Search found 1047 matches

by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - vintage lamps decorated chutes 9

You know... I'm fine with mediocre judging, as long as they learn from the experience. Speaking of SMBX levels, I still need to edit that one I made a year ago... Actually, depending on who's judging, there's like 20 candidates for best world. Seriously.... the top rung of levels have all been very ...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - voguish laboratories dogmatic caves 9

Well, those are some nice levels over these 2 days. All Hail Megamole is pretty simple gameplay wise, but also pretty solid. Mega Moles don't feature too much in full-length levels without being difficult, so this is a nice breather, especially with all of those nice mole statues. Good work. Apertur...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - viral lines deep conglomerations 9

Pleasehold the line is a really nice level... this is a good reaction level, and there's a good variety of setups here, too. Undertale is nice when it's fitting. It fits here, obviously. Nice work. Underground Theatre is also cool, but is less solid design philosophy wise... I don't think I would ha...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: ROCKMAN CX: Update #SPECIAL: METSU SHORYUKEN
Replies: 32
Views: 8268

Re: ROCKMAN CX: Oh no, A Rock!

I thought at first that was Bass, and questioned why they used Mega Man's model, of all things, but it's apparently copy Mega Man... which just raises even more questions. Also, betting right now that Fire Mario is the hardest """Robot Master"""" stage. And that Po...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - volcanic lifts depreciating clouts 9

actually on second thought i don't stand by my design score so much. BY THE WAY FUN FACT: The entire gimmick of the level is that above the screen is a digging charlie. Yeah. One singular enemy causes all that trouble. Also fun fact: You can kill it at the beginning of the level if you're fast enou...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - verdigris lengths decrepit catacombs 9

I feel that Nimono was easy on that level because it was submitted after the deadline.... is what I would be saying, if Molten Cavern didn't receive such a low score from him... I don't fully understand that line of reasoning. (EDIT: Sorry. Gender confusion is easy) The levels I missed were all okay...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - vestigial lofts downward concretions 9

I would like to point out that I have not shamed anyone for using more than 5 Dragon Coins. In fact, it's a boon to have more in order to make it far easier to gather them on one trip... Old Factory just kind of happens. Not seeing those spike balls are a threat, but there's not too much here to sho...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - vandalized liftoffs dangerous cruising 9

Hey look it's my bad level!!! This level is kind of a trainwreck. There's a lot of just random garbage thrown everywhere and it has the exact same aesthetic issues I complain about all the time (march 2016 me was even stupider). I regret not using those slide blocks more. I kinda just wasted what c...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - vandalized liftoffs dangerous cruising 9

I watched raocow's whole playthrough of Moontop Metonymy and I *still* don't understand what the message box was trying to convey about how to speed up the cloud. I also searched in vain for any actual metonymy. I think it's a real roundabout way of saying that clouds transfer your airbound momentu...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - vigilant leviathans dedicated craters 9

91st, though... It deserved worse. Anyways, the two other levels from yesterday, and then I'll get to why I hate it so. Stormcloud Citadel is a level that had the potential to be really amazing, but just misbalanced the sections. The sections with the light should have been longer, as they were som...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - vespertine lyrebirds detecting chapeaus 9

And I'm late by a day, as well. I actually really like the Mega Spikes in Calamity Crossing, as it moves with layer 2, which is a fresh change on the mega spikes. There are also not many levels that use Bowser's diamond veil... The level also looks good with the smoke coming out of the pipes, and th...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - vehicular lawns dynamic creminis 9

Alternatively, Stormy ruins could be strongly inspired by Thor and his electrical buddies. ...raocow, only you could top a goalpost (and not notice) and fall in a one tile gap in a puzzle stage in the same video. One of the many reasons I've stuck with you this whole time. Grassy Heights looks super...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - viscid lava deluging cyclones 9

raocow is being fairly savage with that intro, wow. ...I'm surprised by how much I agree with Eternity's comments today. Magmatic Cliffs uses those skull rafts very well, giving not only a nice variety to the level in terms of challenge, but also giving the Dragon Coins some real difficulty. Hunting...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: the 'raocow has a patreon' thread
Replies: 996
Views: 179299

