Search found 537 matches

by ft029
6 years ago
Forum: contest center
Topic: SMW Central's VLDCX [time up]
Replies: 64
Views: 22019

Re: SMW Central's VLDCX

Koopster wrote:I have actually done image editing trickery
koopster more like trickeryster
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - voguish laboratories dogmatic caves 9

I think gbreeze did a good job making it clear what you had to do to get the moon. Even if you have no technical knowledge of glitches like me, there should still be an instinct to make a coin factory by duping the multiple coin block that just happens to be next to a wall. Then, just jump on the no...
by ft029
6 years ago
Forum: JUMP½
Topic: [10E] Battlefield of the Three Kingdoms
Replies: 1
Views: 2857

Re: [10E] Battlefield of the Three Kingdoms

Version 2

Warning: Contains a harmful allergen, the .bps file.
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - viral lines deep conglomerations 9

PleaseHold the Line is janky, fun, and interesting. Some fun facts about my level: 1. The first dragon coin is possible to get if you are fast and get on the angel block from the right side. Then, you can get back on the eater chain and jump to safety. raocow isn't alone in misunderstanding this obs...
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - volcanic lifts depreciating clouts 9

play the level yourself, Reb. raocow got insanely lucky.

My level is probably tomorrow, and I will say right now that it is also unfair. Cave town is a thing.
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - verdigris lengths decrepit catacombs 9

I almost never comment that much on aesthetics, but Warehouse's background had black borders around everything. It was seriously distracting. Unsettling Bastion's first half was above average but not amazing. I also think it could have some vertical elevator section where the bones and skulls change...
by ft029
6 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 106891

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep77f - Shattered Soul

2 examples of why JUMP1/2 needs an actual tutorial on how blue and green pipes work... sigh.

Speaking of JUMP1/2, there's a level that has like 60 plants in it. Thankfully there's no balloon, or else it would be some nightmare.
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - vehicular lawns dynamic creminis 9

ha, ha -Nelson 2017
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - viscid lava deluging cyclones 9

Magmatic Cliffs had very good setups with the skull raft. It doesn't do too much, but it's executed very well. I also really like the aesthetics and the music. Stormy Ruins is excellent. But it could be excellent-er. It literally had all the ingredients: Invisible coin blocks that come out only some...
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - ventures livening dusky canyons 9

It is absolutely amazing how such a small difference can have a huge impact. If this level had a 1up checkpoint, I think Pyro would not have been as angry/rewind-y. (still angry though because she sucks at puzzles) Notice some of the tiredness when raocow messed up the star escort. That was basicall...
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - valleys lugging desert caverns 9

V A R I A T I O N
I N
T E R R A I N
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - verdure lacing diverging cordilleras 9

but what about the brown blocks sticking out in worldpeace's vldc7 level
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - vertical lodges doling chaos 9

also "Swissotel" is some high-class hotel apparently

ON/OFF guides, or even ON/OFF controlling what the grinders do would have been so morsel-like. I want to see that.
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - vertical lodges doling chaos 9

I don't think it's the bad aesthetics. The colors are nice and the music is sublime. I would also like to point out that levelengine beat the second half of the level in one try.
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - vaporish lagoons delightful chucks 9

Lockirby2 wrote:die [...] out of sheer carelessness.
Yep...

and now the Swiss authorities ban the use of pavement/half sticking out cement blocks
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - veneered liners diverse coasts 9

quote of the day presented by
Koopster's judging wrote:I wouldn't sacrifice BG scrolling for a sun but alas
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - veneered liners diverse coasts 9

Interplanetary uses dirt formations, bones sticking out of the ground, and other A E S T H E T I C features in a non-horrible way in my opinion.
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - vociferous loveliness dusty commons 9

I think it was just raocow who didn't notice that it was just a reskinned porcupuffer, lol
by ft029
6 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 26483

Re: Multiperson sections

MiracleWater: 3 tries, takes about 120-150 SMW seconds to beat, which is slightly long, but whatever. I have a lot to say about this room (well, first, it doesn't feel like a room. It feels like a gimmick that is going to be drawn out in every possible way in an actual level.) Disabling spinjump is ...
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - vociferous loveliness dusty commons 9

This level aside, I'm super looking forward to some of the other levels in this world for various reasons.

Also, the cable car thing. It's weird.

I immediately died upon entering the top-left station due to Mario being in a weird position on the screen.

by ft029
6 years ago
Forum: JUMP½
Topic: [15] if my heart were a bridge level
Replies: 20
Views: 7392

Re: [15] if my heart were a bridge level

oh lol I just realized we're all talking about different versions. I was talking about version 3. I just played version 4, and it's fine. Small nitpicks: The invisible mushroom that pops out usually falls into the hole... I had to scroll the sprite off screen and back to get it. I spinjumped on the ...
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - verified lucidity defensive coldness 9

I think the lack of a midpoint makes players more cautious in the castle part because the punishment of death is so high. And, it's quite hard to die in the castle part (in my opinion). If there was a midpoint, raocow would have frolicked more in the castle and died a few times probably. Also, the s...
by ft029
6 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 26483

Re: Multiperson sections

I have a few things and ideas to note. First chain, jump too late -> miss green parakoopa otherwise, I think there's two frames that work...? Second chain: I miss the paragoomba falling from the sky a lot. I think that one's frame perfect. Also, I missed the wall triangle once as well. After going u...
by ft029
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180683

Re: VLDC9 - vivified loudspeakers devised cubes 9

I can usually figure out how the wacky physics/gameplay gimmicks that people are vanilla, but the Bowser statue one is eluding me. What's the technical reasoning behind this one? I think it bumps the bowser statue slightly to the left, which changes its X-position enough for it to start breathing f...
by ft029
6 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 134082

Re: Claim a Thing Place

sublevels 14D, 14E