Search found 3 matches
- 7 years ago
- Forum: the cartridgé
- Topic: [mario maker] level design advice?
- Replies: 6
- Views: 1156
Re: [mario maker] level design advice?
This is the whole stupid thing: if I could create level sequences instead of standalone levels, this wouldn't be an issue because the mechanics that need taught would be distributed over many levels. But I have to assume the player may not know the exact damage radius of bombs, or what blocks are e...
- 7 years ago
- Forum: the cartridgé
- Topic: [mario maker] level design advice?
- Replies: 6
- Views: 1156
Re: [mario maker] level design advice?
If you've thought of a neat bomb puzzle but spend too much time building up what bombs do then just put in less buildup about what bombs do But isn't that bad level design? It's obvious that bombs blow up brick blocks, it's less obvious that they blow up pipes. When nintendo makes a level they each...
- 7 years ago
- Forum: the cartridgé
- Topic: [mario maker] level design advice?
- Replies: 6
- Views: 1156
[mario maker] level design advice?
Hello all, I've been a fan of raocow since the VIP 2 play through--about 2009 I guess, has it really been that long? So when I realized I didn't know what I was doing when making Mario Maker levels, (the criticism raocow gave of the vanilla contests only goes so far, when it isn't your work), so aft...
