(shouting)

Search found 1733 matches

by Ditocoaf
2 years ago
Forum: let's play
Topic: Make a Good Level 4 - The Underworld
Replies: 361
Views: 33045

Re: Make a Good Level 4 - The Everlasting, Consuming Void

Okay, just catching up with this series, a few things I want to say: Chagrin was amazing, what a ride. I also appreciated Placeholder Level and Needle Ice Zone. If I made a hack every level would be about Needle Ice Zone's length, so I'm glad to see something about that length not being dismissed. N...
by Ditocoaf
2 years ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1066631

Re: Something The Hodgepodge - the gimmick is in the thread op this time

I'm mad at whoever gave rao preconcieved notions about this game (even if those notions were correct). He opened joking about how well things were going knowing this one would be different, and during the animation test in the first few minutes he said "this is so sad"--prior to realizing...
by Ditocoaf
2 years ago
Forum: let's play
Topic: request grab-bag
Replies: 6545
Views: 1188358

Re: request grab-bag

SMW Remade from Memory : " We challenged ourselves to reconstruct all the levels, maps, and songs in Super Mario World (1994) based purely on what we could remember. The result is thoroughly unsettling. Please enjoy this testament to the fallibility of human memory. " https://cdn.discorda...
by Ditocoaf
2 years ago
Forum: let's play
Topic: Rayman Leg Ends
Replies: 95
Views: 10051

Re: Rayman Leg Ends

I definitely would have skipped the Origins side of this game if I were playing (and had already played Origins before). Seems to have a really weird effect on the pacing near the end here. But that's also kinda how I roll in general, I almost never replay games at all. I've been mostly skipping pas...
by Ditocoaf
2 years ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1856
Views: 348068

Re: COMING UP NEXT

Latest poll over. Furi wins over MaGMML2 and Neir Automata. Royale picks AFAIK have yet to be publicly disclosed to other patapons (though they left hints) ok turns out the royale picks were titan souls, ape out, and rain world I'm pretty proud of those picks tbh, I feel strongly that they'd all ma...
by Ditocoaf
2 years ago
Forum: let's play
Topic: Celeste: Farewell - Au Revoir
Replies: 102
Views: 12011

Re: Celeste: Farewell - Sib ntsib dua

i find it a bit weird that tamashiro became a ghost and granny didn't i'm sure the answer is something like "he wanted to stay, she didn't care" but i can't help but wonder if granny died away from the mountain and that's why she's not around as a spirit The mountain does different things...
by Ditocoaf
2 years ago
Forum: let's play
Topic: Celeste: Farewell - Au Revoir
Replies: 102
Views: 12011

Re: Celeste: Farewell - Auf wiedersehen

we are literally two screens away from an aesthetic change hold your horses y'all I mean, I acknowledged that there was already an aesthetic change at the start of the B-side section. I'm expecting another change to mark the start of the C-side, that maintains what I was saying in my post. (I'm als...
by Ditocoaf
2 years ago
Forum: let's play
Topic: Celeste: Farewell - Au Revoir
Replies: 102
Views: 12011

Re: Celeste: Farewell - Auf wiedersehen

It seems like the idea (to keep this zone visually interesting while still enabling ultimate freedom for abstract level design) was to have a clever, multifaceted theme: Are you in space on the moon? No, you're under the sea, with microscopic organisms. But it's digital! And... I really like that, i...
by Ditocoaf
2 years ago
Forum: let's play
Topic: Celeste: Farewell - Au Revoir
Replies: 102
Views: 12011

Re: Celeste: Farewell - Sampai jumpa

xfix wrote: 2 years agoJumping low while wanting to have slowest possible fall.
Ah yeah, now that you put it that way, I can picture tons of situations in romhacks where that's wanted.
by Ditocoaf
2 years ago
Forum: let's play
Topic: Celeste: Farewell - Au Revoir
Replies: 102
Views: 12011

Re: Celeste: Farewell - Do svidaniya

About Assist Mode - I don't see why you need to revisit a particular room? I would picture it as using assist functions to make a particular room easier and then just continuing on with the game. But if you need to, Assist Mode has functions like invincibility and infinite dashes & stamina , so...
by Ditocoaf
2 years ago
Forum: let's play
Topic: Celeste: Farewell - Au Revoir
Replies: 102
Views: 12011

Re: Celeste: Farewell - Sampai jumpa

raocow, I think you'd really benefit by breaking that habit of "tapping the jump button once to jump, then holding it again to extend the jump". I think you have a lot of experience in games where that happens to work, but the usual theory of jumping is "press and hold the jump butto...
by Ditocoaf
2 years ago
Forum: let's play
Topic: Celeste: Farewell - Au Revoir
Replies: 102
Views: 12011

Re: Celeste: Farewell - Sampai jumpa

raocow, I think you'd really benefit by breaking that habit of "tapping the jump button once to jump, then holding it again to extend the jump". I think you have a lot of experience in games where that happens to work, but the usual theory of jumping is "press and hold the jump button...
by Ditocoaf
2 years ago
Forum: let's play
Topic: Tadpole Treble - Super Mario RPG: Melody of Memory
Replies: 24
Views: 3636

