Search found 420 matches
- 7 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76921
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
oh "no frills," that makes sense.
- 7 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76921
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Is that supposed to be a reference to the no name brand? The yellow really speaks to me as such lmao.
- 7 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76921
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
I mean
that is my avatar here.
that is my avatar here.
- 7 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76921
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
you can just use SNESGFX to rip super low quality versions of avatars if needed https://cdn.discordapp.com/attachments/199267859795279872/1150383842406969374/image.png https://cdn.discordapp.com/attachments/199267859795279872/1150384084321832981/image.png https://cdn.discordapp.com/attachments/19926...
- 7 months ago
- Forum: let's play
- Topic: berfied
- Replies: 557
- Views: 98274
Re: Betterified VI - Bestified - Crooked Penny
luigiton and peachton
and sans' decapitated head
and sans' decapitated head
(from R-ACK?)
.- 7 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76921
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
I'm not sure what your guys' main plan is for various details inside levels, but I included both the iron toad figure from Summoned, and the "solution" treasure item from A2MT alongside a portrait of my A2MT level "The Great Pit." Funny enough, there's actually a stage remix of ...
- 7 months ago
- Forum: A3MT
- Topic: Level testing and discussion
- Replies: 340
- Views: 35077
Re: Level testing and discussion
small_iris.png Still need to fix the hair. I'm not a pixel artist, so I'm trying my best to come up with all of her poses by Frankensteining Demo's graphics and what I can salvage from Iris' A2XT spritesheet. Oh hey! Glad there's some use for the iris small head I made. I just sort of looked at the...
- 7 months ago
- Forum: let's play
- Topic: berfied
- Replies: 557
- Views: 98274
Re: Betterified VI - Bestified - Crooked Penny
we interrupt this video game experience to talk about crypto currency.
this is now a crypto currency thread talking about the downfall of crypto currency.
this is now a crypto currency thread talking about the downfall of crypto currency.
- 7 months ago
- Forum: A3MT
- Topic: Boss discussion ~We Did Not Throw The Morsel Block~
- Replies: 46
- Views: 5153
Re: Boss discussion ~We Did Not Throw The Morsel Block~
That's what I was expecting + more, thank you.
- 7 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76921
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
It's like poetry.
They rhyme.
They rhyme.
- 7 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76921
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Flavor text is always fun to sprinkle around. It adds a sense of connection throughout the whole game, even if it's a small thing.
- 7 months ago
- Forum: A3MT
- Topic: Level testing and discussion
- Replies: 340
- Views: 35077
Re: Level testing and discussion
yeah I like the new head. I knew mine would've been replaced.
Feel free to replace the one in Craigdarroch, tho remember I made an Iris graphic too that fully functions.
Feel free to replace the one in Craigdarroch, tho remember I made an Iris graphic too that fully functions.
- 7 months ago
- Forum: A3MT
- Topic: Boss discussion ~We Did Not Throw The Morsel Block~
- Replies: 46
- Views: 5153
Re: Boss discussion ~We Did Not Throw The Morsel Block~
I meant just like, all of them. Vanilla or Custom.
Good to list in case of any boss rush type videos, or just knowing who the big baddies are.
Good to list in case of any boss rush type videos, or just knowing who the big baddies are.
- 7 months ago
- Forum: A3MT
- Topic: Boss discussion ~We Did Not Throw The Morsel Block~
- Replies: 46
- Views: 5153
Re: Boss discussion ~We Did Not Throw The Morsel Block~
would we want to like, keep track of the boss roster we got for the hack in the op?
- 7 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76921
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Referencing The Great Pit of all things is also incredibly funny yeah because that was not only the level I myself made like 10 million years ago (actually the first collaborative thing I've ever made), but also it had a ridiculously stupid history attached to it, so I thought it'd be incredibly fu...
- 7 months ago
- Forum: A3MT
- Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
- Replies: 219
- Views: 76921
Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
I'm not sure what your guys' main plan is for various details inside levels, but I included both the iron toad figure from Summoned, and the "solution" treasure item from A2MT alongside a portrait of my A2MT level "The Great Pit." You don't have to elaborate any of this at all (l...
- 7 months ago
- Forum: let's play
- Topic: berfied
- Replies: 557
- Views: 98274
Re: Betterified VI - Bestified - Stopwatch, Mystery Sack, Pyromaniac
"Campaigns" seem like a much better term instead of episodes as it suggests that it's an extra set of gameplay outside of the base game.
- 7 months ago
- Forum: let's play
- Topic: berfied
- Replies: 557
- Views: 98274
Re: Betterified VI - Bestified - SMB Super Fan
isn't it the prominent song featured in 2001: A Space Odyssey?
22 year old movie spoilers
22 year old movie spoilers
- 7 months ago
- Forum: A3MT
- Topic: Boss discussion ~We Did Not Throw The Morsel Block~
- Replies: 46
- Views: 5153
Re: Boss discussion ~We Did Not Throw The Morsel Block~
That looks like someone's "Making a fun awesome boss." I'm glad I'm not alone.
- 7 months ago
- Forum: let's play
- Topic: berfied
- Replies: 557
- Views: 98274
Re: Betterified VI - Bestified - Bomb Bag
raocow, the ultimate killer of trolls
- 7 months ago
- Forum: let's play
- Topic: berfied
- Replies: 557
- Views: 98274
Re: Betterified VI - Bestified - Sol
yeah, game good valentine.
- 7 months ago
- Forum: let's play
- Topic: berfied
- Replies: 557
- Views: 98274
Re: Betterified VI - Bestified - Sol
uh oh, don't upset someguy
he'll be angy that you did the bady wordy
he'll be angy that you did the bady wordy
- 7 months ago
- Forum: let's play
- Topic: berfied
- Replies: 557
- Views: 98274
Re: Betterified VI - Bestified - Sol
wow, plot in an smw romhack?! what a s-
oh this is SMBX2. That makes more sense.
oh this is SMBX2. That makes more sense.
- 7 months ago
- Forum: A3MT
- Topic: Level testing and discussion
- Replies: 340
- Views: 35077
Re: Level testing and discussion
fack
all I changed was included fort_table.txt, so just take that from the "level" folder.
all I changed was included fort_table.txt, so just take that from the "level" folder.
- 7 months ago
- Forum: A3MT
- Topic: Level testing and discussion
- Replies: 340
- Views: 35077
Re: Level testing and discussion
hope this is what I do. Wild forest fires in my part of canada, plus volunteer work prevented me from submitting sooner. The Crash at Cragdarroch Castle (Boss)_resources.zip I'll probably make an update to address some oam tile shenanigans relating to having specific enemies always go behind the cas...