Finally got around to making a video for this.
Currents Of Jelectrode
It is basically complete if no one has problems with it.
Search found 154 matches
- 14 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 198430
- 14 years ago
- Forum: the cartridgé
- Topic: Askorium
- Replies: 1043
- Views: 180663
Re: Askorium
Or you could just remove it completely.raocow wrote:What do I need to do to have nice, non-garbled 'podobo residual fire'
I don't know if you know how to Hex Edit, but I'm sure you can learn.0E311
$01:E111
4 bytes
Sprite tilemap related
Change to EA EA EA EA to prevent Podoboo from having lava trail.
- 14 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 198430
Re: Testing and Level Discussion
*pictures* Stop lurking on Japanese hacking websites! That's my thing! It looks awesome, but its hard to say if can't see the thwomp in motion. I don't get these sprites on websites, the authors themselves usually send them to me. I kind of know ping ( creator of the mario) and I've gotten some stu...
- 14 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 198430
Re: Testing and Level Discussion
Stop lurking on Japanese hacking websites! That's my thing!Daarkbuu wrote:*pictures*
It looks awesome, but its hard to say if can't see the thwomp in motion.
- 14 years ago
- Forum: ASMT
- Topic: Custom music thread
- Replies: 856
- Views: 181411
Re: Custom music thread
http://ice.pac.am/music.php
There is a site with alot of custom music on it. I am mostly posting it cuz it has DKC Forest Frenzy in there. Which is a requested song.
If you want, you go check it out. There are lots of good songs.
There is a site with alot of custom music on it. I am mostly posting it cuz it has DKC Forest Frenzy in there. Which is a requested song.
If you want, you go check it out. There are lots of good songs.
- 14 years ago
- Forum: ASMT
- Topic: Custom music thread
- Replies: 856
- Views: 181411
Re: Custom music thread
About the ghosthouses: I don't know, but they normally are kinda puzzelish and therefore not the fastest levels. But I guess the creator should have the decision on the music. I still think the song I suggested fits. I t maybe too fast, but you have to interpret what a song really says. The song so...
- 14 years ago
- Forum: ASMT
- Topic: Custom music thread
- Replies: 856
- Views: 181411
Re: Custom music thread
http://www.youtube.com/watch?v=lma1brUJ4Co
This could be ported for fast paced ghost houses. (Or any ghost house really.)
This could be ported for fast paced ghost houses. (Or any ghost house really.)
- 14 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 198430
Re: Testing and Level Discussion
Alright, I reached a point that I can say that this level is the closest to done it will be. It also made me hate making water and cave levels. But here it is. I haven't fixed the pallete on the rocks, inserted music or named it. It's still up for naming, but I like the name, "Currents of Jelec...
- 14 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 198430
Re: Testing and Level Discussion
Yeah I'd make it longer. Its like, what, four screens long and then you have to figure out how to actually go through the goal? I think it might be better if you took the goal out and kept the pipes, and when you go through it it just spits you out at a goalpost Eh, Alright. Making things like that...
- 14 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 198430
Re: Testing and Level Discussion
@ Kilon - Well, you're supposed to go under the goal and go in a pipe which will get rid of the scrolling. The fast scrolling makes it impossible to do normally. @ Argumentable - I might make the last part longer, because it goes by really fast, but since raocow is doing it without savestates, I sho...
- 14 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 198430
Re: Testing and Level Discussion
I don't know if this is going to be my castle room yet or not. The room itself isn't complete, but I felt like making a preview http://www.youtube.com/watch?v=mlNEfG0m05Y I know some custom sprites that would make that level epic. http://2nd.geocities.jp/yoshi_65c816/sprite.html Its in Japanese, so...
- 14 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 343276
Re: Sprite changes
edit: With tweaker you can make it so you get hurt when normal jumping on him, and can spin jump off of him without getting hurt. I don't really know much about tweaker though I was only testing some things. I think Charlie has a special coded stomp, so you can't do that. I think that Tweaker has C...
- 14 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 140969
Re: A Super Mario Thing - Plot and cutscenes
Better yet, there's a big boo sprite which turns into a door. ;) I know about that but then I thought about the position that big boo sprite is in... wouldn't the door most likely end up spawning either inside the ground where you can't get it, or inaccessible due to all the spikes and death everyw...
