Search found 1047 matches
- 5 years ago
- Forum: let's play
- Topic: Shovel Knight: Plauge/Shovel of Shadows/Hope - final - TVSVUEIO
- Replies: 222
- Views: 45601
Re: Shovel Knight: Plague of Shadows - Gryphon's Feather Duster
raocow's having as much fun as I anticipated, and I'm glad he isn't missing many secrets from the first time through each stage. His way through those gryphons is now my headcanon for Plague Knight; he just skipped them so Shovel Knight had to deal with them a few minutes later. King Knight is an in...
- 5 years ago
- Forum: let's play
- Topic: Shovel Knight: Plauge/Shovel of Shadows/Hope - final - TVSVUEIO
- Replies: 222
- Views: 45601
Re: Shovel Knight: Plague of Shadows - Unknown Warrior of Fiend
Oh man. raocow and Plague Knight go together like peanut butter and jelly, toast and butter... even rock and roll! This is going to be a real good playthrough. He gets it. He gets it perfectly, and I love it. raocow shouldn't have too much trouble here, even with 100% coins. The town we're seeing to...
- 5 years ago
- Forum: let's play
- Topic: Rise to the Challenge redo - Ripcurl Reef
- Replies: 64
- Views: 14503
Re: Rise to the Challenge redo - Squawks's Shaft
Rise to the Challenge... I didn't watch it all those years ago, so this is all new to me. Still seems to hold up somewhat to the levels made today, though. Ninji cave is rather rough around the edges with all of those precise movements, though. It's rather surprising that Mario lost a drive so quick...
- 5 years ago
- Forum: let's play
- Topic: hypnosis redo: like rain on your wedding day
- Replies: 111
- Views: 21835
Re: hypnosis redo: injoke turnabout
...That ending is just living proof that freezing water was a mistake. Can I suggest that you utilize savestates next time you get to that jump, raocow? And yeah, entire game was pretty good until this smattering of ideas made it into the postgame. They could have done better making this seem like a...
- 5 years ago
- Forum: let's play
- Topic: hypnosis redo: like rain on your wedding day
- Replies: 111
- Views: 21835
Re: hypnosis redo: injoke turnabout
Well, this looks pretty cool so far.
Snivy sure is a smug leaf with that flying saucer.
Wouldn't choosing both paths technically cause a time paradox, or is that just using Mystery Dungeon logic as an excuse.
TMs seem like powerups, but I have no idea if it's permanent. We'll see next time!
Snivy sure is a smug leaf with that flying saucer.
Wouldn't choosing both paths technically cause a time paradox, or is that just using Mystery Dungeon logic as an excuse.
TMs seem like powerups, but I have no idea if it's permanent. We'll see next time!
- 5 years ago
- Forum: let's play
- Topic: test.smc.letsplay
- Replies: 75
- Views: 16400
Re: test.smc.letsplay
Perhaps that Yoshi is dead inside, and those signals will never reach its brain. That's why the internal clock is pretty much fried. Oh, yeah, there were levels. This has been a pretty good compilation so far, even if skull rafts aren't personally my idea of a good time. Both levels today were prett...
- 5 years ago
- Forum: let's play
- Topic: Super ASPE Mario - All Stars Performance Edition
- Replies: 234
- Views: 44087
Re: Super ASPE Mario - All Stars Pastry Edition
Nice caps; it means that the hyperlinks don't work. I find this highly amusing. Oh man, I sure love a level without powerups...! But seriously, why do people do this? Levels without powerups were from the age of the original SMB, and I don't always appreciate them. The concept was really cool, thoug...
- 5 years ago
- Forum: let's play
- Topic: Super ASPE Mario - All Stars Performance Edition
- Replies: 234
- Views: 44087
Re: Super ASPE Mario - All Stars Pillar Edition
raocow had every right to complain; that second level was pretty flawed. His summary at the end of the video put it best, and I simply cannot improve on it.
The other level was good.
The other level was good.
- 5 years ago
- Forum: th.e road to hel
- Topic: AVAST ME HEARTIES
- Replies: 6
- Views: 3919
Re: AVAST ME HEARTIES
It seems this is also a space ship... You all seem to have the real ship simulation down pat.
This is totally going to end up like those Porygon episodes, isn't it?
This is totally going to end up like those Porygon episodes, isn't it?
- 5 years ago
- Forum: let's play
- Topic: Super ASPE Mario - All Stars Performance Edition
- Replies: 234
- Views: 44087
Re: Super ASPE Mario - All Stars Pseudolatry Edition
Normal exit in Summit of the Gods is just fine. Secret exit is something else... It's kind of justified, as it is supposed to be a secret in one way or another, and I see what the author was going for... but poor visibility and wind just kills levels off on its lonesome. I would have liked if there ...
- 5 years ago
- Forum: let's play
- Topic: the 'raocow has a patreon' thread
- Replies: 996
- Views: 179299
Re: the 'raocow has a patreon' thread
I noticed there was no patreon video on the Mondayscape, and no warning, either here or patazone....
Did that Summit of the Gods secret drain you that much? If so, my condolences.
Did that Summit of the Gods secret drain you that much? If so, my condolences.
