(shouting)

Search found 414 matches

by Kincyr
4 years ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1074895

Re: All The S@nics & Knockles - 3&K - Angel

I like how one of the comments was asking if people will ever find the limits to romhacking
by Kincyr
4 years ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1074895

Re: All The S@nics & Knockles - 3&K - Angel

after faving that Touhou soundfont remix, I was recommended a few Touhou soundfont remixes of other classic Sonic stages, alongside this gem, which I found works well on several levels:



yea, Flying Battery goes well with pretty much everything
by Kincyr
4 years ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1074895

Re: All The S@nics & Knockles - 3&K - Angel

I wonder if anyone will provide savefiles or savestates for raocow so he can see the 0-6 emerald endings.

I always kinda liked how Knuckles' 0-6 ending, as it seems to be a lead-in to what could've been

by Kincyr
4 years ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1074895

Re: All The S@nics & Knockles - 3&K - Angel

BobisOnlyBob wrote: 4 years ago
raocow wrote: 4 years ago why would super sonic need to be carried by tails
Super Sonic can only fly sideways, not upwards
Hyper Sonic can go upwards however, but because that's part of his double-jump action, it only works once per jump
by Kincyr
4 years ago
Forum: the gazebo
Topic: Anime & Manga - this is an official hentai free sight!!!!
Replies: 936
Views: 221062

Re: Anime & Manga - this is an official hentai free sight!!!!

I'm surprised there's no mention of Bananya, as the second season started 2 weeks ago and they now live on their own planet :catplanet:
by Kincyr
4 years ago
Forum: let's play
Topic: Donkey Kong Country 3 - Unbelievable type of a situation
Replies: 245
Views: 51742

Re: Donkey Kong Country 3 - Welcome to Kanada!

should I mention that

raocow missed K3's banana bird

or are pretending otherwise?
by Kincyr
4 years ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1074895

Re: All The SOUPER S@nics - 3&K - Invincible

hey there raocow.

regarding your question about supercharging the emeralds: no, having the first 7 unlocks the true final zone. their supercharged status holds no weight regarding that, so you're good
by Kincyr
4 years ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1074895

Re: All The SOUPER S@nics - 3&K - Invincible

here there raocow, now that you have (technically) reached Mushroom Hill, the game will quickly point you at an optional thing, I advise that you go for it, trust me on this. because of what will happen then, you wont have to worry about accidentally going Super during regular gameplay interesting t...
by Kincyr
4 years ago
Forum: let's play
Topic: Donkey Kong Country 3 - Unbelievable type of a situation
Replies: 245
Views: 51742

Re: Donkey Kong Country 3 - Welcome to Kanada!

I remember when I would play this game a lot with a friend of mine. there was a time when he would call Koin "Steve" for no reason other than because it was funny. recurring quotes were "Steve is Steve" (often when asked who Steve is or why he's calling him Steve), "Steve li...
by Kincyr
4 years ago
Forum: the cartridgé
Topic: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!
Replies: 48
Views: 13563

Re: Talkhaus Mario Maker 2 Level Sharing Thread! Wow!

I added the levels I've uploaded so far: remakes of the e-level "Ice Dungeon" and SMB3's 7-5.

amazingly enough, the first person to play Ice Dungeon was Jolpengammler himself, and he still holds the speed record
by Kincyr
4 years ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1074895

Re: All The S@nics - 2 - I Could Go Super Sonic...

The All Emeralds ending doesn't add any color to still frames. The only thing that occurs is Sonic goes Super after landing on the Tornado (if I recall this matter correctly). close, instead of falling, Sonic has already gone Super and is flying down on his own, and flies alongside the plane instea...
by Kincyr
4 years ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 190102

Re: Mario & Luigi: Superstar Saga - The Great Empire

So, a gameplay note that, while it may be spoiler-ish, I feel is necessary because the game's instruction on this is really obtuse and this is the only time something like this occurs: For Swing Bros., you have to HOLD, not tap, the A button on that first bit. This is the only move that requires yo...
by Kincyr
4 years ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 190102

