Search found 219 matches
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 89663
Re: A2MT Update Thread
Actually, that was a different glitched graphic issue. The first time, I thought the glitches were referring to the sprites, which I fixed. This issue is different because the level design itself got screwed over. I took a run through the base ROM that I posted and I got that issue, but after going ...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 252141
Re: Level Clearing
I'd also like to say that in Mad Science Laboratory, there are several instances where the boost blocks would cause me to glitch into the wall and insta-kill me, or spots where if you hold the jump button it would get you killed. Other than that, I don't have any other problems.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 89663
Re: A2MT Update Thread
@ Paralars: I already know about 125; 13A has already been fixed, but I didn't release the base ROM yet.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 89663
Re: A2MT Update Thread
Franky, I need more than just your IPS in order to insert it into the ROM; I need all of the resources you used. I should've said this sooner but I got caught up in something.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1018169
Re: Testing and Development: Deadline-one week after comment
@ Septentrion Pleiades: I'm assuming your level is 00E? I like what you're doing with the level so far. The first half of the level was enjoyable. The beginning of the level lacked enemies; I'd recommend you add some so the area isn't empty. I loved running through the P-Switch run, but the Magikoop...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 89663
Re: A2MT Update Thread
If you get bored, my level still needs to be fixed/inserted. And I don't think that one guy will be able to insert it. I'm not being rude, I'm just saying I think its a chore, I don't know, I've never had to move map16 pages and etc. This is why I will make sure my next level is a bunch easier for ...
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75521
Re: Level Submissions
@ Lobster_Horde:
Inserted.
Inserted.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 89663
Re: A2MT Update Thread
Dahhh I'm an idiot The reason why the key blocks didn't work was because I specified the paths in BTSD wrong. I was using "\" instead of "/", which didn't insert the blocks. + Level 110 has been inserted + Level 127's key blocks now work TO DO: - Insert samples for music 2A, 55, ...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 89663
Re: A2MT Update Thread
Mind if I reserve a level as well? Feeling pretty useless over here.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 89663
Re: A2MT Update Thread
+ = good, - = bad + Level 10F (Septentrion Pleidades) has been re-inserted - Level 11F (Tangled Grounds has broken goal music, crashing the game. - Level 138 (LBS) may have glitched graphics? + Level 008's levelASM has been fixed TO DO: - Insert samples for music 2A, 55, & 68 - Check chests in a...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 252141
Re: Level Clearing
@capefeather: Just played through the level, but I couldn't do it without save-states near the end. Can you beat your level without save-states? Your level was solid for the most part; I can see this level as a late-game level because of how hard it is, but I think that the difficulty needs to be to...
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75521
Re: Level Submissions
I was just informed that I had a level due, despite it being on the last page. Guess no one really notices the last post on a page. Anyways you can ignore that last one because there was one thing I had to change, that would haunt me the rest of my life. Actually, the level seems to have been inser...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 89663
Re: A2MT Update Thread
Just a quick update on things I've done, although it isn't much: + = good, - = bad + LevelASM patched for Level 008 + Wiki has been updated TO DO: - Insert samples for music 2A and 55 - Check chests in all levels - Put "cake" in chest of level 130? - Fix the key block in 127 - Multiple Mid...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 252141
Re: Level Clearing
@ tenta: I'm going to be honest; your level needs work. You fixed the midpoint and while you made the problem of jumping over the goal into an idea, it wasn't executed well. The chest is out of place in that it's easy to find, right in front of the player's view. The 12 lives you put caused slowdown...
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 520075
Re: Signups & Reservations
Just curious, but how will the Switch Palaces be created? Talkhaus has been holding onto it, as well as the Yoshi House and a few other levels.
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 252141
Re: Level Clearing
What do you mean about the thwimp glitched graphics? How can you go over the goal point? I know its possible by going super high but...yeah il need some explanations. The Thwimp's graphics usually aren't supposed to be the ball's graphics used for platforms, unless those are the main graphics we're...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 252141
Re: Level Clearing
I'd like to share a bit of input as well. - The level is pretty short, even if the invisible coin-blocks force the player to be patient. - The midpoint entrance is placed a few tiles over a pit, meaning that the player will spawn into death. - Some cut-off land formations near the end of the level, ...
- 12 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 123959
Re: Base ROM Inclusions
@limepie20:
Yes I do, since I've made a level for this.
@ shdwdrgnix:
I'll put that on my to-do list.
Yes I do, since I've made a level for this.
@ shdwdrgnix:
I'll put that on my to-do list.
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 252141
Re: Level Clearing
Sure; if no one tests your level, then I'll do it.tenta wrote:Sorry for double post. Its just to know if i need to reupload my level.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 89663
Re: A2MT Update Thread
It was uninserted, but it has just been re-inserted now. The goal music is working again.
EDIT: The level list is posted on the first post and it'll be updated continuously.
EDIT: The level list is posted on the first post and it'll be updated continuously.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 89663
Re: A2MT Update Thread
@ raocow & AUS: It seems we have; yogui informed me of this and after testing the levels, we are missing the goal music. I think I can fix this though.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 89663
Re: A2MT Update Thread
Also, Level 11A has two music slots claimed, but the level doesn't use them. Are those slots inserted? If so, change them where appropriate. Sorry, let me rephrase that. Level 11A has two music files that were sent to me and inserted, but doesn't seem to use them. I'm unsure which level should play...
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75521
Re: Level Submissions
Inserted.Diddyboy100 wrote:I'd like to submit my level "The Great Pit" here.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 89663
Re: A2MT Update Thread
I've found a problem (should I post here on in the baserom thread?). It's fine, you can post here if you like. Thwomp Garden Alright, thanks for helping me with that. It's fixed now. Also there is no goal music.[/quote] I'll add that to my list. Yes. Because level F that use music 62 crash at the s...
- 12 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 123959
Re: Base ROM Inclusions
11A has a workaround that can be used, but 127... is the Key Block like something that requires a key, or is a key, or what? If it doesn't prevent the level from loading and it's not crucial to the completion/gimmick of the level, we can still test it. From what I see, the Key Block is a wall/door ...