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by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Switch Palaces!
Replies: 300
Views: 75929

Re: Switch Palaces!

I like the idea of the level. It's challenging, but it's good for World 9's difficulty. However, I don't like the use of the bullet bill generator since it's completely random in where it shoots its bullets. I'm not asking you to take it out, but can you try the level with and without the generator?...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
Replies: 287
Views: 81865

Re: Final Tweaking of Inserted Levels

I apologize for not checking the thread earlier. I'll start fixing these issues when limepie20 posts the ported ROM.
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 217
Views: 75770

Re: Level Submissions

All the levels are inserted now. - "A Gelatin Factory" (116) by Paralars is inserted - Frostyfish88's switch palace hub is inserted - Septentrion Pleiades's (Is that grammatically correct?) switch palace section (121) is inserted - Lv27MarkerMMan's switch palace section (103) is inserted -...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253365

Re: Level Clearing

@ FrostyFish88: You're cleared, but I've got two nitpicks that I don't think limepie (Man I never would've caught those) addressed. First off, did you set the Red Switch room's music to the Boss Battle song intentionally? Second, the Yellow Switch room's background pillars look similar to the ones i...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253365

Re: Level Clearing

@ capefeather: I ran into two problems with the level. http://i276.photobucket.com/albums/kk12/unknown5642/blackhead.png Do you plan on leaving the heads of the piranhas black? http://i276.photobucket.com/albums/kk12/unknown5642/cantsee.png It's a blind jump from this net to the one below. Your leve...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023665

Re: Testing and Development: Deadline-one week after comment

EDIT : Oh yeah, thanks for the feedback. Also I'm probably being kind of stupid, but "In the green switch room, you can see Demo between the pillars and the ground."? Hmm, what exactly do you mean? On second thought, I may have been thinking of the yellow switch. Here's a photo: Link to P...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023665

Re: Testing and Development: Deadline-one week after comment

I apologize for my long absence. @ Septentrion Pleiades: I loved the look of the level, but I think you should at least change the background to another color or change the outlines of the pipes. It's hard to see when the fireballs will bounce off of the walls, because the outline and the background...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253365

Re: Level Clearing

@ Paralars: Sorry for being late and lazy, but your level is cleared. It's definitely one of the cooler levels around. However, at the area with the "Employees Only" sign, the second time I threw a shell in to hit the block, the shell passed through the block and didn't hit it for some rea...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Switch Palaces!
Replies: 300
Views: 75929

Re: Switch Palaces!

1. If you fall before the scrolling starts you fall into a green zone with white boxes before reaching death. Ah, nice catch. It's been fixed. 2. It's possible to phase through the second green springy platform if it's near the top of the screen. Don't know if anything can be done about that. If it...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Switch Palaces!
Replies: 300
Views: 75929

Re: Switch Palaces!

Alright, got F9 done for the most part.
Link to see a video.

EDIT: I think I'd better put this up for testing; I don't know if the level is too difficult or unfair.
Click to download.

In order to test the level, go into Parrot's Pad Planning Phase (Yoshi's House) and take the second door.
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Switch Palaces!
Replies: 300
Views: 75929

Re: Switch Palaces!

@ S.N.N.: If that's the problem, how does this look? I've lightened the shade to make it not quite as dark.

Also, this is what the idea is based off of.
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Switch Palaces!
Replies: 300
Views: 75929

Re: Switch Palaces!

Which one looks better, in your peoples' opinions?
Shaded
Not Shaded
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Switch Palaces!
Replies: 300
Views: 75929

Re: Switch Palaces!

Sorry for not helping with the project recently; school's coming to an end. May I sign-up for a randomly chosen Switch Palace level?
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 217
Views: 75770

Re: Level Submissions

Sorry for the VERY late response; Punctuated Time (006) was inserted a week ago.
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253365

Re: Level Clearing

@ limepie20: You're cleared, although I think an extra mushroom in both sublevels would really help out. Also, pausing the game at certain moments will unlatch spike tops from the ground, although I guess that can't be helped.
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90074

Re: A2MT Update Thread

+ 021 (Something to do with layer 2) is inserted + 13B (Irritating...) is inserted + 00A (Ye Olde Spookhouse) is inserted + unused ExGFX files are cleared out + Patch 2.6 is out (download below) - Level optimization; need to check the amount of tiles used in all levels (5 levels listed, starting fro...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Base ROM Inclusions
Replies: 536
Views: 124452

Re: Base ROM Inclusions

@ Luigisopa: I'll get that inserted in the next version. Patch 2.6 + Level 003 (Septentrion Pleiades - Skyway to Wonderland) is inserted + 004 is redesigned + 00A (Ye Olde Spookhouse) is inserted + Level 00E (Septentrion Pleiades - Time Will Hide Your Way) is inserted + 021 (Something to do with lay...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 217
Views: 75770

Re: Level Submissions

Alright, levels 00a (swirlybomb), 021 (Septentrion Pleiades), and 13b (Camoslash) are inserted. The next base ROM will be pumped out soon.
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253365

Re: Level Clearing

@tenta: I'm really liking the level so far. The length is no longer a problem, although there some other problems. http://i276.photobucket.com/albums/kk12/unknown5642/problemauno.png That piranha plant over to the right can actually jump into the ceiling, then jump into the slope. It happened to me ...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253365

Re: Level Clearing

@ Camoslash and Septentrion Pleiades: You're both cleared! Camoslash, maybe you can try to make the level a bit less cramped than it is, because it makes playing as Super/Big Demo harder. Septentrion, there's an issue in the second part where if you die, you're frozen. If I remember correctly howeve...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253365

Re: Level Clearing

I'd like to give it another try before clearing it.
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
Replies: 287
Views: 81865

Re: Final Tweaking of Inserted Levels

@ Septentrion Pleiades: Thank you, I fixed the door. As for level 002's Yoshi Coins, I fixed them already in the version that I have.
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253365

Re: Level Clearing

@ Camoslash: Your level is okay, but there are a few problems. I constantly saw your lotus fireballs despawn throughout the level because you put 3 of them in the same screen. There are also some occasions where there are layer priority problems such as the fireballs going behind the lava and re-app...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90074

Re: A2MT Update Thread

Just a quick heads-up: I'm going to be busy until the 29th. I apologize for my absence.
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90074

Re: A2MT Update Thread

The ExGFX on the wiki have been cleared, according to the "files that are in the folder but not used:" part of the list. Also, I made a slight mistake on the list; 170 agie777, 175 Tails_155, 17E Jvyrn are not in the folder. I just cleared swirlybomb for 00A, Paralars is working on 116, an...