mario
It is.

(OSE probably isn't though)
by cozyduck
7 years ago
Forum: let's play
Topic: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ
Replies: 149
Views: 36974

Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Oh, the OSE version has a midpoint. I guess that makes it somewhat doable, then. Not sure how that translates into LP difficulty, but it's a huge improvement. Btw, how many years did it take to beat the original version? I've been trying since 2013 and have not gotten remotely close. Well, I rememb...
by cozyduck
7 years ago
Forum: the cartridgé
Topic: Nihon Falcom
Replies: 99
Views: 38905

Re: Nihon Falcom

The 3rd has got to be the strongest prologue out of the 3 Sky games, holy shit. As great as Estelle and Joshua turn out to be later in the first two games, Kevin and Ries give such a better "first" impression. I really like the laid back nature of early game FC actually, much more so then...
by cozyduck
7 years ago
Forum: let's play
Topic: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ
Replies: 149
Views: 36974

Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

There is no way in hell he's beating this savestateless. Even if he makes it through most of the game, the last castle is IMPOSSIBLE. Might be even harder than Bowser's Starship in The Second Reality Project. I'm predicting heavy savestate abuse by world... 5 maybe? Impossible is a very strong word...
by cozyduck
7 years ago
Forum: let's play
Topic: Rise to the Challenge redo - Ripcurl Reef
Replies: 64
Views: 16901

Re: Rise to the Challenge redo - Ripcurl Reef

No midpoint, huh. There is, but the shortcut skips it. This level suffers more than others from what I've seen as a clear trend by now: AxemJinx really, REALLY wants people to master an obstacle. This is why he repeats everything three (or five or seven...) times with minor, if at all, variations: ...
by cozyduck
7 years ago
Forum: let's play
Topic: Rise to the Challenge redo - Ripcurl Reef
Replies: 64
Views: 16901

Re: Rise to the Challenge redo - Cliffside Blast

ft029 wrote: 7 years ago If the first half were twice as long, I would have been convinced that levelengine made it.
More like 5 to 10 times as long, just look at Colossus' endgame.

I enjoy most of levelengines levels though.

by cozyduck
7 years ago
Forum: let's play
Topic: Rise to the Challenge redo - Ripcurl Reef
Replies: 64
Views: 16901

Re: Rise to the Challenge redo - Windmill Hills!

morsel/morceau wrote: 7 years ago Being able to slide safely into it, as well as other such enemies (e.g. Big "Boo"), would surprise no one.
http://www.neogaf.com/forum/showthread.php?t=1332294
by cozyduck
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123341

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8

raocow wrote: But I think you still need to train your ENDURANCE
In that case Super Mario Infinity is the game to play!

don't



Anyways, congrats!
by cozyduck
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123341

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep77f - Shattered Soul

Extremely unpopular opinion: I really like the baloon room, it's probably in my top 5 M/M levels of the hack actually. As for the plants, I dunno, I guess I'm really used to them from other hacks, so predicting their patterns is really second nature to me. There are certainly things to nitpick, like...
by cozyduck
7 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 216690

Re: VLDC9 - violet lumber dark conservatories 9

I also felt the need to login and comment on how well designed midnight arbor was. Wonderful level in every aspect.
by cozyduck
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123341

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep72d - Depraved Desperation

For the record, Depraved took me a bit over an hour total, maybe 1.5, whereas anon's level took me like 4 hours. So I guess I really don't fall in line with the majority. Gotta play more kaizo I guess.
by cozyduck
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123341

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep72c - Depraved Deaths

Well Jolpe... looks like one person likes your works LUL Playing through Bits and Pieces (by levelengine of course) may have helped. All of those levels are like 400 SMW seconds of sprite spam and other RNG obstacles, which is different from Depraved Stronghold's simple but deadly jumps. However, i...
by cozyduck
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123341

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep72c - Depraved Deaths

i don't think it's just a matter of developing a feel or understanding for Mario's movement. I tend to think I have a pretty good understanding of Mario's movement, and this level took me 3 times as long. Though I'll admit I probably would have played better with a keyboard since it tends to give m...
by cozyduck
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123341