Re: Mario & Luigi: Superstar Saga - SMWCP

raocow is right about the Mush Badge getting ridiculously strong later, since the Japanese version (and by extension, the remakes) nerfed the power boost per Mushshroom/Super/Ultra/ Max by almost half which is still pretty strong when you consider that (IIRC) the bonus is a flat addition applied aft...
by Kincyr
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1183785

Re: Mega Man 9 - Retro Reboot

The stupidest part is that they clearly had conditional variables programmed in for exactly that situation; the scene with Wily talking to the robots is being replayed from the vision of the robot you got the memory board from, and as such Wily is always surrounded by the other seven robots, no mat...
by Kincyr
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1183785

Re: Mega Man 9 - Robo Rickroll

Awoo wrote: 5 years ago --Roboroll--
I like this one better:
by Kincyr
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1183785

Re: Mega Man 9 - Retro Reboot

Ashan wrote: 5 years ago I really tried my best to just get raocow to buy the Roll item and see for himself what it does but yall just seem to want to spoil the joke
sorry for that. hopefully, raocow didn't see it before I spoiler'd it. outright removed it because it was covered 2 pages ago ::doublefacepalm::
by Kincyr
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1183785

Re: Mega Man 9 - Retro Reboot

AuraLancer wrote: 5 years ago You're supposed to start with Splash Woman? I find Spaceman Joe to be a much better starting point.
Spaceman Joe was the first MM9 Robot Master I defeated. happened to get the achievement for beating him with no damage too since his patterns are pretty easy to dodge once you learn them
by Kincyr
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1183785

Re: Mega Man 9 - Retro Reboot

I wonder if raocow remembers his playthrough of the level "Yoshi Galaxy" in Scarlet Devil Mario 2…
'cause guess who he's fighting next?
Image

context under the spoiler:
by Kincyr
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1183785

Re: Mega Man ZX Advent - The Last Mega Man

when raocow finishes the Grey playthrough, will he be replaying as Ashe for the gameplay and plot differences? or should we simply tell him the plot differences when he gets to them as Grey? what about the extra scene in the ending that requires you to beat the game in Expert Mode ? does he have a s...
by Kincyr
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1183785

Re: Mega Man Powered Up - A Challenging Side Story

for what it's worth, I think it's a good thing zelda classic is semi-obscure, as if it got immensely popular, it'd probably get shut down Yeah, pretty much anything that gets media attention gets shut down while pretty much anything that doesn't is safe; it (and, say, smbx) being left alone is defi...
by Kincyr
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1183785

Re: Mega Man Powered Up - Back to the Beginning

since each playable Robot Master is obviously locked to their own weapon, each of them has a second ability when playing as them which I will list as follows: Cutman: can wall-jump, except from ice. Gutsman: can summon Super Arm blocks from anywhere, as long as he's standing on solid ground. can als...
by Kincyr
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1183785

Re: Mega Man Zero 4 - Absolute Zero

That's the end of the lines in this game. But there's one more passage I'd like to include, as a little bonus. See, at the beginning of the credits scene, there was originally a small bit of vocals sung from Ciel's perspective that was removed from the international release, as can be listened to h...
by Kincyr
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1183785

Re: Mega Man Zero 4 - Absolute Zero

another recipe: makes S-Crystal, a part used to make an armor chip you won't need to use. the S-Crystal's other use is to trade to the duder in door 002 (Hirondelle) for a subtank. he'll make the trade twice
by Kincyr
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1183785

Re: Mega Man X8 - An Epic of an Ending

fun fact about possibly why Cut Man is in X8: concept artwork for Mega Man X: Command Mission (which despite taking place after X8, came out shortly before it) suggests that original Mega Man and Cut Man were going to appear, along with an X-ified version of Cut Man https://vignette.wikia.nocookie.n...
by Kincyr
5 years ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1183785

Re: Mega Man Zero 3 - Omega Man

It looked to me like the platforms still existed while that part of the missile was falling off (raocow seemed to wall-jump off of one), so I think you jump in quickly, grab the life, and get out? Not sure, though. can confirm; platforms still exist while the missile segment moves dynamically. the ...