Search found 776 matches
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Small improvement: The weapon get screen on the GBA version now correctly says "Lightning Bolt" instead of "Lightnig Bolt".
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Honorable mention goes to these store powerups as they are PERMANENT upgrades and do not take up the equip slot: https://cdn.wikimg.net/en/strategywiki/images/5/5b/MMB_item2-4_HighSpeedDash.png - Highspeed Dash - Makes Bass dash further, and apparently increases the height of a dash jump too. Given ...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
So just as a note for raocow, and thankfully I caught it now while it's still early. I just remembered that you used Shield Armor on the Megaman/SNES playthrough, and the Super Buster for Bass is one of those powerups that needs to be equipped to use. Since you can only have one equippable powerup o...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Oops! Somehow I thought that you had to defeat the first three to unlock the rest. It's no wonder they never did this again.
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
....Yeah. Fighting bosses as Bass is not exactly the most fun thing. I believe there is a buster upgrade in Auto's shop that costs like 300 Bolts? It's been a really long time, but I think it just straight up doubles the attack power of his shots along with giving them a new graphic, making the grin...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Bass is fun. The constrast between him actually being made to fight and Megaman originally being made to just be a robot to live peacefully is clear. The only thing that really stops Bass from being a killer are these pesky videogame things called boss i-frames. This means only the first hit of his ...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: All the MegaMen - Currently on a Break Man
This has been true across the snes games as well. Huh, so you're right. https://i.imgur.com/GG5FdTm.png For those wondering why there's a sprite of X guarding unarmored, his armor parts are always drawn on top of him as they are acquired - same in the PSX games. They just draw a base X sprite for e...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: All the MegaMen - Currently on a Break Man
One sort-of neat thing I forgot, and it may vary across the PSX trilogy: https://i.imgur.com/UedTGGN.png Depending on whether or not you have armor that cuts damage or the Shock Buffer part on, X and Zero will actually use a different animation if they get hit! With protection, they'll look like the...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
Again, there wasn't, at all. By anyone. Zummorr made it very clear that they didn't have a problem with raocow using states, they just saw evidence of it when it wasn't mentioned so thought they would ask. When yall say stuff like "why was this such a big deal" when it wasn't it just gets...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
I don't understand why such a big deal was made out of using states when it's known that this game is kind of on the ridiculous bad side of Inti Creates design in places? Anyway, since people are supposed to be relaxing and it's EVO week, I'm instead going to talk about something better and go over ...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
ciel was a little kid when she tried to recreate x what's cain's excuse for being such a screwup? Cain's excuse is that Ciel wasn't even a child yet. To be fair, they technically screwed up the same amount. They also technically parallel the beginning of their series as well. Cain finds a 100+ year...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
So yeah, this is Copy X, and his transformed version, Seraphic X. The final fight is SUPER mean, so I am glad you took the time to redo your lives. Here, you can see Copy X's full vanity on display. https://static.giantbomb.com/uploads/scale_small/0/4929/466369-omegaxarmor.jpg https://vignette.wikia...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
Not all, some. Othewise EVERY REPLOID would be a maverick, and that's not how it is. From here on it's vague since our scope into the megamens world is limited, but i'm guessing it seems to vary with time, and we can assume some people might have thought of something similar to the testing. It woul...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
To answer your question: you are probably going to have an INSANELY bad time with 0 lives on the next stage. If you can stand restarting, I highly, highly, highly recommend doing it, or you are probably going to have a worse experience than even X6 was able to muster up. It's not impossible, but on ...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
Welcome to the Neo Arcadia Shrine. The bad X made it as uncomfortable as possible for Zero by installing these super awful disappearing blocks, and I will personally state that I think that these are the worst variant of them i've ever seen in an official game. They violate the wall climbing rules, ...
- 4 years ago
- Forum: the gazebo
- Topic: Discordhaus 2.0 | Like Skypehaus, but on Discord
- Replies: 316
- Views: 75119
Re: Discordhaus 2.0 | Like Skypehaus, but on Discord
Starting to use Discord a bit more.
Chirei #4506
Chirei #4506
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
So raocow literally got killed by a saibaman and is now yamcha tier
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
You were tricked by Phantom. Hanumachine is actually a Fire reploid despite working under the elementless Guardian, and is therefore weak to Thunder. For reasons undisclosed, X no longer inhabits his body and travels the land as a cyber-elf with a big rainbow X halo around him. He's not very happy t...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
I, of course, would have preferred it if it was absolutely the original, unmodified X and he just ended up caring more about authority than morals. But I guess that would have been awkward going back to X7 after such a thing. There's something I want to say about this, but it'll have to wait until ...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
The last of the four guardians of X, Hidden Phantom. He has no element, and therefore he has no weakness, but no resistances. Despite being called Hidden Phantom, he is extremely up-front about fighting you at the start of the stage, and since he has no weakness, the only way to defeat him is up-fro...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
Something that came within millimeters of happening in this video several times but that you never actually discovered is that large drops can be slashed and split into four small drops of random types. This might seem pointless on the surface, but it means you can slash large crystals to try to ge...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
Very nice use of the Triple Slash. As you figured out, the third slash has just very slightly more horizontal reach than the other two, and it's also the most damaging. This, along with the second slash having slightly more vertical reach on the bottom are consistent across all four games, so it'll ...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
Talking about the motivations and options of the characters is pointless when they were made that way by their writer who could have (theoretically) made anything. ...Except it's not? As mangled as the translations have been, there's enough solid, consistent foundation that can be pieced together t...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
So a little rundown/refresher on the elves you do have just for curiosity's sake: Totten - Big Hacker Elf that looks like a witch. Will replace 99% of the instant-kill hazards with harmless, white blocks. Easily the most OP elf and it's no wonder Neo Arcadia was trying to steal her away. Shelter - B...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968036
Re: Mega Man Zero - Zero to Hero
You got the charged saber move! This is probably the new, most iconic thing Zero gets from this series, and it's even more intense than how it looks when you think about it. https://i.imgur.com/uHUiavM.png Zero is literally slamming the air so hard with his sword that it generates a shockwave. Video...