Re: Tadpole Treble - Super Mario RPG: Melody of Memory

This game has been very charming, but the thing that's been sticking with me the most for some reason is the map screen music. It's been the thing I end up whistling absentmindedly, for the entire past week.
by Ditocoaf
2 years ago
Forum: let's play
Topic: Celeste: Farewell - Au Revoir
Replies: 102
Views: 12011

Re: Celeste: Farewell - Godspeed

In today's example, the binoculars served a very specific purpose, letting you know "at the end of this springboard section, you'll need a double-dash, so no dashing until then." But most binocular rooms don't that sort of thing, where the end of the room so starkly affects how you should ...
by Ditocoaf
2 years ago
Forum: let's play
Topic: The Complete Ghost Trick LP Thread
Replies: 138
Views: 14685

Re: The Stricken Ghost Trick LP Thread

I'm so happy the game finally gave us the name "Yomiel", makes talking about the two separate characters easier. "Flesh-Sissel" is now just Yomeil, and I'm guessing protagonist-Sissel gets to keep the name Sissel. Even if he learns a different name that he had before death, might...
by Ditocoaf
2 years ago
Forum: let's play
Topic: Spyro (2) - Rutabaga's Revenge
Replies: 362
Views: 35818

Re: Spyro the Dragon - Jacques of all trades, master of website design

Yeah, full-budget studios in Spyro's day were the size of what mid-size ("large indie?") studios are today.
by Ditocoaf
2 years ago
Forum: let's play
Topic: request grab-bag
Replies: 6545
Views: 1188358

Re: request grab-bag

Leet, I think the idea is that they wouldn't have called it "kind of a jerk move" if there was only the ip thing. Both halves of the conjunction were required for the second half of the sentence. I have no strong opinions on sonic fan games, I just can't stand to watch prolonged miscommuni...
by Ditocoaf
2 years ago
Forum: let's play
Topic: The Complete Ghost Trick LP Thread
Replies: 138
Views: 14685

Re: The Uncertain Ghost Trick LP Thread

The parts that have most been getting frustrated reactions are more like... "hmm... there's a very curious thing in that one place, I'm going to take note of that" [cutscene ends, the player gains control, but first:] "make sure to check out the thing in the place!" [you go to th...
by Ditocoaf
2 years ago
Forum: let's play
Topic: Spyro (2) - Rutabaga's Revenge
Replies: 362
Views: 35818

Re: Spyro the Dragon - the reign of terrace

Why is the flight level named "Wild" the only one so far in an entirely artificial environment?
by Ditocoaf
2 years ago
Forum: let's play
Topic: Spyro (2) - Rutabaga's Revenge
Replies: 362
Views: 35818

Re: Spyro the Dragon - sunny side up, or over-Blowhard?

I think secrets in early parts of games that get hinted at later but aren't ever actually unobtainable are a cool thing. I'm glad that they exist and some people still get to experience them that way.
by Ditocoaf
2 years ago
Forum: let's play
Topic: Spyro (2) - Rutabaga's Revenge
Replies: 362
Views: 35818

Re: Spyro the Dragon - fly by night, fly by crystal

It looks like, at this point, he's only "skipping" two levels? And each world basically has three normal levels you can choose between freely, just with some of them easier to get to from the world entrance. I don't know, I don't think it's that ridiculous for him to be playing this level ...
by Ditocoaf
2 years ago
Forum: let's play
Topic: The Complete Ghost Trick LP Thread
Replies: 138
Views: 14685

Re: The Wireless Ghost Trick LP Thread

It seems like there are a ton of objects everywhere that you can't possess. So I think you'll be less frustrated if you stop trying to find a pattern in it. I think there's no rule like "you can haunt anything with these properties", it's just some nonliving things in the world happen to h...
by Ditocoaf
2 years ago
Forum: let's play
Topic: Spyro (2) - Rutabaga's Revenge
Replies: 362
Views: 35818

Re: Spyro the Dragon - imitation is the most arid form of decency

Lol, amazing. raocow, I feel like your sense of curiosity is just like, tuned differently than a lot of people's. You're definitely curious about things, but instead of that curiosity making you feel "I'm afraid of missing anything so I'm going to look everywhere before moving on", your cu...
by Ditocoaf
2 years ago
Forum: let's play
Topic: Spyro (2) - Rutabaga's Revenge
Replies: 362
Views: 35818

Re: Spyro the Dragon - Dry Canyon rewards... visitors in general, I mean look at all the gems

So when do we tell him that Artisans also has a flight level and he forgot where he accessed it in the demo Apparently, since the doorway is hidden behind an unmarked puzzle, one of the dragons in World 3 tells you about it. I don't remember any of this from my childhood, but I think it's neat when...
by Ditocoaf
2 years ago
Forum: let's play
Topic: Spyro (2) - Rutabaga's Revenge
Replies: 362
Views: 35818

Re: Spyro the Dragon - mess with the bull, become one with the Everglades

Spyro seems like a pretty fun game on the whole, but I'm not sure what it says that we're on world 2 and they're already running out of unique lines to give each dragon. Either they ran out of time to give all the them unique lines, or that one line is a running gag. Or, more likely, both. Regardle...