Yes @strongbadman this hack is a gigantic time commitment.
Also, counting tiles to see how high you can feasibly jump is an important skill. The secret exit's intended camera strategy for example.
Search found 537 matches
- 5 years ago
- Forum: let's play
- Topic: SUPER - Mario and Detteiu's Trap Tower
- Replies: 223
- Views: 37121
- 5 years ago
- Forum: let's play
- Topic: SUPER - Mario and Detteiu's Trap Tower
- Replies: 223
- Views: 37121
Re: SUPER - Mario and Detteiu's Trap Tower
When playing through this hack, my emotional state after resetting the trash room 2 times: "I'm dead. He got me." "Hahaha that's hilarious." "Also I hate this guy." "I don't feel safe anymore." "Never trust Wagokoro." This took me like 80+ tries, so ...
- 5 years ago
- Forum: let's play
- Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
- Replies: 175
- Views: 28222
Re: ᘛ⁐̤ᕐᐷ - Kid Hearts 0.2: Birth by Saws - A Fragmentary Everything - 6
In a vertical level, you have to despawn persistent sprites at the side of the screen. The spring-board dropped in the pit would have taken around 20 minutes to wrap around to the top of the level. Thank God no one has ever made a level requiring this. *Kaizo hackers furiously begin taking notes* A...
- 5 years ago
- Forum: let's play
- Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
- Replies: 175
- Views: 28222
Re: ᘛ⁐̤ᕐᐷ - Aaaaa A Aaaa AA Aaa AAA Aa AAAAAA Reckless Disregard For Instinct - 4
I think every single obstacle was done in an unintended way. At every obstacle I was like "raocow has to figure out the intended solution now, there's no way", and he always manages to surprise me.
- 5 years ago
- Forum: let's play
- Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
- Replies: 175
- Views: 28222
Re: ᘛ⁐̤ᕐᐷ - My Garbage Baller Wakes Clinic UP at 3am Every Heart - 3
I was also quite impressed with trepenation clinic. BALLER on the other hand was frustrating for me, although honestly the super ball sprite is so awful, and frozenquills did the most creative things he could. Also some devcom on my levels-- initially, russianman's beef-grinding grinder was so power...
- 5 years ago
- Forum: let's play
- Topic: Chocolate Island 6 - 1st
- Replies: 112
- Views: 19935
Re: Chocolate Island 6 - 7th and 6th
The music in GRINDR EXPERIENCE is https://www.youtube.com/watch?v=IQj8wOfQtA8
I still like the idea of using a very small piece of ASM to create a good level.
I still like the idea of using a very small piece of ASM to create a good level.
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79788
Re: VIP 4 2018 - I got a Charlie Horse from the lift bug
FruiTea was an amazingly crafted level
- 5 years ago
- Forum: let's play
- Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
- Replies: 117
- Views: 21647
Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
aw don't be embarrassed that you won (even if most of the jump1/2 team was kind of jaded to this type of design) Also, Mandew updated the bouncing spiny eggs recently so that they could be easier to deal with: https://www.smwcentral.net/?p=section&a=details&id=18011. Perhaps the venus plant ...
- 5 years ago
- Forum: let's play
- Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
- Replies: 117
- Views: 21647
Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
to be fair raocow did enjoy MiracleWater's CLDC entry very, very much
- 5 years ago
- Forum: let's play
- Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
- Replies: 117
- Views: 21647
Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
controllable carrot: disappears without notice
chomp: jumps 8 times, then without notice does a large jump that is much faster and higher
good sprites I tell you. aaaaaaaa
chomp: jumps 8 times, then without notice does a large jump that is much faster and higher
good sprites I tell you. aaaaaaaa
- 5 years ago
- Forum: let's play
- Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
- Replies: 117
- Views: 21647
Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
to be fair setting up the sprites was an absolute pain, and many sprites needed to be fixed because of some PIXI routine thing I don't understand.
Also, the sprites in this box are just awful. The fire guy and the shotzo are not well-designed sprites.
Also, the sprites in this box are just awful. The fire guy and the shotzo are not well-designed sprites.
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57497
Re: ft029ldc2 2018 - fish
It's worth noting that mellonpizza helped immensely with the ASM in Smasher Stronghold.
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57497
Re: i updated this way too late cldc 2018 - mmmmmm
fun fact, the level idea came to me after I got tired running home from school
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57497
Re: CeLesteDC 2018 - removing the ability to move
gcheesesunset and blue cheese do it again
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57497
Re: Cuper Lario Dorld Central 2018 - oxygen
https://youtu.be/9rzZU3VrsS0?t=2h2m43s
Keyboard makes hell of a difference. (But also, this guy is extremely good at mario.)
Keyboard makes hell of a difference. (But also, this guy is extremely good at mario.)
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57497
Re: Cuper Lario Dorld Central 2018 - oxygen
1. I'd say the level is a blend between Hai Mari (note: the codename of the level was "hyper") and Morsel (the setup at https://youtu.be/PI80u-4Bv8Y?t=2s is identical). 2. These levels are definitely possible on a first try; I'd say they "look difficult" but aren't actually all t...
- 5 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147358
Re: Claim a Thing Place
exgfx 21F, 220
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57497
Re: Celiacs Love Dark Chocolate 2018 - ghost sled
The puzzle section looked like the best part of the level, though it would have been unpleasant to run out of time there. Or dying there in general, since there was no apparent midpoint after the first Boom-Boom fight. You respawn in the room you died in if you die in one of the puzzle areas. Doesn...
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147358
Re: Claim a Thing Place
secondary exits 110-114
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147358
Re: Claim a Thing Place
sublevels 26, 27, 28 for multipersons
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147358
Re: Claim a Thing Place
map16 70F
- 6 years ago
- Forum: let's play
- Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
- Replies: 606
- Views: 121184
Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel
Didn't I hear some complaining in this thread about how short and hard levels would be preferable over long levels?
Well Hai Mari granted this wish.
Well Hai Mari granted this wish.
- 6 years ago
- Forum: let's play
- Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
- Replies: 606
- Views: 121184
- 6 years ago
- Forum: let's play
- Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
- Replies: 606
- Views: 121184
Re: Hyper VI - Running Out Of Thumbs-Ups To Give
but long levels can give Stress and Thrill and Sweaty Hands, which a few people might enjoy.
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 147358
Re: Claim a Thing Place
secondary exit 123, 124