raocow wrote:okay unofficial vote: who thinks I should play the a2mt zombie baserom after mmu, as a sort of longform prologue to a2xt.
Search found 1973 matches
- 10 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6548
- Views: 1195362
Re: request grab-bag
This whole thing started because raocow asked for responses to an (unofficial) poll.
- 10 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6548
- Views: 1195362
Re: request grab-bag
I'm not sure how suggesting raocow play A2MT next is any less "bossy" than suggesting raocow play A2XT next. Besides, it gives them more time to polish the product and not have to send him an update after every major bug he comes across. What condition are the A2MT levels in, bug-wise? I'm...
- 10 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6548
- Views: 1195362
Re: request grab-bag
But I think the idea with A2XT, as with ASMBXT, the MAGLs, and (originally) A2MT, is that raocow would complete his LP of it before it is generally released.alex2 wrote:You shouldn't have to bend around the timing of projects you plan to do. You didn't do Mix5 until some patches were out for it anyway.
- 10 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6548
- Views: 1195362
Re: request grab-bag
As an active beta tester, I'm pretty sure A2XT will be done by the end of next week, regardless of whether raocow decides to play it next or not. The team isn't "rushing" to get it done - it just happens to be almost done. We've been beta testing a complete version of the game for a full m...
- 10 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6548
- Views: 1195362
Re: request grab-bag
I wouldn't recommend mixing up A2MBXT and A2MT as simultaneous A- and B-sides. Why? Because I predict you will have a terrible time keeping the different physics engines of the two games straight.
- 10 years ago
- Forum: let's play
- Topic: Megaman Unlimited: Bridging and Ending is my Forte!
- Replies: 333
- Views: 61573
Re: Megaman Unlimited: Blocked Out!
It reminds me of the Heat Man sequence in Mega Man 2, although it's not as long. At least the timing of the blocks remains consistent throughout, unlike the hell that is Heat Man's yoku blocks. Between the color palette, the traps, and spikes, this reminded me more of La-Mulana's Hell Temple than a...
- 10 years ago
- Forum: let's play
- Topic: Copy Kitty - Imitation is the besterest form of flattery
- Replies: 1237
- Views: 244152
Re: Copy Kitty - Imitation is the besterest form of flattery
But he didn't show us Savant's reaction!Sebby19 wrote:Nice fake out during the beginning.
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361915
Re: A2MBXT beta testing
Have the changes to the Nevada battle all been implemented? I should have an opportunity to run through the latest update of the game this weekend for my final beta test this weekend (assuming the plan is to release sometime next week). As part of that I'm going to attempt a Dragon Coin run on all l...
- 10 years ago
- Forum: let's play
- Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
- Replies: 4589
- Views: 785833
Re: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
Could you use the same approach to play the level with Toad?Zyglrox Odyssey wrote:Here's a video, complete with me bumbling around the hub to set it up and also clipping some Koopas through the floor because I can.
- 10 years ago
- Forum: let's play
- Topic: Copy Kitty - Imitation is the besterest form of flattery
- Replies: 1237
- Views: 244152
Re: Copy Kitty - Imitation is the besterest form of flattery
raocow, if you're looking for a laugh, try...
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361915
Re: A2MBXT beta testing
The updated Plant Zone Willhart uploaded today works. Thanks. ztarwuff, I liked how the Onion in Pavlov's Gold was hidden. It only became "obvious" when... ...I went to the end of the level and noticed that the pipe to the "bonus" area was grey. So I knew what I needed to look fo...
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361915
Re: A2MBXT beta testing
I think the above bugfix, from 5/20, broke Plant Zone. I'm playing it now, and every single enemy and powerup - except for the plant enemies that come out of "pipes" - simply fall through the floor and vanish as soon as they come onscreen.Willhart wrote:Plant Zone
-Fixed minor cutoff on waterfalls
- 10 years ago
- Forum: let's play
- Topic: Copy Kitty - Imitation is the besterest form of flattery
- Replies: 1237
- Views: 244152
Re: Copy Kitty - Imitation is the besterest form of flattery
raocow, here's why you won in the run where you killed an enemy using Kick: - During a combo sequence of kills, every time you kill an enemy with a weapon you haven't yet used in the combo, you add +0.5 to the combo multiplier. - The Boki Beam does not count. - But Kicking does. So in the runs where...