- 14 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 140969
Re: A Super Mario Thing - Plot and cutscenes
Better yet, there's a big boo sprite which turns into a door. ;)
- 14 years ago
- Forum: archive
- Topic: 65C816 ASseMbly (ASM) Tutorial
- Replies: 67
- Views: 18549
Re: 65C816 ASseMbly (ASM) Tutorial
This would be really cool for a secret room if I could get it to work reliably. (contains musical spoilers) http://www.youtube.com/watch?v=MMTZKnNrhUI No idea what the problem is. Here's my block code ;Decrement Music JMP Mario : JMP Mario : JMP Mario : JMP Mario : JMP Return : JMP Return : JMP Ret...
- 14 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 140969
Re: A Super Mario Thing - Plot and cutscenes
And if we have a sequel, we can do the same. Maybe even with a different character.prsnth1111 wrote:Sounds good.ultratowel112 wrote: How about "A Super Mario Thing: (character's name)'s Adventure"? We keep A Super Mario Thing as the main name, ASMT as the acronym, and we have the character's name in it.
- 14 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 421670
Re: A Super Mario Thing - Collab Hack
If thats his name, give him a monocle!Argumentable wrote:His name is Master Snailingtonyoshicookiezeus wrote:- the giant snail
- 14 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 343276
Re: Sprite changes
I'm curious, is anyone aloud to make these graphics? Or must you be uber special awesome forum go-er first to be aloud to? If not I would really like to make swooper or wiggler graphics, I has one or two ideas for those two guys there. Its open for anyone to contribute! Feel free to draw up anythin...
- 14 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 140969
Re: A Super Mario Thing - Plot and cutscenes
I've been thinking about the whole plot and I just want to sort some things out. Demo Can she understand/speak the same language as the inhabitants of this world? If not, why run away when falling on someone's head. Apologize! Where are your manners? Teleportation How does the teleportation go? Is ...
- 14 years ago
- Forum: ASMT
- Topic: name that character!
- Replies: 173
- Views: 40006
Re: name that character!
So, What is the name for the second player gonna be? *shot*
But seriously, I don't want another poll. Are we gonna completely disable 2 player, or are we gonna use another name?
But seriously, I don't want another poll. Are we gonna completely disable 2 player, or are we gonna use another name?
- 14 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 327251
Re: raocow's thread
Do you know exactly how long the starman lasts for? I guess I could try to speed up/slow down so that one bar ends at the exact time of length for the starman tune and then make that an ending. P.S. Right now there is no ending, it just loops. Star power last about 16 seconds, I think. You can try ...
- 14 years ago
- Forum: archive
- Topic: Omg Omegle (Close this. Quick, or he'll see it.)
- Replies: 46
- Views: 9392
Re: Omg Omegle
Stranger: helloo there You: When did you get here? You: HOW DID YOU GET IN MY HOUSE?! Stranger: idk how did i get here?!?!?! Stranger: ahhhhhhhh the voices have taken control! You: I DON'T WANT ANY CHEEZE! Stranger: VOICES TAKE ME BACK TO THE LAND OF POLYVORE! You: STOP TOUCHING MY GRAPEFRUIT! I JU...
- 14 years ago
- Forum: ASMT
- Topic: Custom music thread
- Replies: 856
- Views: 181411
Re: Custom music thread
if there's a level you don't plan on doing, I'll start thinking about it. Hmm, how about the main overworld music? The one that will play for the desert, grassland, and special worlds (they're all on the same map). The ideas aren't exactly flowing for me on that one. There is a alternate to that. S...
- 14 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 421670
Re: A Super Mario Thing - Collab Hack
(When you get to the pipe made out of blocks in the second area, make sure to stand at the far end of either the left or right block before you go down. I don't know how to fix this) Uh, You should have the right block set to 138 and the left tile set to 137. See if that works. That level puts my S...
- 14 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 343276
Re: Sprite changes
Yes I did that, the problem is that the Goomba has the same palette as the Yellow Koopa. And I don't know how to change the palette that the sprite has to use. I would be really happy for any help you could give me there. http://www.smwcentral.net/download.php?id=26&type=tools That tool allows ...