Search found 537 matches

by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: actually it's vvvvvv now

nothobz wrote:lolyoshi for most underrated
underrated for taking your placement of 9th place :roll:
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: you are a cool spud

I predict nothobz is 9th place, beating idol by 0.25 points
by ft029
6 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 134082

Re: Claim a Thing Place

sublevel C9, for RNG
by ft029
6 years ago
Forum: JUMP½
Topic: [122] OK, TIDES?
Replies: 1
Views: 4133

Re: [122] OK, TIDES?

by ft029
6 years ago
Forum: JUMP½
Topic: [138] Perturbing Paste
Replies: 8
Views: 2520

Re: [138] Perturbing Paste

Well in that case perhaps a rope platform would give more leeway when the player is surprised rather than a falling platform. But whatever
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: all aboard the wave train

the level is actually SNN's stomach, and the wavy background is the coffee
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: the most colorful entry

dying is quite costly. How do you figure? The state of each switch is saved even if you die so the biggest cost of dying is any progress towards one switch and nothing more. I've played the level myself twice, lol. It is a lengthy trip from the start to the red palace, although I died once in the y...
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: the most colorful entry

I don't think the powerups are abundant. It really makes sure that you won't die in the level, and dying is quite costly. Beating stuff like this in 1 try or so feels pretty good.

I do think a few moles could have been removed from the yellow room though. I hate moles. How do moles? HOW DOES MOLES???
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: blueluigi's not so crappy after all

Yeah, the feeling of trying to catch up with the platform was super awesome. as for walljumping, one should understand that it's better to be slow and steady-- always make sure you're holding the correct button before jumping, or else you'll waste more time overall. Also, congrats to Mandew for the ...
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: those poor fish

Also, I think there's one more angrycow level coming later which will be interesting to see. And I'm actually the lowest scorer for it this time :P I can think of several angrycow levels actually. This is the first time I've brought up my own level in a long time, but I hope I win I hope my level i...
by ft029
6 years ago
Forum: let's play
Topic: Make a Good Gift Contest!??? Birthday post game
Replies: 180
Views: 30079

Re: Make a Good Gift Contest!??? (Pre-Contest Hype)

I was kind of sad earlier today, but this made me happy!
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: mario kong country

Or specifically, the rocket barrel section. "Lets drop the player off in this thing that controls incredibly erratically with 0 practice and if they make the tiniest error they instantly die" yeah no sorry, that's bad design. I get how that part can be super challenging. I had a multitude...
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: mario kong country

I would actually argue that it's reasonably obvious. There's no other reason for that U bend design unless you're intended to goad the disco shell down. Though to be fair you're not given a whole lot of time to consider it either. This. I don't understand why out of everything wrong about Blue Podo...
by ft029
6 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 106891

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep70 - Solus Skulliloquy

QubicTom, every time I've tried Depraved Stronghold, I couldn't stop playing it (after about 5 attempts, you can't stop). There's no such thing as trying that level for like 30 minutes and then doing something else. It's best to have that level be a brick wall that you must get past, and if you want...
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: mario kong country

I struggled a ton on the first half of Blue Podoboo's level (needed 2 savestates and like 35 minutes to finish), but by some miracle I did the second half first try. Whoops, completely opposite experiences!
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: yoshi's mountain house

Blue podoboo, same reason as morsel. Way too hard but also kind of creative

Level engine could be a nomination for "too hard but kind of creative, but ehh

Edit: the more I think about it, the more I think sturg made the judge favorite .-.
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: iced coffee

The coffee break level was very fun to play through, although failing at the first mushroom puzzle was kind of annoying (I didn't fail for the same reason as raocow, but it's still easy to mess up. Also, waiting and not that much creativity there.) I like the level design in the disco castle. I am k...
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: the real illusions are the platforms

MECHDRAGON's is actually legit fun and has some creative setups, although the same setup is beaten to death in my opinion. Some variation would have helped a lot, as well as other things (powerup lopsidedness, weird grass area, etc.) The slowdown isn't bad in my opinion. It really helps toward the e...
by ft029
6 years ago
Forum: JUMP½
Topic: [111] What the Hell Jr.
Replies: 11
Views: 5717

Re: [111] What the Hell Jr.

I got kind of bored and removed a lot of enemies for fun... I do not want this in JUMP1/2; perhaps in JUMP beta.

http://bin.smwcentral.net/u/27442/changed.ips
by ft029
6 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 134082

Re: Claim a Thing Place

Can I Claimble Level 122? Level : 122 Sublevels : 180 Music : 83, 84 Oops, it isn't shown that I have slot 122. You can have 1E9. To test that level, you can either use a door from a regular level or: -> go to the second page of inserting levels in the overworld -> use that, set it to level "9...
by ft029
6 years ago
Forum: the cartridgé
Topic: Best/Recommended ROM Hacks
Replies: 15
Views: 4738

Re: Best/Recommended ROM Hacks

JUMP1/2 8-)
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: elite koopa family reunion

Show me how to play smw levels on a PHONE, and then let's talk
by ft029
6 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 172841

Re: MaGL 3 results: elite koopa family reunion

I think they key is that long levels can't be claustrophobic, and they can't feel monotonous. Today's level didn't do either. I don't quite understand this. Is today's level claustrophobic and monotonous? Or does it give free room and is interesting? The problems with all the midpoints are -increas...