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by Nabe
6 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Posts! Ack! Which level palette slot could I use? I'm going to be using custom GB tiles mixed with the classic, so not too new looking-for a classic approach, if that matters. Kind of like the other dungeon I was trying to make for this project. Edit: Can I use an .spc for the soundtrack or midi on...
by Nabe
6 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Posts! Ack! I can't start this until I know which slots and resources I can use. Does it matter? I really want to help you guys complete this. All I know from the resource thread is that Maps 8-10 are claimed for dungeon 6, so you could start from there. Combo 2504-2887 and Enemies e213-220 are also...
by Nabe
6 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Zyglrox Odyssey wrote: 6 years ago Important question

Should Like-Likes be allowed in talkhaus collabs?
Absolutely! A mysterious and hateful creature, found in some dark corners of the world, vomits up innumerable shields...
by Nabe
6 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

is the dream dead Nope! It's just a really delayed dream. In fact, you're having some trouble even getting to sleep in the first place, so you roll over to grab your cellular phone from the nightstand. But you see a ... shape on the ground, out the corner of your eye. It stares at you, as you stare...
by Nabe
6 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

tenta wrote: 6 years ago Is this still going? any updates?
Still going, I promise! But nothing to report.
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Just a heads-up that I still exist and will get back to this before too much longer.
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Holidays turned out to be more of a thing than I anticipated, but before the new year for sure.

EDIT: hahaha so before february hopefully?
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

"Today" looking more like Tuesday.
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

jayScribble wrote:I just played the "Concrete Jungle" up until I got stuck within the 3rd section of it. Should I record it all up to the point I got stuck or just give you the list of the problems I'd encountered?
A list is fine. I'm sure I know some of it.
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Two things after playing through the game a bit before I got stuck: 1. Where is the boomerang dungeon? 2. Can you make the sidescrolling screens in the 7th dungeon easier? I keep falling through the moving platforms way too many times. The Boomerang mini is on the first overworld, in the southwest....
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

When did this game became a platformer now? About three years ago! I don't think there's anything other than the Hookshot mini left for you prior to Level 7. You could do Level 8? (But the whole thing is getting an overhaul, including the boss which is missing a couple scripted attacks.) I should s...
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

I also can't help but notice that you keep trying to use the sword button to lift stones -- something global like that would be pretty convenient! One day. Nah, it was just me not used to the controls of the gloves yet, especially with the button combinations on how to lift them. Also, looking in Z...
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Got something, and got... Something. The best to report now: http://i67.tinypic.com/2qjm32o.jpg Thanks to this shop format, I can't buy the rightmost item. And the worst: https://www.youtube.com/watch?v=u1ruU5XRFWA Editing would have made this easier to watch. Or using the timestamps in the descrip...
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

I feel like I should comment based on these videos -- the garbled dungeon subscreen is the very next thing on the list, I just wanted to finalize the overworld one first. https://www.youtube.com/watch?v=YPV7I-7Z7WY The Haunted Shipwreck, which in reviewing my footage, might have a few more problems ...
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

I got the Haunted Shipwreck recorded, and honestly, besides the boss music cutting halfway through the boss fight, there's only minor gameplay problems with it, so I don't know it's worth it to upload. That's a new one! Seeing when it happens in the video would give me a much better indication of w...
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Voltgloss wrote:Shall I keep going with testing the version I received, or is there an updated version I should be using instead (or maybe I should wait until jayScribble is finished)?
I'll PM the update to you now.
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

https://www.youtube.com/watch?v=ASS_rXJ337w A bad recording from a bad player, here's the flipper dungeon video as requested with some helpful timestamps. More to unpack than I expected. The jumping while swimming thing is a weird little bug that was based on my expectations that these sideview swi...
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

http://i67.tinypic.com/25k22ad.jpg Not shown on this screen, but in the Shield Mini-dungeon/Demi-dungeon/This place, there was just a big key in the center of the screen, where later on, I found another one, so I assumed that the Big Key on this screen should not be there. Strange. In the version i...
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

I have no idea what to call the flipper minidungeon. I've lost all sense of the game's writing, and I didn't make most of the dungeon's layout anyway. Just the bad underwater parts. It looks like you've added a swimming animation to the swimming script? Probably best to disable jumping where it's a...
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

I'm back after finishing the first island and just crafted the raft before I saved (not 100% though, with all the hidden caves and that). However, some things I didn't notice or forgot until now. http://i68.tinypic.com/11ceeds.jpg Hard to see here, but the left tree has the wrong pallete, with it b...
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Judging from most of theses problems, looks like I'll take your advice and start a new save. (Sometimes I wish I have a video recording software.) I'll see if there are new problems within the dungeons I've already completed as well. OBS is basically the best thing since sliced XSplit. Regardless, ...
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Here are the problems that remain. http://i64.tinypic.com/301q6uw.jpg Remember that garble graphics on my last report? It might be related to the door shutting behind me and that arrow puzzle room. Still no idea on this, but I'll investigate later today. A video would be really helpful on this one. ...
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

I think it's due to GH_INVISIBLE_COMBO not having its tile set to the top left of a 4 by 4 space of blank tiles. A lot of these errors are probably due to shifting the tileset around, I think. Yeah, at some point I stupidly switched the combo's tile to the default empty tile starting page 40! But w...
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

A repost, but an unfortunate one. Report time: The raft and I are not meant to be: I couldn't even find it in the debug room, so to the wrongwarp with the Giant Grumble Guy room I go. http://i64.tinypic.com/2n6vw4w.jpg Something minor, but some graphical glitches with the topleft corner and the top...
by Nabe
7 years ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 970
Views: 193361

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

A repost, but an unfortunate one. Report time: The raft and I are not meant to be: I couldn't even find it in the debug room, so to the wrongwarp with the Giant Grumble Guy room I go. http://i64.tinypic.com/2n6vw4w.jpg Something minor, but some graphical glitches with the topleft corner and the top...