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smbx communitysmw centralpge project

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by Pyro
2 years ago
Forum: project showcase
Topic: What we can finish with Lost Levels
Replies: 28
Views: 3007

Re: What we can finish with Lost Levels

I remember all the classic overworld themes that were composed specifically for maglxs and we totally should continue that trend for lost levels. Wait
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - vandalized liftoffs dangerous cruising 9

Hey look it's my bad level!!! This level is kind of a trainwreck. There's a lot of just random garbage thrown everywhere and it has the exact same aesthetic issues I complain about all the time (march 2016 me was even stupider). I regret not using those slide blocks more. I kinda just wasted what co...
by Pyro
2 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 91622

Re: Claim a Thing Place

Gonna need music 91 and map16 page 33.'

EDIT: and ExGFX213
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - vespertine lyrebirds detecting chapeaus 9

I feel like the silhouette gimmick would have worked much better with a different sprite set, because this level uses the Pokey sprite set which is all about just ambushes and saturating the screen with projectiles. So, uuh, that doesn't really do any good for the level. :P
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - vaudevilles lighting downstage craftsmanship 9

Perhaps if I run the next Magl X, there will be some sort of anonymous judging. Basically, instead of having names attached to the score breakdowns, I'll just have Judge 1, 2, 3. I think this will reduce periods of a bunch of people attacking a judge's opinion. People can still attack "Judge 1", "J...
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - vaudevilles lighting downstage craftsmanship 9

Gambly Night is one of my personal least favorite levels, pretty much because of how it's so busy and cluttered. There's a ton of random aesthetic nonsense splattered everywhere in random places (PLAY 100 HORIZONTAL LUIGI! ), which makes stuff very hard to see. On multiple occasions I got hit by Mon...
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - vertical lodges doling chaos 9

again this made way more sense in my head than actually going ahead and putting it into words :V. I really love the actual level and I think it looks fine, it's just I somehow got some conspiracy going in my head about it :v
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - vaporish lagoons delightful chucks 9

I think I was the only one who figured out the password immediately with the hint :V Also, to tell the truth, I think the reason it got green door is because aesthetics. Unlike hotel, cutting in line and some others Swiss hotel doesn't have any pretty aesthetics as a distraction and so it's just raw...
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - vaporish lagoons delightful chucks 9

We're coming up on the Memetastic Adventure guys
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - veneered liners diverse coasts 9

^^ so much yes morsel. There's some levels later on that get OBNOXIOUS with it (Archaic Architecture, Hilly Desert, Aero Plains....and my own level :v) . The same also stands for putting more ground inside ground and the all powerful amazing beautiful dirt formations .I really don't understand the l...
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - veneered liners diverse coasts 9

Personally I really dislike Triangle Ship. It looks great but has some pretty nonsensical and weird design. It's kind of all over the place and the whole level is basically about lugging items around. Plus the "puzzles" are very breakable, suggesting a lack of testing. Also random pointless star run...
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - vociferous loveliness dusty commons 9

I personally like this level a lot but I do agree with Koopster in that the midpoint was way too lopsided. Plus I think the secret path takes too long setting up the atomsphere with really empty and long rooms. It's really easy to just outrun the swooper death bat ceiling as well. Also if anyone rem...
by Pyro
2 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 17036

Re: Multiperson sections

It's not a matter of emulators, it's the fact that Mario's pspeed is randomly generated between 5 values (i think). So sometimes the whole chain just randomly doesn't work. Also there's like no indication at the end that you need to divebomb the lotuses. So, uuuhh.... :v
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - vivified loudspeakers devised cubes 9

Koopster wrote: Oh look, it's one of my meme comments posted in @vldc9_ebooks. Exclusive footage of how I became world famous
<3

calling it now, ft will meme about bowser statue gimmick because i never realized you could do that in his dumb puzzle >:CCCCCCCCCCC
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - venerable laborious developer commemorated 9

Great Ice Ravine gives me serious Burnt Mountain Tango vibes for some reason. Feels like the same type of difficulty.

Also...rest in peace, eXcavator. I didn't know him but it's always awful when someone on the internet passes away like that.
by Pyro
2 years ago
Forum: contest center
Topic: MaGMML2 (Make a Good Mega Man Level Contest 2)
Replies: 11
Views: 4971

MaGMML2 (Make a Good Mega Man Level Contest 2)

Hi! This is really late! For those that didn't know, MaGMML2 is a thing. I'd assume most people here are familiar with MaGMML1 given that Horikawa lp'd it but for those that don't know, to put it simply, it's MaGL but for Mega Man. No coding experience required, tons of premade assets for you to mes...
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - vacillating lignification damp coves 9

Grove of Seclusion is basically bootleg Tragic Revolution from 8 tbh hey it rhymes
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - versatile legerdemain directing classes 9

This level is honestly super sad. I really like most of the setups but it's one of the levels where the concept just isn't good. Magikoopa is a pain to work around. You're at the mercy of RNG when designing a level around him. Also layer 2 not being translucent......ugh
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - valuables lucratively deceiving cerebrums 9

Starting to see why the results in this contest are bad? :V

Also Ruins of Cupidity has the miscellaneous monument music im like <3 <3 <3
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - verdant lighthearted daytime charm 9

I honestly find it super funny how Green Meadows got completely murdered by penalties and ended up being a level that tried really hard to be a boring 1-1 and got last because of it :P. It used ASM to change the tilemap of the pirahna plants' stems hence the glitchiness, and it also applied the SMB3...
by Pyro
2 years ago
Forum: JUMP½
Topic: [1F1] Yoshi's House
Replies: 0
Views: 550

[1F1] Yoshi's House

does this need to be submitted?? lol

fart

message box text:
You can press
START on the
overworld to view
info about the
level you're
currently on and
press SELECT to
save your game.
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - vermilion lairs dreadfully culling 9

Friendly reminder that ninja boy gave Short Cave the same score he gave FrozenQuills' level

by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - vague little drolly cases 9

I died when you reset the DCs in ForthRightMC's level. Every level name is in uppercase because ?!?!?!?!?!?!?!. I do not like this decision, sam I am. But uh, yeah, you're right, pretty sure they just replace all vanilla music with their own remixes. iirc there's only ONE level later on that has van...
by Pyro
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 93875

Re: VLDC9 - very large driven commencement 9

Hooooooooooo boooooooooooooooooooooooooooooyyyyyyyyyyyyyyyyyyyyyyyy this game is a thing!!!!! Most of my posts will probably be complaining about the results for this because holy SHIT. :v

The overworld is kind of amazing though.

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