(shouting)

Search found 219 matches

by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253340

Re: Level Clearing

@ Swirlybomb It's an excellent level; I loved the atmosphere and the level wasn't overly hard. I didn't see any problems with the Blarggs, but I saw a problem in this part of the level: http://i276.photobucket.com/albums/kk12/unknown5642/problem1-1.png I died here because I had no idea that there wa...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

Nice. That looks like about 20 exgfx spaces we can free up. Also, why are you moving it to a new folder? Most of the exgfx is claimed by talkhaus and if people will end up needing those slots, it's an easy fix. I think it would be best do delete them and free up those slots on the wiki. I'm moving ...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

Sorry, this took longer than it should have. I have the list of ExGFX files from 7F-2FF done. These files aren't used in the ROM, so they'll be moved into another folder.
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

Now when you say "redesigned", do you mean like, you changed most of the level/the entire level? If so, I think it would be wise to post any such updates for testing if you haven't already. It's not that I personally doubt your ability to design levels, but nobody is perfect. By "red...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

I haven't done much lately, but here is a quick update: + 004 is redesigned To do: - Level optimization; need to check the amount of tiles used in all levels - Mad Science Laboratory's thwomps need to be fixed (I have no idea what the problem could be) - 008's second midpoint isn't working - Insert ...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

Alex wrote:May I have it, assuming there's nobody on the reserve list? I have the sudden urge to finish my level
That would go here, but sublevel 081 is all yours!
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 217
Views: 75764

Re: Level Submissions

I feel like I've gutted this but here's my edit. It doesn't use level 45 so you may or may not want to open that up if need be. I'm probably done with it though. Alright, it's inserted. I edited it very slightly in some parts to make a few things easier to get. Instead of a Mushroom spawning in thi...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

raocow wrote:who should be having that sublevel, so I know who to holla at?
I'll do that for you.

EDIT: Was told that it was no longer used, so it's free.
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

+ Fixed 00B's glitched logs + Level 122's (Phase Out) Map16 problem has been fixed + Level 003's (Skyway to Wonderland) music has been fixed + Chest data is inserted + Level 12F is completed - Level 122 uses Sublevel 081, which I didn't receive - Patched Multi-Midpoints for 008, but I keep getting s...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Base ROM Inclusions
Replies: 536
Views: 124442

Re: Base ROM Inclusions

I'm presently blocked from access to my laptop due to it being broken. What is a list of all inserted levels in order on the map? Because I would hope that 2.3 has more inserted levels than that between it and 2.2 because two levels I made were inserted between 2.2 and 2.3. If I need to resend them...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253340

Re: Level Clearing

Alright, thanks for clearing limepie. @ Paralars: I really enjoyed the idea of the level, but it seemed a bit empty. More enemies in 116 would be better. http://i276.photobucket.com/albums/kk12/unknown5642/problem1.png When the layer 2 is down all the way, I can stand on it at the bottom and not see...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

I forgot to mention:
- Level 003's (Skyway to Wonderland) music is glitched; probably missing a .bnk file
- Level 122 (Phase Out) has a Map16 problem with its ground (Tiles c70 and c71, which are custom blocks)
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 522766

Re: Signups & Reservations

It doesn't seem that big a deal to be honest although this is pretty funny . All I really need to do is swap the levels and resources around, from what I'm hearing. If this is all I need to do, and the level IS WORTH IT, then I don't have any problems. EDIT: - 004 needs to be redesigned - insert che...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253340

Re: Level Clearing

@ Paralars: I'll give it a go when I get the chance, although I can't get to it today. SyStemkraSh - Lakitrouble in the Lakitundra This is level 12F, ready for clearing. It's a simple level that you can guess by its name: it's icy and it's full of Lakitu enemies. Be warned, the level is fairly diffi...
by SyStemkraSh5642
12 years ago
Forum: art showcase
Topic: Demo fan art, for no reason!
Replies: 1428
Views: 322348

Re: Demo fan art, for no reason!

Was bored at school and thought of drawing Demo which didn't turn out so well
Image

alright I better leave before someone finds me not working on A2MT
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Base ROM Inclusions
Replies: 536
Views: 124442

Re: Base ROM Inclusions

Ah, thank you SNN for telling me this ahead of time. I got the tool to work after 20 minutes after asking for help from #talkhaus, and the problem was that the file had to be named smw.smc. :lol: As for level optimization, I saw that you were doing this on SMWCP2 and I was curious of you found out w...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

Small update. Lots of negatives. + = good, - = bad + I now have the format of the chest data (thanks Alex) and can hopefully begin inserting things +- Level 122 (TurboPup - Phase Out) is inserted, but has a Map16 problem with its ground; you can fall through it in the third section - Level 003's (Sk...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023618

Re: Testing and Development: Deadline-one week after comment

SystemKrash: I also posted on your video, it looks like a pretty fun level! Btw. was it intended to be reminiscent to that one Forest of Illusion level? I didn't even know that Forest of Illusion had a level like this, so it's not supposed to be. If it does seem similar, it was by accident. EDIT: S...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

@ limepie20: Well in that case, I'll get this inserted then.

So, I guess this issue's been resolved..?
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

Well, that's just my opinion. I'd like it to be fair, but, Systemkrash, it's your choice entirely. I don't want to see a completed level waiting when we're trying to finish the levels in A2MT, so let's get it in. Alex suggested that we could insert TurboPup's completed level into 116, which was Ale...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 217
Views: 75764

Re: Level Submissions

@ Septentrion Pleiades: Both of your levels are inserted.
@ limepie20: TurboPup's level can't be inserted since the level slot was already taken (but you saw this already in the update thread).
@ Schurmanator: Alright, your resources are inserted.
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

Maybe I can just forfeit my level slot and give it to TurboPup? All I have done is the graphics and about 2 screens, and I didn't claim anything else except a few ExGFX slots and the level itself.
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

Quick Update: + = good, - = bad + Level 003 (Septentrion Pleiades - Skyway to Wonderland) is inserted + Level 00E (Septentrion Pleiades - Time Will Hide Your Way) is inserted + Level 124's blocks, sprites, and music inserted - replace the levels with Parrot Coins - Mad Science Laboratory's thwomps n...
by SyStemkraSh5642
12 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 371
Views: 90071

Re: A2MT Update Thread

something's weird. I played Mad Science Laboratory in the new baserom and there is this part where you have to outrun a thwomp, but it goes off too early and kills you as soon as you start going. This doesn't happen in the version of the level that I worked with, well I don't know what exactly in t...