(shouting)

Search found 537 matches

by ft029
5 years ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 37121

Re: SUPER - Mario and Detteiu's Trap Tower

Yes @strongbadman this hack is a gigantic time commitment.

Also, counting tiles to see how high you can feasibly jump is an important skill. The secret exit's intended camera strategy for example.
by ft029
5 years ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 37121

Re: SUPER - Mario and Detteiu's Trap Tower

When playing through this hack, my emotional state after resetting the trash room 2 times: "I'm dead. He got me." "Hahaha that's hilarious." "Also I hate this guy." "I don't feel safe anymore." "Never trust Wagokoro." This took me like 80+ tries, so ...
by ft029
5 years ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 28222

Re: ᘛ⁐̤ᕐᐷ - Kid Hearts 0.2: Birth by Saws - A Fragmentary Everything - 6

In a vertical level, you have to despawn persistent sprites at the side of the screen. The spring-board dropped in the pit would have taken around 20 minutes to wrap around to the top of the level. Thank God no one has ever made a level requiring this. *Kaizo hackers furiously begin taking notes* A...
by ft029
5 years ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 28222

Re: ᘛ⁐̤ᕐᐷ - Aaaaa A Aaaa AA Aaa AAA Aa AAAAAA Reckless Disregard For Instinct - 4

I think every single obstacle was done in an unintended way. At every obstacle I was like "raocow has to figure out the intended solution now, there's no way", and he always manages to surprise me.
by ft029
5 years ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 28222

Re: ᘛ⁐̤ᕐᐷ - My Garbage Baller Wakes Clinic UP at 3am Every Heart - 3

I was also quite impressed with trepenation clinic. BALLER on the other hand was frustrating for me, although honestly the super ball sprite is so awful, and frozenquills did the most creative things he could. Also some devcom on my levels-- initially, russianman's beef-grinding grinder was so power...
by ft029
5 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 19935

Re: Chocolate Island 6 - 7th and 6th

The music in GRINDR EXPERIENCE is https://www.youtube.com/watch?v=IQj8wOfQtA8

I still like the idea of using a very small piece of ASM to create a good level.
by ft029
5 years ago
Forum: let's play
Topic: VIP 4 2018 - That was fun
Replies: 427
Views: 79788

Re: VIP 4 2018 - I got a Charlie Horse from the lift bug

FruiTea was an amazingly crafted level
by ft029
5 years ago
Forum: let's play
Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
Replies: 117
Views: 21647

Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge

aw don't be embarrassed that you won (even if most of the jump1/2 team was kind of jaded to this type of design) Also, Mandew updated the bouncing spiny eggs recently so that they could be easier to deal with: https://www.smwcentral.net/?p=section&a=details&id=18011. Perhaps the venus plant ...
by ft029
5 years ago
Forum: let's play
Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
Replies: 117
Views: 21647

Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge

to be fair raocow did enjoy MiracleWater's CLDC entry very, very much
by ft029
5 years ago
Forum: let's play
Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
Replies: 117
Views: 21647

Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge

controllable carrot: disappears without notice
chomp: jumps 8 times, then without notice does a large jump that is much faster and higher

good sprites I tell you. aaaaaaaa
by ft029
5 years ago
Forum: let's play
Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
Replies: 117
Views: 21647

Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge

to be fair setting up the sprites was an absolute pain, and many sprites needed to be fixed because of some PIXI routine thing I don't understand.

Also, the sprites in this box are just awful. The fire guy and the shotzo are not well-designed sprites.
by ft029
5 years ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 57497

Re: ft029ldc2 2018 - fish

It's worth noting that mellonpizza helped immensely with the ASM in Smasher Stronghold.
by ft029
5 years ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 57497

Re: i updated this way too late cldc 2018 - mmmmmm

fun fact, the level idea came to me after I got tired running home from school
by ft029
5 years ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 57497

Re: CeLesteDC 2018 - removing the ability to move

gcheesesunset and blue cheese do it again
by ft029
5 years ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 57497

Re: Cuper Lario Dorld Central 2018 - oxygen

https://youtu.be/9rzZU3VrsS0?t=2h2m43s

Keyboard makes hell of a difference. (But also, this guy is extremely good at mario.)
by ft029
5 years ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 57497

Re: Cuper Lario Dorld Central 2018 - oxygen

1. I'd say the level is a blend between Hai Mari (note: the codename of the level was "hyper") and Morsel (the setup at https://youtu.be/PI80u-4Bv8Y?t=2s is identical). 2. These levels are definitely possible on a first try; I'd say they "look difficult" but aren't actually all t...
by ft029
5 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 147358

Re: Claim a Thing Place

exgfx 21F, 220
by ft029
5 years ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 57497

Re: Celiacs Love Dark Chocolate 2018 - ghost sled

The puzzle section looked like the best part of the level, though it would have been unpleasant to run out of time there. Or dying there in general, since there was no apparent midpoint after the first Boom-Boom fight. You respawn in the room you died in if you die in one of the puzzle areas. Doesn...
by ft029
6 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 147358

Re: Claim a Thing Place

secondary exits 110-114
by ft029
6 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 147358

Re: Claim a Thing Place

sublevels 26, 27, 28 for multipersons
by ft029
6 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 147358

Re: Claim a Thing Place

map16 70F
by ft029
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121184

Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel

Didn't I hear some complaining in this thread about how short and hard levels would be preferable over long levels?

Well Hai Mari granted this wish.
by ft029
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121184

Re: Hyper VI - Running Out Of Thumbs-Ups To Give

but long levels can give Stress and Thrill and Sweaty Hands, which a few people might enjoy.
by ft029
6 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 147358

Re: Claim a Thing Place

secondary exit 123, 124