Search found 219 matches
- 12 years ago
- Forum: A2MT
- Topic: Switch Palaces!
- Replies: 300
- Views: 76079
Re: Switch Palaces!
I like the idea of the level. It's challenging, but it's good for World 9's difficulty. However, I don't like the use of the bullet bill generator since it's completely random in where it shoots its bullets. I'm not asking you to take it out, but can you try the level with and without the generator?...
- 12 years ago
- Forum: A2MT
- Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
- Replies: 287
- Views: 81909
Re: Final Tweaking of Inserted Levels
I apologize for not checking the thread earlier. I'll start fixing these issues when limepie20 posts the ported ROM.
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75841
Re: Level Submissions
All the levels are inserted now. - "A Gelatin Factory" (116) by Paralars is inserted - Frostyfish88's switch palace hub is inserted - Septentrion Pleiades's (Is that grammatically correct?) switch palace section (121) is inserted - Lv27MarkerMMan's switch palace section (103) is inserted -...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253728
Re: Level Clearing
@ FrostyFish88: You're cleared, but I've got two nitpicks that I don't think limepie (Man I never would've caught those) addressed. First off, did you set the Red Switch room's music to the Boss Battle song intentionally? Second, the Yellow Switch room's background pillars look similar to the ones i...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253728
Re: Level Clearing
@ capefeather: I ran into two problems with the level. http://i276.photobucket.com/albums/kk12/unknown5642/blackhead.png Do you plan on leaving the heads of the piranhas black? http://i276.photobucket.com/albums/kk12/unknown5642/cantsee.png It's a blind jump from this net to the one below. Your leve...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024269
Re: Testing and Development: Deadline-one week after comment
EDIT : Oh yeah, thanks for the feedback. Also I'm probably being kind of stupid, but "In the green switch room, you can see Demo between the pillars and the ground."? Hmm, what exactly do you mean? On second thought, I may have been thinking of the yellow switch. Here's a photo: Link to P...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024269
Re: Testing and Development: Deadline-one week after comment
I apologize for my long absence. @ Septentrion Pleiades: I loved the look of the level, but I think you should at least change the background to another color or change the outlines of the pipes. It's hard to see when the fireballs will bounce off of the walls, because the outline and the background...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253728
Re: Level Clearing
@ Paralars: Sorry for being late and lazy, but your level is cleared. It's definitely one of the cooler levels around. However, at the area with the "Employees Only" sign, the second time I threw a shell in to hit the block, the shell passed through the block and didn't hit it for some rea...
- 12 years ago
- Forum: A2MT
- Topic: Switch Palaces!
- Replies: 300
- Views: 76079
Re: Switch Palaces!
1. If you fall before the scrolling starts you fall into a green zone with white boxes before reaching death. Ah, nice catch. It's been fixed. 2. It's possible to phase through the second green springy platform if it's near the top of the screen. Don't know if anything can be done about that. If it...
- 12 years ago
- Forum: A2MT
- Topic: Switch Palaces!
- Replies: 300
- Views: 76079
Re: Switch Palaces!
Alright, got F9 done for the most part.
Link to see a video.
EDIT: I think I'd better put this up for testing; I don't know if the level is too difficult or unfair.
Click to download.
In order to test the level, go into Parrot's Pad Planning Phase (Yoshi's House) and take the second door.
Link to see a video.
EDIT: I think I'd better put this up for testing; I don't know if the level is too difficult or unfair.
Click to download.
In order to test the level, go into Parrot's Pad Planning Phase (Yoshi's House) and take the second door.
- 12 years ago
- Forum: A2MT
- Topic: Switch Palaces!
- Replies: 300
- Views: 76079
- 12 years ago
- Forum: A2MT
- Topic: Switch Palaces!
- Replies: 300
- Views: 76079
- 12 years ago
- Forum: A2MT
- Topic: Switch Palaces!
- Replies: 300
- Views: 76079
Re: Switch Palaces!
Sorry for not helping with the project recently; school's coming to an end. May I sign-up for a randomly chosen Switch Palace level?
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75841
Re: Level Submissions
Sorry for the VERY late response; Punctuated Time (006) was inserted a week ago.
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253728
Re: Level Clearing
@ limepie20: You're cleared, although I think an extra mushroom in both sublevels would really help out. Also, pausing the game at certain moments will unlatch spike tops from the ground, although I guess that can't be helped.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 90126
Re: A2MT Update Thread
+ 021 (Something to do with layer 2) is inserted + 13B (Irritating...) is inserted + 00A (Ye Olde Spookhouse) is inserted + unused ExGFX files are cleared out + Patch 2.6 is out (download below) - Level optimization; need to check the amount of tiles used in all levels (5 levels listed, starting fro...
- 12 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 124557
Re: Base ROM Inclusions
@ Luigisopa: I'll get that inserted in the next version. Patch 2.6 + Level 003 (Septentrion Pleiades - Skyway to Wonderland) is inserted + 004 is redesigned + 00A (Ye Olde Spookhouse) is inserted + Level 00E (Septentrion Pleiades - Time Will Hide Your Way) is inserted + 021 (Something to do with lay...
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75841
Re: Level Submissions
Alright, levels 00a (swirlybomb), 021 (Septentrion Pleiades), and 13b (Camoslash) are inserted. The next base ROM will be pumped out soon.
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253728
Re: Level Clearing
@tenta: I'm really liking the level so far. The length is no longer a problem, although there some other problems. http://i276.photobucket.com/albums/kk12/unknown5642/problemauno.png That piranha plant over to the right can actually jump into the ceiling, then jump into the slope. It happened to me ...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253728
Re: Level Clearing
@ Camoslash and Septentrion Pleiades: You're both cleared! Camoslash, maybe you can try to make the level a bit less cramped than it is, because it makes playing as Super/Big Demo harder. Septentrion, there's an issue in the second part where if you die, you're frozen. If I remember correctly howeve...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253728
Re: Level Clearing
I'd like to give it another try before clearing it.
- 12 years ago
- Forum: A2MT
- Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
- Replies: 287
- Views: 81909
Re: Final Tweaking of Inserted Levels
@ Septentrion Pleiades: Thank you, I fixed the door. As for level 002's Yoshi Coins, I fixed them already in the version that I have.
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253728
Re: Level Clearing
@ Camoslash: Your level is okay, but there are a few problems. I constantly saw your lotus fireballs despawn throughout the level because you put 3 of them in the same screen. There are also some occasions where there are layer priority problems such as the fireballs going behind the lava and re-app...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 90126
Re: A2MT Update Thread
Just a quick heads-up: I'm going to be busy until the 29th. I apologize for my absence.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Update Thread
- Replies: 371
- Views: 90126
Re: A2MT Update Thread
The ExGFX on the wiki have been cleared, according to the "files that are in the folder but not used:" part of the list. Also, I made a slight mistake on the list; 170 agie777, 175 Tails_155, 17E Jvyrn are not in the folder. I just cleared swirlybomb for 00A, Paralars is working on 116, an...