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep72c - Depraved Deaths

And anonymousbl00dlust's fun times are easier than this nonsense. That's quite debatable. For instance, I beat each of the sections in this level in well under an hour, whereas the ---------Yoshi-------- section alone in anon's level took me a full hour. I'm not the only one either, just look at le...
by cozyduck
7 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 201933

Re: MaGL 3 results: tapping away at your sanity

Low challenge but high punishment is tedious and not very fun. There are entire genres like roguelikes or survival horror built around the latter. I really disagree with this sentiment in general, and am not even a big fan of Super Meat Boy precisely because it's levels are build around many deaths...
by cozyduck
7 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 201933

Re: MaGL 3 results: in the next episode: multivariable calculus

as a math person: nobody should be expected to do what essentially amounts to memorization drills in a mario level As an actual mathematician, there isn't really any memorization involved in solving the problems in this level. As a matter of fact, I pretty much reasoned exactly like M/M described i...
by cozyduck
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123341

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep64a - Miscellaneous Mess-ups

But remember how Chains of Atrophy went? I had to make a post defending Iso because he had told me how he felt about the situation but wasn't speaking up himself. I feel as though the level authors ultimately want their revised version to be the true version that people judge their levels based on,...
by cozyduck
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123341

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep64a - Miscellaneous Mess-ups

I know people mean well but I find it a bit annoying that people keep constantly recommending QubicTom to switch versions whenever he faces adversity (same with raocow and savestates). QubicTom is not just doing this for the viewers but also for himself, so if he wants to play 1.01, just leave him b...
by cozyduck
7 years ago
Forum: let's play
Topic: super cat planet - the return of cats and/or planets
Replies: 212
Views: 40751

Re: super cat planet - the return of cats and/or planets

I didn't think anyone would be insane enough to beat it on one life. You don't get anything out of it besides the painting, and the downtime between deaths is about a second or so, so I just made sure they were actually beatable without doing a deathless run myself. If I did, I probably would have ...
by cozyduck
7 years ago
Forum: let's play
Topic: super cat planet - the return of cats and/or planets
Replies: 212
Views: 40751

Re: super cat planet - the return of cats and/or planets

Regarding the age old difficulty discussion, and the previous JUMP mention: Let me start by going on a tangent and mentioning that I beat JUMP toollessly and legitimately never got to the point of being frustrated (maybe some minor annoyance at a few things). Now to be fair I've been playing challen...
by cozyduck
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123341

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep60d - I beat the green switch palace without the movie!

Hmm...
I think he should at least finish world 6 first though. He could still do Bowser's castle before doing world 7 if he needs to keep some breather levels before the rest of special world.
Anyways, voting BALLS because you need a nice and easy level after the green switch.
by cozyduck
7 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 83555

Re: SMWCX - Syrup Castle

So I had found the level design of this game up to this point to be very underwhelming outside of maybe one or two levels, but todays offerings were solid. Hopefully this is a sign of things to come.
by cozyduck
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123341

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 54c - Surprise Big Boo Boss Battle

Well okay, here are, in no particular order, some levels that I find harder then House of the Holy (all v1.01): [ispoiler]1F8[/ispoiler] [ispoiler]Shattered Dreams[/ispoiler] [ispoiler]Depraved Stronghold[/ispoiler] [ispoiler]Miscellaneous Monument[/ispoiler] Pixel Perfect Disarray Gourmet Race [isp...
by cozyduck
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123341

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 54c - Surprise Big Boo Boss Battle

nathanisbored wrote:Good job, one of the hardest levels in the game is over! ONE of them.

I know you want to encourage QubicTom, but I really wouldn't even put this level in my top

----10----

most difficult levels.
I wouldn't even say it's the hardest level QubicTom has beaten so far.

But anyways, good job!
by cozyduck
8 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 240266

Re: JUMP - Let's meet again at JUMP½

anonymousbl00dlust wrote:I haven't watched all the videos yet, but from what I've seen so far this is probably the best smw hack ever made. Congratulations on beating the game, raocow!
I really could have used your help when defending Morceaus levels in this thread, but oh well.