(shouting)

Search found 537 matches

by ft029
7 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 83556

Re: SMWCX - Credits

FrozenQuills wrote: :D

...

:|
:|

:|

:roll:

2 more months perhaps
by ft029
7 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 83556

Re: SMWCX - Dream Den

well that's imnbh4l for you. Honestly, if Variety Path started off by giving you 2 mushrooms at the start and another 2 at the midpoint, I would have wholeheartedly believed that KevKot (maker of Variety Path) is indeed imnbh4l.

--420th reply
by ft029
7 years ago
Forum: contest center
Topic: Make A Good Level Contest (SMW) 3 - Discussion
Replies: 584
Views: 133378

Re: Make A Good Level Contest (SMW) 3 - Discussion

i can't imagine a map being feasible. people use their own patches and player graphics + yoshis house / some other non-judged levels for stories that'd just be a nightmare to try and assemble, and levels might lose their context if they dont have an intro or yoshis house-type level. Reiterating wha...
by ft029
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123353

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep60d - I beat the green switch palace without the movie!

Only reason to do Bowser's Castle last is if you're trying to speedrun the whole game, and since you have to reset the game after credits and all that, it takes away a couple of minutes. ;) ;) ;)
by ft029
7 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 83556

Re: SMWCX - Phantasm

I can't agree with this. Not wanting your well-designed level that was tested to be a proper difficulty level to be completely broken by an overpowered cape or a Kuribo's Shoe is perfectly valid. You do realize that the entire point of a game is for the player to enjoy it, right? The designer may i...
by ft029
7 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 29814

Re: Multiperson sections

Got it first try, but that's probably because I'm already very familiar with the room. I still stand by the fact that the room is far too long. Try playing some of the other submitted multiperson rooms to see the appropriate length (I think yogui's is a great example).

Or, submit it to MaGL3 lol
by ft029
7 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 83556

Re: SMWCX - Phantasm

I don't think the problem about these levels is how finicky the plane is or any of that. Playing more carefully in the maze part and staying closer to the left side of the screen in the wall-death place would have made those sections way easier. Sadly, these messages weren't conveyed to raocow, and ...
by ft029
7 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 29814

Re: Multiperson sections

(You can beat the entire level big, if you're careful about it :P) Unfortunately, most players aren't careful enough. My feedback might have been a bit convoluted. My main point is that it's too long. This is because the fun parts (stuff with the koopas and shells) have all this unnecessary precisi...
by ft029
7 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 29814

Re: Multiperson sections

Ugh, where do I start. I died 15 times and I haven't beat it yet... and here's my feedback. 1. Too long. Why are there so many precise jumps in between the real gimmicks? This thing can take 250-300 SMW seconds if you're playing carefully, and 150 SMW seconds minimum. 2. I didn't find the first invi...
by ft029
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123353

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep60d - I beat the green switch palace without the movie!

First, many congratulations. You are truly a responsible grown man, QubicTom. Much smarter than me at least.

It is possible to spread out Special-5, i.e. maybe 15 or 20 attempts every week or something. But since this guy has never-ending determination, ...might as well do it all in one go. :/
by ft029
7 years ago
Forum: JUMP½
Topic: DEADLINE (8/31/2017(lol)
Replies: 22
Views: 12645

Re: DEADLINE (10/31)

http://www.smwcentral.net/?p=section&a=details&id=11474 if you don't know how to create an ips file. Also, in Lunar Magic, save the levels you created to a file. They will show up as .mwl's. Also add a text document with information like dragon coins, secret exit, powerup restrictions, etc. ...
by ft029
7 years ago
Forum: JUMP½
Topic: DEADLINE (8/31/2017(lol)
Replies: 22
Views: 12645

Re: DEADLINE (10/31)

What if, after "testing and revision", it is found that a level is too hard or bad? It will then be removed, and the overworld will have to be changed. The simple solution is to just have another level fill in that spot as there are many people who are very willing to make more levels (loo...
by ft029
7 years ago
Forum: contest center
Topic: Make A Good Level Contest (SMW) 3 - Discussion
Replies: 584
Views: 133378

Re: Make A Good Level Contest (SMW) 3 - Discussion

If anyone needs help with how to design levels, I highly suggest watching this video. I find this method very effective in showing off a gimmick. dBmIkEvEBtA What's that "non-threatening" he keeps talking about? :P Also, I'd say lolyoshi and worldpeace are very good at that type of level ...
by ft029
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123353

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep58 - Secret exits everywhere!

