(shouting)

Search found 61 matches

by kuposan3
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253331

Re: Level Clearing

I never saw a clear answer to whether or not I needed to do anything else to clear my level (or I missed said answer) so here's the latest version of it, with I think everything ready. I hope it works well enough!

Edit: Oh I just noticed I got a PM, whoops :oops:
by kuposan3
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253331

Re: Level Clearing

I thought I sent you a PM in response to that. Maybe it didn't go through?
Anyway, you seem to have fixed all the problems and I like it, is there anything else I need to do to clear it?

(Also, what was causing the smasher to show up at the end?)
by kuposan3
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253331

Re: Level Clearing

Ok, so, I missed the deadline a bit because I'm dumb like that, but I've added in a treasure chest spot in my level indicated by purple coins, behind a false wall. Any minor problems left in the level are ones I don't know how to fix myself, so if someone could just touch those up or tell me how tha...
by kuposan3
12 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 522759

Re: Signups & Reservations

Alright, that'd be level 102, secondary entrance 0AB, and sublevel DC. I'll work on it now.

EDIT: I need some spare maptiles to make an invisible wall, if there are any left over!
by kuposan3
12 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 522759

Re: Signups & Reservations

I did post it in the clearing thread, and those two little things are all that need to be done. It's just that I don't know how to do one of them and I don't know how much it actually matters (VIP 5 has stuff that doesn't fade out properly, for example.) I think someone made an explanation for me on...
by kuposan3
12 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 522759

Re: Signups & Reservations

I guess I sort of missed the deadline, since I don't see my name on the website anymore, but all I needed to do was fix a graphical thing I didn't know how to fix and add in that chest thing. I only missed the deadline because of my own laziness. :oops: Sorry for not working on it! If someone could ...
by kuposan3
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023605

Re: Testing & Development~ next deadline - July 14!

My level is almost done, but I need to know two things: One, how to change colors / exgraphics so that the smasher at the end isn't seen before the "course clear" screen fades back into the level, and two, how to make a false wall. Help would be appreciated! :)
by kuposan3
13 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253331

Re: Level Clearing~

kuposan3: To fix the smasher you'd have to use ExGFX so that the smasher graphics use a different colour (one that doesn't appear) for that section of shading, and then change that colour in custom palettes to fit the colour it needs to be. About chests: as well as 5 dragon coins, each level will h...
by kuposan3
13 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253331

Re: Level Clearing~

kuposan3: The castle music fits quite well, and you shouldn't try to force in custom music if it doesn't fit better, but this level might work even better with some custom music, just because then it's marginally more separate from mario. A short but fun level, little tricky in some parts, with an ...
by kuposan3
13 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253331

Re: Level Clearing~

Alright, here's my completed level. Since last time I posted it in the testing and development thread I've added the 5 dragon coins.
by kuposan3
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023605

Re: Testing & Development~

The smasher's not supposed to be there at all. Layer 2 is disabled in that level. The challenge is already as intended, so I think I might just leave that silly ending if that's acceptable! I'll see if I can fix those palette issues. And I think I like the music the way it is. Edit: The note block s...
by kuposan3
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023605

Re: Testing & Development~

Here's what my level looks like right now. There's a... certain thing at the end I don't know what to do about.

http://www.youtube.com/watch?v=v_ihyyXfizw

Here's a youtube video of it, too.

Is a level of this length okay? I also need to add custom music, right?
by kuposan3
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023605

Re: Testing & Development~

Here's a second part to my level: http://i4.photobucket.com/albums/y146/kuposan3/Level0DC.png I'm having a problem with it. That spike wall on the left is supposed to be a layer 2 wall that follows you, but for some reason it doesn't even show up. It shows up if the exit leading to this sublevel is ...
by kuposan3
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023605

Re: Testing & Development~

My level is now back to the state it was in pre-computer failure:

http://i4.photobucket.com/albums/y146/k ... 1304716616

It's going to have one or two more sections after this.
by kuposan3
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023605

Re: Testing & Development~

Phew, that's good to know then. I'll stick with it and get it done eventually, whenever I can with school stuff going on. Thanks. :)
by kuposan3
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023605

Re: Testing & Development~

Well hey there I lost my level-in-progress. As far as I can tell, it's the only file from my old computer that's not in the backup of said computer. I even have a .srm and .zst file for the thing but not the .smc itself. So I guess if there's not enough time, you can replace my spot. I have no idea ...
by kuposan3
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023605

Re: Testing & Development~

Just thought I'd pop in and say that now that I have an actual working computer, I can resume development of my level at some point. Hope it hasn't been too long!
by kuposan3
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023605

Re: Testing & Development~

http://www.youtube.com/watch?v=u_bcvu40_l0 Here's what I have so far, but there have been a few changes since I made that video. The midpoint will be later since I don't want the stage to be so short, and there's no cape at the end, and one of the jumps is different. Other than that I thought I sho...
by kuposan3
13 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 522759

Re: Signups & Reservations

So, looking at the A2MT info site, it seems that there's a few level slots open. If I'm right, I think I'd like one, something like: Level: 112 Sublevels: 0DC Secondary exit: 0AB Music: I might need one slot Exits: 1 I'd probably shoot for something relatively simple, to be placed somewhere in world...
by kuposan3
14 years ago
Forum: let's play
Topic: Kirby's Dream Land 3
Replies: 375
Views: 77455

Re: Kirby's Dream Land 3

This is an awesome game and in fact I did an LP of it in youtube a long time ago (I wonder if I was one of the disappointing ones? Oh well!) I'm pretty sure that Nago (the awesome cat) is a guy, because in a later level you have to bring him to meet his girlfriend. Oh, and he can actually triple jum...
by kuposan3
14 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 461413

Re: ASMT: Hey there raocow, here be everybody.

Kuposan3? I didn't know he was a member of this forum. Shh, don't tell anyone. Might as well give a bit of commentary on my sublevel. Wow, I forgot how short this was! I think there were a few complaints about how plain castle levels and autoscrolling were redundant after I submitted this. I probab...
by kuposan3
14 years ago
Forum: let's play
Topic: Nezumi Man - Suddenly, rat!
Replies: 125
Views: 28857

Re: Nezumi Man - Suddenly, rat!

When I saw the idea for this while lurking the suggestions topic, I didn't think raocow would be touching it for a while so I sort of stole it and LP'd it myself. Whoops? If you'd like to make it easier for yourself, here's the weakness order: Ice>Dragon>Wave>Smoke>Milky>Delay>Usagi>Butter>Ice P.S.:...
by kuposan3
14 years ago
Forum: the cartridgé
Topic: Askorium
Replies: 1043
Views: 180628

Re: Askorium

I'm trying to insert the custom sprite that clears the level when there are no sprites on screen (so I can make a custom reznor boss fight that actually ends the level.) But, when I try to use sprite tool, when I try to type in the sprite list filename to insert it, I always get the message "Er...
by kuposan3
14 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 198339

Re: Testing and Level Discussion

If people think my castle room is too standard or whatever, I could try again and/or give my spot to someone else.
by kuposan3
14 years ago
Forum: ASMT
Topic: Final Castle Signups - CLOSED
Replies: 109
Views: 40782

Re: Final Castle Signups

If people think that my submitted castle room is too generic or whatever, I could try again and/or give my spot to someone else.
Edit: I don't really have time to make a new one, so just go with the one I already submitted.