Re: the 'raocow has a patreon' thread

the latter. I hurt myself during the night and slept real bad, I was basically doing my regular video in the late afternoon. This is a terrible week for getting things done! Man, that sucks. I hope the next few days aren't that bad for you... (I have my off-weeks too, but for decidedly different re...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: the 'raocow has a patreon' thread
Replies: 996
Views: 179299

Re: the 'raocow has a patreon' thread

...It seems we forgot to post the patreon video today.
Or is it that you're simply even busier than anticipated?
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - ventures livening dusky canyons 9

And it ALSO gives judges a way to better themselves, with the more experienced judges perhaps helping the less experienced ones out in order to judge better in future contests. That includes consistency, which is incredibly important when judging. (raocow, why do you commit war crimes? what are you ...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - verdure lacing diverging cordilleras 9

Well, these levels were pretty easy to clear... too bad they aren't as easy to judge. The 100s Challenge feels pretty nice. It's simple, but fast series of challenges that simply feel good to clear. Again, the Dragon Coins add a bit to this. Though the last one is just... there. Coconut Ruins 3 is j...
by Zephyr_DragonLord
6 years ago
Forum: the gazebo
Topic: The Talkhaus Talk House Thread
Replies: 29263
Views: 3823785

Re: bitter dread

The drama of people losing it because they were automatically following Trump when he inherited the @POTUS Twitter handle might be the dumbest thing I've ever seen. It's also incredibly funny... especially given that a gruff businessman has such a huge twitter following in the first place. I'm pers...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - vaudevilles lighting downstage craftsmanship 9

I suppose this is one of the few cases where waiting a day to comment on yesterday's levels might have been a good thing, so that I can properly weigh in on the design v. aesthetics discussion. Hydraulic Hideout has some really interesting ideas, and doesn't do much wrong besides having a mediocre p...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - veneered liners diverse coasts 9

raorao made a hokey-pokermans reference?!?1 oh man!1! Alright, more level judging. I liked this bunch even better than the last one, and that's an accomplishment... Water World is good world, it seems. Riverbed Canopy is Charlie central, but it really isn't that bad. There was a bit of yelling of &q...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - veneered liners diverse coasts 9

The best thing about the Talkhaus is that you never really know what's going to be the next big discussion. Also, wear a helmet; we're in meme country now. (As a side note, the end of the Maple Island level was transcriped by Youtube like this: "leave me the saltwater die yeah black a great lit...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - veneered liners diverse coasts 9

raocow will forever continue to find inexplicable ways to die right before the end. This is a known fact of the universe. Both of the levels today looked incredibly nice. Maple Island had some of the prettiest backgrounds out there. More importantly, it also played like a longer vanilla SMW level. V...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - vociferous loveliness dusty commons 9

jesus why am I so hated on youtube now EDIT: ALSO raocow IF YOU SEE THE DISCUSSIONS REGARDING ME ON THE YOUTUBE COMMENTS PLEASE DO NOT CALL THEM OUT AT ALL, THANK YOU :> I'd much rather it just blow over and hopefully be forgotten than attention be brought to it, and if for some reason you were to ...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - verified lucidity defensive coldness 9

Icicle Cavern is a nice level, though I also wish it was a little more creative in terms of its obstacles. The falling icicles were neat, but I wish there was a puzzle element to them, too. Also, that snake race was completely optional, which is just silly design. Ice Palace is a nice gauntlet, thou...
by Zephyr_DragonLord
6 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 180682

Re: VLDC9 - vital lucent digs chilling 9

Alright, I've stayed away from this thread long enough. 4 levels. Let's review them. Dry Ice is a cool twist on the whole fire and ice theme.... without the actual fire. The secret exit is the neatest part of the whole level, but getting there is not too clear... Nice job with this one. Ice Block Ca...