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361915
Re: A2MBXT beta testing
Where is that update? It's not in the most recent level pack.Sturg wrote:Hey, you guys do know that Dyin' For an Electrifyin' has been changed so that the water doesn't insta-kill you?
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361915
Re: A2MBXT beta testing
Some comments on the revised Giana Sisters sublevel: - I think it's unfair to disable spinjumps without telling the player. As it stands, the player will only find that out when they try to spinjump on something and fail utterly. Accordingly, I suggest the opening sign warn the player that spinjumps...
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361915
Re: A2MBXT beta testing
While I did not have as much trouble with Dyin' for an Electrifyin' as ztarwuff, I did have a lot of deaths on the level and agree it's probably a bit much for the opening of World 5. Perhaps we could put Dyin' for an Electrifyin' where Baker Street is now, put Baker Street where Crazed Circuitry is...
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361915
Re: A2MBXT beta testing
Is there any way that Bronze Fortress and Item Babysitting can be moved so they're not back-to-back in World 7? Having replayed both, I think they are the two most frustrating levels in the game (in terms of cheap deaths that don't feel like the player's fault), and putting them one after the other ...
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361915
Re: A2MBXT beta testing
EDIT: It appears that Unaniem's latest update to The Descent is not included in SAJewers' level pack. Are you sure? Someone had fixed most of the spelling errors from that level. (It looks like they missed one.) Yes, I'm sure. The version of The Descent that Unaniem last uploaded was last modified ...
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361915
Re: A2MBXT beta testing
Found some more typos/errors in: Rainy Day, Just Another Screen, Johnson McCain and the Communists, EOW 4 cutscene, 900 Place des Ormeaux, SOW 5 cutscene, Crazed Circuitry, Baker Street, and EOW 5 cutscene. Posting in the buglist now. EDIT: It appears that Unaniem's latest update to The Descent is n...
- 10 years ago
- Forum: let's play
- Topic: Megaman Unlimited: Bridging and Ending is my Forte!
- Replies: 333
- Views: 61573
Re: Megaman Unlimited: Jet Lag!
I'd like to see raocow play around with the Glue Shot more, especially when it comes to tricky platforming. Making extra blocks on command could be just what's needed to resolve the more unfair jumps.
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361915
Re: A2MBXT beta testing
Found some typos in the Tutorial and Remakes Are So Cliche cutscenes, and a graphical error in Plains of Ulysses Mad. They are now in the buglist.
- 10 years ago
- Forum: let's play
- Topic: Megaman Unlimited: Bridging and Ending is my Forte!
- Replies: 333
- Views: 61573
Re: Megaman Unlimited: The Ups and Downs!
Top Man's stage (which I think this stage is homaging) had those spinning top platforms right at the very end.GauRocks wrote:It just feels so unlike Mega Man to have the weirdest, hardest obstacle of the level right at the end.
- 10 years ago
- Forum: let's play
- Topic: Megaman Unlimited: Bridging and Ending is my Forte!
- Replies: 333
- Views: 61573
Re: Megaman Unlimited: The Ups and Downs!
It's Trinitro. As in trinitrotoluene. As in TNT.Sebby19 wrote:And what the heck is Tinitro Man supposed to represent. What's a tinitro?
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361915
Re: A2MBXT beta testing
I had actually been planning on trying to fix the final level's weird getting randomly hit bug - but I can't reproduce it so I don't know what to change. Try standing on the far left. Specifically, in the final phase of the Science battle. I recall it happening most often either shortly before or s...
- 10 years ago
- Forum: A2XT
- Topic: A2MBXT beta testing
- Replies: 2373
- Views: 361915
Re: A2MBXT beta testing
I had actually been planning on trying to fix the final level's weird getting randomly hit bug - but I can't reproduce it so I don't know what to change. I'll try to reproduce it this evening and provide further detail on when/how it happens. I've been meaning to play through the latest revised fin...