You did quite well on this level! And even on a speedrun, I did not beat this one my first or second try! Good job on ignoring that note block lol. Also there are a lot of easier ways to do things but whatever, it's done! Helpful thing: Jump with momentum, double back, land, run, and repeat to get P...
by ft029
7 years ago
Forum: JUMP½
Topic: [103] The Rhineland
Replies: 1
Views: 3945

Re: [103] The Rhineland

Image

Updated and nerfed; some weirder obstacles revamped to be better (?)

also, Swiss Hotel cave instead of DDR-style cave
by ft029
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123353

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep57 - The Black Hole

I said "no" because I don't want QubicTom to fail on the level although it might be inevitable.

I took 5 times longer on this mystery difficult level than any other level. But again, an absurdly talented player called levelengine beat it in like 20 minutes.
by ft029
7 years ago
Forum: contest center
Topic: Make A Good Level Contest (SMW) 3 - Discussion
Replies: 584
Views: 133378

Re: Make A Good Level Contest (SMW) 3 - Discussion

oh boy i can submit a vanilla level and not get penalized for it 5 points are based on the music, and since most people find vanilla music to be uninteresting, you should probably download amk like I did two weeks ago. In the past, my contest levels have been slaughtered due to excessive difficulty...
by ft029
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123353

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep56c - Need a block? Summon a block!

Yay, we've unlocked whatever that is! It's you giving up, that's what it is. no Anyway, voting for Get the Normal Exit, although at this point your choice doesn't really matter, because all levels are on the easier side. The hardest one would be Old Fogey Skie, but at the same time, the level is so...
by ft029
7 years ago
Forum: JUMP½
Topic: [22] Misty Moutain pass
Replies: 1
Views: 1244

Re: [22] Misty Moutain pass

The level is pretty hard if you try to play it normally, but super broken if you get the stars. Also, the level should convey that there is a ceiling, so you can't double jump above the level. It is confusing at times, and there are many blind jumps where you don't know whether to double jump forwar...
by ft029
7 years ago
Forum: let's play
Topic: Lets Play Banzai Mario World : Watch my fu*king videos
Replies: 63
Views: 18003

Re: Lets Play Banzai Mario World : Watch my fu*king videos

help

Anyway, I should use the instant retry thing on that. I'm sure anonymousbl00dlust would go through that hack in under 10 minutes though.
by ft029
7 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 29814

Re: Multiperson sections

C8: Good room, but it's too long. I somehow did it in two tries, but if I died more I would have gotten burnt out quickly due to the sheer length. Many obstacles are trial and error; if you don't know what's coming, you will miss your opportunity. The coin guides aren't well placed either. But it's ...
by ft029
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 123353

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 54c - Surprise Big Boo Boss Battle

Wow the off-topicness of this thread made QubicTom not make any more JUMP videos :( 1. 1F8 (?? amount of time; predicted = 90 minutes) 2. The Green Switch. I'm only putting this very high up because figuring out that puzzle without any tools must be insanely difficult. (35 minutes) 3. Depraved Stron...
by ft029
7 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 29814

Re: Multiperson sections

Can you put everything together into a .ips (or .bps) so that I can actually play it without doing aterraformer work? :D EDIT: Oops I was dumb, my eyes glossed over the .ips for some reason. Comments on level 1D4: The whole thing is just bland. The jump with the slope is kind of odd, and the hammer ...