- 5 years ago
- Forum: let's play
- Topic: Super ASPE Mario - All Stars Performance Edition
- Replies: 234
- Views: 44087
Re: Super ASPE Mario - All Stars Parlous Edition
ASPE is a pretty good romhack so far, actually. It just seems to have a difficulty cliff, and an occasional sense of power-up starvation, which is never good. Despite that, there haven't really been any bad levels, just levels with flaws in them that can be patched up fairly easily. (the original ve...
- 6 years ago
- Forum: let's play
- Topic: Super ASPE Mario - All Stars Performance Edition
- Replies: 234
- Views: 44087
Re: Super ASPE Mario - All Stars Palaeography Edition
I'm fine with the secret exit chance being just over a one in two shot. Those are pretty good odds. (also, I noticed there were no repeating effects, so the chances might be even higher...) Anyways, I'm really liking this ROMhack so far. It's pretty much got everything I look for in a platformer; ac...
- 6 years ago
- Forum: let's play
- Topic: SMBX: Mechdragon777 showcase; What a showoff, amirite?
- Replies: 88
- Views: 17956
Re: SMBX: Mechdragon777 showcase; What a showoff, amirite?
Oh my, the early works of MECHDRAGON esq. really were something else...
I think we're going to see more than a few one-level videos in this part of the woods. The elevator breaking and the midpoint chance are just simply bad design.... The boss fight today was interesting, though.
I think we're going to see more than a few one-level videos in this part of the woods. The elevator breaking and the midpoint chance are just simply bad design.... The boss fight today was interesting, though.
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180682
Re: VLDC9 - vulcanized lacquered disgruntled chunks 9
Beautiful. I actually don't mind the contest mood that much. I'm well aware that pretty much all of the top rung of levels are ones I would enjoy playing on my spare time. Brown Block Basement is a nice use of Layer 2. Was a little punishing on death, but those were some cool puzzles. Good work. Chu...
- 6 years ago
- Forum: let's play
- Topic: the 'raocow has a patreon' thread
- Replies: 996
- Views: 179299
Re: the 'raocow has a patreon' thread
Welp, my luck this ending week knows no bounds. Just to top off the bad (self-inflicted) events, I miss the video. Nice.
...I'm with TaviTurnip. I want to be in a Beginner group, even though I have seen games, I haven't played in one myself... (I'll restate this in my patreon comment)
...I'm with TaviTurnip. I want to be in a Beginner group, even though I have seen games, I haven't played in one myself... (I'll restate this in my patreon comment)
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180682
Re: VLDC9 - various landfalls defying commonality 9
though I wish the star saturated the whole screen with color gradually. That would have been even cooler than what we got (though more difficult to implement). There's supposed to be a layer 2 starry background that's supposed to show up with you have a star, but the collab rom messed up that anima...
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180682
Re: VLDC9 - various landfalls defying commonality 9
...You know what? ninja boy's okay. I can see now why Flash Black is where it is (even though it's the anthesis of raocow), and why ninja boy rated it high after tolerating it. I still don't agree with his ratings, but it's there. While these levels should have been a bit further down with balanced ...
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180682
Re: VLDC9 - vibrant logs distraught cheveaux 9
While Interplanetary isn't the choice I would personally pick to be a winner, it spoke to me. Gameplay might not have been the best, but what's there is incredibly fulfilling and complete. And the looks of the level are great too, if a bit weaker. But what this level actually excels at... is storyte...
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180682
Re: VLDC9 - vanadium likeness delineated cutting 9
(fun fact: this level would have gotten first place if ninja boy's scores were removed from every level. Makes me cry a little inside, even if I feel that a couple of others are more deserving, ie tomorrow's. Someone should post the contest's results with this scores removed if they haven't already...
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180682
Re: VLDC9 - vitreous locomotives diffracted cosmos 9
I find it really interesting just how different our opinions regarding this level are. I want to hear the opinions of the judges, too... I don't know, I think Triangle Dimension is a really neat level, definitely better than Stadium of Plants. And Sky at the Weird is my least favorite level, but you...
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180682
Re: VLDC9 - vitreous locomotives diffracted cosmos 9
Maybe i was being harsh with Stellar Garden. By bland I mean more blandish than I would expect for a Top 10 placement, especially since I feel that other levels deserved it far more. It should still get Top 20-30 because it is a good level but it's mostly due to the aesthetics being really strong. ...
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180682
Re: VLDC9 - vitreous locomotives diffracted cosmos 9
Seems like I missed some days. Let's catch up. Triangle Land's okay, if awkward to move around. I find the secret path to be far more interesting than the normal path. It's a bit difficult to do that autoscrolling room on a first read, but it's certainly possible. Normal exit's just some jumps and t...
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180682
Re: VLDC9 - vast lookouts descriptive checkers 9
Well, these levels make me sad. Sky at the Weird is a rather strange level... the graphics are delightfully strange... but it's the normal exit that's flawed. The big issue is that this level expects you to do too much in too little time in that aerial autoscroll regarding the dolphins. Also, genera...
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180682
Re: VLDC9 - valiant long diabolical colossus 9
I like how all of you are still going on about this world being vaporware/vaporwave... it's clearly Dream Land. Ah, the Swiss prerogative.. I'll look forward to seeing that. Levels today are: Sea of Eden is nice. The background and the moving ship work together to create a very nice atmosphere of th...
