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Search found 371 matches

by Isrieri
11 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 121021

Re: Make a Youtube Level VIP1-style Collab Hack

Septentrion Pleiades wrote:Already Mario fangames rely too much on nostaglia porn, and even many custom song have an strong hackneyed feel. We need very uncommon or new stuff if we have any hope of adding atmosphere using music.
How bout the Tetrisphere Soundtrack?

http://www.youtube.com/watch?v=mEhlMyvertM
by Isrieri
11 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 121021

Re: Make a Youtube Level VIP1-style Collab Hack

Let me know if this becomes a thing because I've never touched Lunar Magic and this would be the perfect opportunity to start.
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Journey's end

The straight difficulty curve in asmbxt felt bad, and it put the LP in a bad mood towards the end knowing for certain that all of the levels starting with glazed donuts were going to be really hard. When you can barely beat levels in world 5-6 and know it only gets harder, you don't want to play th...
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Journey's end

there should be a world map that spread in four direction that gets you four things required to unlock the path to the endgame, which is otherwise accessible right from the start. Y'know that just might be possible. You'd have to make the things you get into stars cuz it's the only thing SMBX will ...
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Journey's end

World Maps are pretty cool.
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Journey's end

Talkhaus Abode was wicked awesome. I wish I thought of platforms you can pick up and move around! Overall this has been one of the most entertaining SMBX projects to watch someone else play, pretty much ever. But you'll never catch me dead trying it out myself. :) If you guys make A2SMBXT I'll be on...
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Postgame, raocow becomes a RaoMAN!

It still would have been better to start off with a few screens of flat ground. Just to establish that you are autoscrolling. Just starting off the player like the stage did, with almost no time to register what's going on, then it may as well be a guaranteed death. (One still could magically beat t...
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Postgame, raocow becomes a RaoMAN!

There's plenty of ways to tell the truth without coming across like an ass. It's called communication skills. I'm not going to FOE MrDeePay because I like the content of his posts, but he needs to learn how to express himself to others if he wants to get a better reception. A "Well, I'm just t...
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Postgame, raocow becomes a RaoMAN!

I really didn't feel Luna Tower as much as everyone else. Not that the level wasn't cool and interesting, but the length pretty much broke the deal. Plus the first half of the tower seemed very boring from a design standpoint. Latter half had too much stuff flying in every direction (the koopas fall...
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Postgame, raocow becomes a RaoMAN!

Septentrion Pleiades wrote:The sheep though are for human standards quite random.
Are the sheep re-sprited Tweeters by any chance? Seemed like it.
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Postgame, raocow becomes a RaoMAN!

I'm pretty dang sure Swampy Shy Shrine & Questionable Content are the best levels hands down. Certainly my favorites. Although Ascend was a good level too. There's a lot of good n' fun levels in this game! (Gotta say, knowing nothing about ASMT or any other talkhaus projects before coming here, ...
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Postgame, raocow becomes Raoman!

sturgyman wrote:I think SMBX's programming is just an unstable nuclear plant just waiting to explode.
This is the truest thing that's been spoken here today.
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Postgame, raocow becomes Raoman!

Moral of the story: SMBX is dumb sometimes. The autoscroll doesn't even work on other sections aside from the first!
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Postgame, raocow becomes Raoman!

The trick to making "good" levels is to make them so easy that a 5 year old could beat it. ...What? So the best game is one where the player doesn't even have to put any effort into winning? That sounds boring. I agree! But that really is the best way. I've found through experience that a...
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Postgame, raocow becomes Raoman!

Well by those standards it does technically pass. If you were the luckiest bastard in the world you could beat it your first time through. Or is there something more to the rule I'm not getting?
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; Postgame, raocow becomes Raoman!

The trick to making "good" levels is to make them so easy that a 5 year old could beat it.

And yeah, if you guys make a 2nd game, there should be higher quality standards.
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Dear, Talkhaus Please never make a level like USS Suboptimal again. Collecting black rupees is no fun. Red coin hunts of the sort are never any fun. They are always stupid and dumb. The same goes for switch blocks and using those to block off areas you need to get to. That is also stupid and dumb an...
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; World 8, some call it endgame

Those credits are nifty. Mad props.

I'm eagerly awaiting the end game and how crazy it will undoubtedly be.

Hope that there's a level comprised entirely of Surfer Lingo.
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; World 8, some call it endgame

I think you Lunar Magic types need to get used to SMBX and it's hit detection: The lava blocks have the same hitbox as a standard block in the engine for some reason. This includes corner tiles. So lava will unfairly nick you a lot, if you have to make really tight jumps. Precision is not really an ...
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; World 8, some call it endgame

Test Chamber M: Could have been good. Too many bad things.

Swampy Shy Shrine is still best level.
by Isrieri
11 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2226
Views: 365222

Re: ASMBXT; World 8, some call it endgame

The level actually looked pretty cool. I dug the background and the pusher-thingies. The only real bad stuff I noticed were the square turn-blocks that were able to glitch-crush you. Probably could've been avoided if they stopped for a second after making a rotation. Everything else wasn't too terri...